![Laughing :lol:](./images/smilies/icon_lol.gif)
I'll download the R21 and take a look at it. Thanks for taking into consideration everything I've said.
Dimirag wrote: Some thoughts:
Ditch the skill ability arrangement, these way no ability will have more skills that any other and lest the players and GM to combine skills and abilities in different ways.
It would be of great help.Solomoriah wrote: Ack. I want to make sure the GM knows which ability is supposed to apply. Would a note that other abilities may be used be good enough? (Why do I feel like I wrote that already? I'll have to go look...)
Dimirag wrote:Would not be better to use Parry in the same manner as Dodge? You make an attack roll against the attack roll of your opponent. I know that the roll can yield a lower result than your Defense Rating, but the same goes to Dodge...
I was not saying to roll for each attack receive, just when choosing to parry, active blocking can be seen as active parrying with a shield.Solomoriah wrote:The earlier version of the rules worked this way, but it bogged down combat. If you allow an "active" parry, you need to make shields use that instead of adding to DR (as it doesn't make sense the other way). Still, I'll give it some thought.
Dimirag wrote:How about just adding your Dodge Skill instead of your Combat skill to your Defense Rating?
The same applies for parrying actively, you don't do nothing else, but gain a flat bonus instead of a d20 roll.Solomoriah wrote:When you Dodge, you're doing nothing else; I have no problem with allowing this as an active roll (as it is in the rules now). I want to give the dodging player some feeling that he or she has some control over the character's fate.
Dimirag wrote:Parrying and Dodging should have some extra benefits as you lose your attack, specially Dodge as it makes you train in a second skill.
I like it as a separate skill. Parry and Block are part of the melee skill. How about something like:Solomoriah wrote:Ooh, that's a good point. Should Dodging still be separate? The earlier rules made it easier to upgrade skills (maybe a bit too easy) so having it separate wasn't such a big deal.
Perhaps Dodging should use the Combat skill, unless another skill (Acrobatics, perhaps) is available at a higher rank.
When you dodge, you can only dodge. When you parry with a weapon, you may still use the weapon in your other hand to attack. The situation is not as orthogonal as it seems.Dimirag wrote:The same applies for parrying actively, you don't do nothing else, but gain a flat bonus instead of a d20 roll.
Ack. Three skills.Dimirag wrote:I like it as a separate skill. Parry and Block are part of the melee skill. How about something like:
-Dodge:
--Separate skill
--Unlimited uses per round
--Works against Ranged and Melee attacks
-Block
--Part of the melee skill
--Limited uses per round
--Gains a bonus based on the shield
--Works against Ranged and Melee attacks
--Requires a shield
-Parry
--Part of the melee skill
--Limited uses per round
--Works against Ranged and Melee attacks
Once upon a time, a young Fae woman dallied with a wandering warrior, and when he had gone she discovered she was with child. The ways of the Fae are not those of Men, and so the young mother felt no shame when in due time her daughter was born. She named the girl Glissandra, and she loved her very much.
But the other Fae were not so kind to the girl. The children laughed at her clumsiness, and her size, and how quickly she grew up, and she heard the adults say that she was little better than a human. Finally in her sixteenth year she could no longer bear the taunts and smirks of her peers, and she wrote a note to her mother and ran away from home.
She found her way to the river road, and chanced to meet a farmer on his way to market in a nearby town. She knew only a little of the tongue of the men of the land in which she found herself, but he knew a smattering of Fae and so they got on well enough. She went with him to the town, and traded some of the silver ornaments she had with her for enough money to keep herself for a time. She learned to speak the language of the country, and found work in the local tavern.
Glissandra was happy for the first time in her life. Her form, which the Fae called big and fat and even misshapen, was considered buxom and curvaceous by the young men who now courted her. Her crystal blue eyes and pointed ears added spice to her otherwise womanly figure. She enjoyed the attention, so she delayed in choosing a man for the sheer joy of seeing them compete for her.
But the young woman had a secret even she did not know. A year passed, and as it did she continued to grow taller; soon it was obvious to all that her father was not a Man, but rather a Giant. The women of the town, angry that she had distracted their young men for so long, began to speak ill of her behind her back. Soon even the young men who had vied for her attention came to believe that she was a monster, and she was driven out of the town.
Heartbroken, Glissandra fled deep into the forest until she came to a ruined tower, the last bit of a once-mighty fortress. There she stayed, living off of the forest's bounty and what she could trade to those humans who would still speak with her. But she was Fae, after all, and knew a little magic; so she traded what she could for books and scrolls of ancient knowledge, and as time passed her knowledge of the art grew. Her father's people were long lived, and her mother's longer still, so though she has lived more than half a century she is not yet old. The locals call her the Ogress; her name is largely forgotten, even by those who have met her.
When children begin disappearing from the town, almost everyone believed she was the culprit. Only a single young servant in the house of the mayor of the town believed Glissandra was innocent. That servant, a girl named Missa, was the granddaughter of one of the young men who loved Glissandra. He stood with the townspeople when she was driven out, but he always felt guilty for doing so; on his deathbed, he told his son of his shame, and Missa overheard. She met the Ogress in the forest and befriended her, never telling her who her grandfather was. If she can find a way to do so, she will tell any adventurer she thinks might believe her that the Ogress must be innocent.
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