Pyromancer Supplement

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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Solomoriah
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Pyromancer Supplement

Post Thu May 13, 2010 6:29 pm

Post your comments here for the Pyromancer Supplement.

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crazycrypt
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Re: Pyromancer Supplement

Post Fri May 28, 2010 12:35 pm

Please post up comments, I know it needs work as we have never done anything like this.
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SmootRK
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Re: Pyromancer Supplement

Post Tue Aug 14, 2012 10:32 am

Given the hands-on experience with this class (by Solomoriah), and a pretty clear assessment that there are serious balance issues... this particular Supplement ought to be removed (sent back to forums). Perhaps somebody might give it another try some time in the future.

I personally like the idea of themed casters, but in this case, I think the idea is better served by cosmetic changes to things. For instance:
charm person - caster's eyes seem to burn with an inner flame... otherwise same.
floating disk - floating disk of smoldering coal like substance, falls to ash at the end of the spell duration.
Magic Missile - small ball of flame streaks to target (fire damage instead of generic magical force, otherwise same)
Ice Storm - fiery rain of flaming objects (change to fire damage)

minor changes of damage type, and otherwise just cosmetic changes to spells that otherwise might not have any other connection to fire/flame.

Would be rather easy to likewise create a Cryo-mancer (cold), Tera-mancer (stone mage), Aqua-mancer (water spells), etc. all mostly cosmetic.
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JakeCWolf
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Re: Pyromancer Supplement

Post Mon Sep 05, 2016 12:32 am

So just curious, is the old Pyromancer Supplement still lying around anywhere? I know it was broke as fudge but I'm curious to take a look at it's contents, see if anything in it could be salvaged for a more balanced iteration down the line.
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mTeasdale
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Re: Pyromancer Supplement

Post Mon Sep 05, 2016 8:44 am

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chiisu81
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Re: Pyromancer Supplement

Post Mon Sep 05, 2016 10:27 am

Correct link added to first post.
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PapersAndPaychecks
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Re: Pyromancer Supplement

Post Mon Sep 05, 2016 11:32 am

AS&SH has quite a decent stab at a pyromancer, and a cryomancer as well.
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JakeCWolf
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Re: Pyromancer Supplement

Post Tue Sep 06, 2016 4:08 pm

I do have to agree with Smoot in that make a themed Elementalist who's abilities change in flavor depending on what element he or she chooses to bond with is very intriguing idea, name wise I'd go with something like Pyromancer (Fire), Hydromancer (Water), Aeromancer (air), and Geomancer (Earth).

You cold give each ability they cast a special "on hit chance" to cause a status unique to the element, Fire would have a chance to cause a foe to catch fire, Air could give a chance to push back foes, Earth could knock them down, Water could chill them.
pinewood
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Re: Pyromancer Supplement

Post Thu Sep 08, 2016 1:35 pm

That is a really good idea. I'm excited to see where it leads.
MichaelK579
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Re: Pyromancer Supplement

Post Mon Jul 17, 2017 1:42 pm

The spell info for "Athame of Fire" noted it is a "Pyromancer 2" spell when it is 1st level.
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