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Character Sheets
Moderator: MedievalMan
- MedievalMan
- Posts: 1305
- Joined: Thu Mar 29, 2012 4:19 pm
- Location: Sacramento, CA
- Blazeguard
- Posts: 1287
- Joined: Mon Jun 20, 2011 10:48 pm
- Location: Saskatoon, SK, Canada
Re: Character Sheets
Thorgrim Silverspike
Race: Dwarf
Class: Thief
Age: 27
Height: 4' 3"
Weight: 125 lbs
Eyes: Blue
Hair: Black
Alignment: Neutral
Level: 1
Experience: 500
Next Level: 1250
Strength: 13 (+1)
Intelligence: 12
Wisdom: 10
Dexterity: 15 (+1)
Constitution: 14 (+1)
Charisma: 8 (-1)
Languages Known: Common, Dwarven
Hit Points: 5 (d4 +1 CON)
Death: -5 HP
Armour Class: 14 (13 +1 DEX)
Attack Bonus: +1 (+2 Melee / +2 Ranged)
RACIAL ABILITIES/SKILLS
Darkvision 60'
Detect slanting passages, traps, shifting walls, and new construction on 1-2
Second Wind - Heals HP equal to the character's level + CON bonus (May be used once per day)
Tumble - When subjected to an area-affecting spell or similar situation, he takes 1/2 damage on successful tumble check; 1/4 damage if the relevant Save is also successful
THIEF ABILITIES
Open Locks: 25%
Remove Traps: 20%
Pick Pockets: 30%
Move Silently: 25%
Climb Walls: 80%
Hide: 10%
Listen: 30%
Tumble: 10%
SAVING THROWS
Death Ray: 9
Poison: 8
Magic Wands: 10
Paralysis/Petrify: 9
Dragon Breath: 13
Spells: 11
WEAPONS/ARMOUR
Leather Armour (20 gp) 15 lbs
Battle Axe (7 gp) 7 lbs - 1d8 damage
Short Sword (6 gp) 3 lbs - 1d6 damage
2 Daggers (4 gp) 2 lbs - 1d4 damage (10/20/30)
Sling w/ 20 bullets (3 gp) 2.1 lbs - 1d4 damage (30/60/90)
EQUIPMENT
Backpack (4 gp) .1 lb
Thieves' Picks and Tools (25 gp) 1 lb
Tinderbox (3 gp) 1 lb
Wineskin/Waterskin (1 gp) 2 lbs
Rations 1 week (10 gp) 14 lbs
Large Sack (1 gp) .1 lb
Small Sack x2 (1 gp) .2 lbs
Silk Rope 50' (10 gp) 2 lbs
Chalk (2 gp) .1 lb
Iron Spikes, 12 (1 gp) 1 lb
Mirror (7 gp) .1 lb
Grappling Hook (2 gp) 4 lbs
Total Weight: 54.7/65
Light Load 65 / Heavy Load 165
Movement: 30' / 20'
179 gp, 7 sp remaining
HIRELING(S)
Seor Bane (Man-At-Arms)
Wage: 1 gp/day
Hit Points: 2
Armour Class: 16
Chain Mail Armour (60 gp)
Mace (6 gp) 1d8 damage
Shield (7 gp) AC+1
Rations, 1 week (10 gp)
Morale: 7
2 gp remaining
Race: Dwarf
Class: Thief
Age: 27
Height: 4' 3"
Weight: 125 lbs
Eyes: Blue
Hair: Black
Alignment: Neutral
Level: 1
Experience: 500
Next Level: 1250
Strength: 13 (+1)
Intelligence: 12
Wisdom: 10
Dexterity: 15 (+1)
Constitution: 14 (+1)
Charisma: 8 (-1)
Languages Known: Common, Dwarven
Hit Points: 5 (d4 +1 CON)
Death: -5 HP
Armour Class: 14 (13 +1 DEX)
Attack Bonus: +1 (+2 Melee / +2 Ranged)
RACIAL ABILITIES/SKILLS
Darkvision 60'
Detect slanting passages, traps, shifting walls, and new construction on 1-2
Second Wind - Heals HP equal to the character's level + CON bonus (May be used once per day)
Tumble - When subjected to an area-affecting spell or similar situation, he takes 1/2 damage on successful tumble check; 1/4 damage if the relevant Save is also successful
THIEF ABILITIES
Open Locks: 25%
Remove Traps: 20%
Pick Pockets: 30%
Move Silently: 25%
Climb Walls: 80%
Hide: 10%
Listen: 30%
Tumble: 10%
SAVING THROWS
Death Ray: 9
Poison: 8
Magic Wands: 10
Paralysis/Petrify: 9
Dragon Breath: 13
Spells: 11
WEAPONS/ARMOUR
Leather Armour (20 gp) 15 lbs
Battle Axe (7 gp) 7 lbs - 1d8 damage
Short Sword (6 gp) 3 lbs - 1d6 damage
2 Daggers (4 gp) 2 lbs - 1d4 damage (10/20/30)
Sling w/ 20 bullets (3 gp) 2.1 lbs - 1d4 damage (30/60/90)
EQUIPMENT
Backpack (4 gp) .1 lb
Thieves' Picks and Tools (25 gp) 1 lb
Tinderbox (3 gp) 1 lb
Wineskin/Waterskin (1 gp) 2 lbs
Rations 1 week (10 gp) 14 lbs
Large Sack (1 gp) .1 lb
Small Sack x2 (1 gp) .2 lbs
Silk Rope 50' (10 gp) 2 lbs
Chalk (2 gp) .1 lb
Iron Spikes, 12 (1 gp) 1 lb
Mirror (7 gp) .1 lb
Grappling Hook (2 gp) 4 lbs
Total Weight: 54.7/65
Light Load 65 / Heavy Load 165
Movement: 30' / 20'
179 gp, 7 sp remaining
HIRELING(S)
Seor Bane (Man-At-Arms)
Wage: 1 gp/day
Hit Points: 2
Armour Class: 16
Chain Mail Armour (60 gp)
Mace (6 gp) 1d8 damage
Shield (7 gp) AC+1
Rations, 1 week (10 gp)
Morale: 7
2 gp remaining
Last edited by Blazeguard on Fri Jul 20, 2012 9:11 pm, edited 3 times in total.
The problem with doing something really stupid to impress people is that they may just be impressed by how stupid you really are.
Re: Character Sheets
Still working on a few things:
Character Name: Talim Lightfoot
Race: Half-elf
Class: Fighter/Magic-user
Alignment: Lawful
Gender: Male
Age: 30
Height: 5'4"
Weight: 120 lbs.
Eyes: Black
Hair: Black
Level: 1
Experience: 500
Next level: 4500
Strength- 16 (+2)
Intelligence- 14 (+1)
Wisdom- 13 (+1)
Dexterity- 11
Constitution- 12
Charisma- 12
Hit Points: 6 (Unconscious: -6 to 0, Dead: -7)
Armor Class: 15
Attack Bonus melee/missile: 3/1
Languages: Common/ a little Elvish
Saving Throws: 12
Death Ray or Poison: 13
Magic Wands: 12
Paralysis or Petrify: 12
Dragon Breath: 15
Spells: 15
Special Abilities:
Second Wind
Darkvision 30'
Find secret doors 2 in 6 chance
5% XP bonus
Spells:
1st-level:
Read Magic
Shield
Money:
125gp
Weapons:
Longsword 1d8
Hand-axe 1d6
Dagger 1d4
Eldritch Bolt 1d4+1
Armor:
Chain Mail
Other Gear:
Backpack
Map/scroll case (empty)
Dry rations (2 weeks)
Spellbook
Clothing, common outfit
Tinderbox, flint and steel
Waterskin x2 (full)
Small bag of chalk pieces
Small sack x2
Large sack x1
Torches x6
Blanket x2
Writing ink and quill
Lantern
Flask of oil
Whetstone
Silk rope, 50 ft
Hirelings:
Morsha Laenry, human man-at-arms (1gp/day, 10 days paid)
HP: 5
Leather Armor + Shield, AC 14 (13+1)
Battle Axe, 1d8
Dagger, 1d4
Hand-axe, 1d6
Other equipment/supplies:
Backpack
Rations, two weeks
Waterskin
Blanket
Tinderbox, flint and steel
Henchmen
Dizon Raenyn, human magic-user (3gp/day, 10 days paid)
HP: 3
Eldritch Bolt 1d4
Walking Staff, 1d4
Dagger, 1d4
Spellbook
Other equipment/supplies:
Backpack
Rations, two weeks
Waterskin
Blanket
Tinderbox, flint and steel
Spells:
Read Magic
Ventriloquism (this should be interesting...)
Character Name: Talim Lightfoot
Race: Half-elf
Class: Fighter/Magic-user
Alignment: Lawful
Gender: Male
Age: 30
Height: 5'4"
Weight: 120 lbs.
Eyes: Black
Hair: Black
Level: 1
Experience: 500
Next level: 4500
Strength- 16 (+2)
Intelligence- 14 (+1)
Wisdom- 13 (+1)
Dexterity- 11
Constitution- 12
Charisma- 12
Hit Points: 6 (Unconscious: -6 to 0, Dead: -7)
Armor Class: 15
Attack Bonus melee/missile: 3/1
Languages: Common/ a little Elvish
Saving Throws: 12
Death Ray or Poison: 13
Magic Wands: 12
Paralysis or Petrify: 12
Dragon Breath: 15
Spells: 15
Special Abilities:
Second Wind
Darkvision 30'
Find secret doors 2 in 6 chance
5% XP bonus
Spells:
1st-level:
Read Magic
Shield
Money:
125gp
Weapons:
Longsword 1d8
Hand-axe 1d6
Dagger 1d4
Eldritch Bolt 1d4+1
Armor:
Chain Mail
Other Gear:
Backpack
Map/scroll case (empty)
Dry rations (2 weeks)
Spellbook
Clothing, common outfit
Tinderbox, flint and steel
Waterskin x2 (full)
Small bag of chalk pieces
Small sack x2
Large sack x1
Torches x6
Blanket x2
Writing ink and quill
Lantern
Flask of oil
Whetstone
Silk rope, 50 ft
Hirelings:
Morsha Laenry, human man-at-arms (1gp/day, 10 days paid)
HP: 5
Leather Armor + Shield, AC 14 (13+1)
Battle Axe, 1d8
Dagger, 1d4
Hand-axe, 1d6
Other equipment/supplies:
Backpack
Rations, two weeks
Waterskin
Blanket
Tinderbox, flint and steel
Henchmen
Dizon Raenyn, human magic-user (3gp/day, 10 days paid)
HP: 3
Eldritch Bolt 1d4
Walking Staff, 1d4
Dagger, 1d4
Spellbook
Other equipment/supplies:
Backpack
Rations, two weeks
Waterskin
Blanket
Tinderbox, flint and steel
Spells:
Read Magic
Ventriloquism (this should be interesting...)
Last edited by jcm on Tue Jul 17, 2012 9:49 pm, edited 2 times in total.
- Joe the Rat
- Posts: 1242
- Joined: Fri Mar 11, 2011 12:28 am
Re: Character Sheets
Magner
Race: Human
Class: Druid
Alignment: Neutral
Gender: Male
Age: 40?
Height: 6’
Weight: 150 lbs
Eyes: Blue
Hair: Long and wild, with matching beard. Black, starting to grey
Level: 1
Experience: 500
Next level: 1500
ATTRIBUTES
Str: 9
Int: 11
Wis: 11
Dex: 16 (+2)
Con: 11
Chr: 13 (+1)
Hit Points: 6
Armor Class: 15
Attack Bonus: melee +1, missile & finesse +3
Movement: 30’ (Leather, Light Encumbrance)
ABILITIES:
10% XP bonus
Animal Affinity
Second Wind: 1/day, +1 hp
Languages: Common, Frontier Gibberish
Spells: N/A
Saving Throws
Death/Poison 11
Wands 12
Para/Stone 14
Dragon Breath 16
Spells 15
MONEY:
Pocket Lint
A lone moth
WEAPONS/ARMOR: Leather armor (AC13)
Shortbow (50/100/150) 1d6
Quiver of 20 arrows:
Quiver of 10 arrows, 10 silver arrows: _ / _
Handaxes (2) (10/20/30) 1d6
Hunting Knife (10/20/30) 1d4
Silver Dagger (10/20/30) 1d4
EQUIPMENT:
Holy Tokens
Waterskin
Chalk bag
An Unusual Dagger
Mirror
Whetstone
Holy Water (2)
Glass Bottle (2)
Oil
Backpack, with
Tinderbox
Small Sacks (2)
Large Sack (1)
Oil (2)
50’ Silk Rope
Grappling Hook
Iron Spikes (12)
Holy Water (3)
Winter Blanket
Wineskin
Total Carried: 57.3 lb (light)
Carried by Nat:
1 weeks rations
50’ Silk Rope
12 torches
Hirelings:
“Nat” Human Man at Arms (1gp/day, 14 days paid)
AB: 1 AC 13 (Leather) HP: 5 Move: 30' ML: 8
Short Bow (50/100/150) 1d6 19 arrows: 1 silver arrow:
2 Daggers 1d4
Backpack with 2 weeks rations*, 50' rope*, 12 torches*, waterskin, large sack, winter blanket
“Frost” – Wolf Mix (3gp/day, 14 days "paid") ML: 9
AB: 2 AC 13 HP: 12 Move: 60'
Bite, 1d6
Race: Human
Class: Druid
Alignment: Neutral
Gender: Male
Age: 40?
Height: 6’
Weight: 150 lbs
Eyes: Blue
Hair: Long and wild, with matching beard. Black, starting to grey
Level: 1
Experience: 500
Next level: 1500
ATTRIBUTES
Str: 9
Int: 11
Wis: 11
Dex: 16 (+2)
Con: 11
Chr: 13 (+1)
Hit Points: 6
Armor Class: 15
Attack Bonus: melee +1, missile & finesse +3
Movement: 30’ (Leather, Light Encumbrance)
ABILITIES:
10% XP bonus
Animal Affinity
Second Wind: 1/day, +1 hp
Languages: Common, Frontier Gibberish
Spells: N/A
Saving Throws
Death/Poison 11
Wands 12
Para/Stone 14
Dragon Breath 16
Spells 15
MONEY:
Pocket Lint
A lone moth
WEAPONS/ARMOR: Leather armor (AC13)
Shortbow (50/100/150) 1d6
Quiver of 20 arrows:
Quiver of 10 arrows, 10 silver arrows: _ / _
Handaxes (2) (10/20/30) 1d6
Hunting Knife (10/20/30) 1d4
Silver Dagger (10/20/30) 1d4
EQUIPMENT:
Holy Tokens
Waterskin
Chalk bag
An Unusual Dagger
Mirror
Whetstone
Holy Water (2)
Glass Bottle (2)
Oil
Backpack, with
Tinderbox
Small Sacks (2)
Large Sack (1)
Oil (2)
50’ Silk Rope
Grappling Hook
Iron Spikes (12)
Holy Water (3)
Winter Blanket
Wineskin
Total Carried: 57.3 lb (light)
Carried by Nat:
1 weeks rations
50’ Silk Rope
12 torches
Hirelings:
“Nat” Human Man at Arms (1gp/day, 14 days paid)
AB: 1 AC 13 (Leather) HP: 5 Move: 30' ML: 8
Short Bow (50/100/150) 1d6 19 arrows: 1 silver arrow:
2 Daggers 1d4
Backpack with 2 weeks rations*, 50' rope*, 12 torches*, waterskin, large sack, winter blanket
“Frost” – Wolf Mix (3gp/day, 14 days "paid") ML: 9
AB: 2 AC 13 HP: 12 Move: 60'
Bite, 1d6
Go with a smile!
- MedievalMan
- Posts: 1305
- Joined: Thu Mar 29, 2012 4:19 pm
- Location: Sacramento, CA
Re: Character Sheets
Dwali Stouthammer
Race: Dwarf
Class: Fighter
Alignment: Neutral
Gender: Male
Age: 53
Height: 4'5''
Weight: 140
Eyes: Green
Hair: Neck length and well groomed. Black.
Level: 1
Experience: 500
Next Level: 2000
ATTRIBUTES
Strength: 13 (+1)
Intelligence: 12
Wisdom: 8 (-1)
Dexterity: 13 (+1)
Constitution: 14 (+1)
Charisma: 13 (+1)
Languages Known: Common, Dwarven
Hit Points: 9 (d8 + 1 CON)
Dead: -10
Armour Class: 18 (15 + 2 Shield + 1 DEX)
Attack Bonus: +1 (+2 Melee / +2 Ranged), +1 on attacks made with the Longsword
SPECIAL ABILITIES
Darkvision 60'
Detect slanting passages, traps, shifting walls, and new construction on 1-2 on 1d6
+5% experience (Favored Class)
Second Wind: 1/day, standard action, heals 2 hit points
Weapon Specialization: Longsword +1/+2
SAVING THROWS
Death Ray/Poison: 12 (+4)
Magic Wands: 13 (+4)
Paralysis/Petrify: 14 (+4)
Dragon Breath: 15 (+3)
Spells: 17 (+4)
MONEY
127 gp
4 sp
7 cp
WEAPONS/ARMOUR
Chain Mail (60 gp) 40 lbs, 15 AC
Heavy Shield (14 gp) 10 lbs, +2 AC
Longsword (10 gp) 4 lbs, 1d8+3
Warhammer (4 gp) 6 lbs, 1d6+1, 10/20/30
Dagger (2 gp) 1 lb, 1d4+1, 10/20/30
EQUIPMENT
Clothing, Common Outfit (4 gp) 1 lb
Backpack (4 gp)
-Holy Water x1 (10 gp), 10/30/50
-Iron Spikes x12 (1 gp) 1 lb
-Flask of Oil x10 (10 gp) 10 lbs, 10/30/50
-Hemp Rope 50' (1 gp) 5 lbs
-Rations x7 (10gp) 14 lbs
-Small Sack x2 (1 gp)
-Small Tent (5 gp) 10 lbs
-Tinderbundle (3 gp) 1 lb
-Whetstone (1 gp) 1 lb
-Waterskin (1 gp) 2 lbs
-Winter Blanket (1 gp) 3 lbs
Total Weight: 59 lbs combat load / 109 lbs traveling load
Light Load 65 / 165 Heavy Load
Movement: 30' / 20'
HIRELING(S)
Aebard and Geoffrey: Human Men at Arms (1gp/day, 10 days prepaid)
AB: 1 AC: 15 (Leather+Heavy Shield) HP: 5, 2 Move: 30' ML: 8
Weapons: Heavy Spear / 1d8, Dagger x2 / 1d4 10/20/30
Equipment: Backpack with rations x14, 50' rope, waterskin, tinderbundle, winter blanket
Money: 2 gp
Jitters: Human Torch-bearer (5sp/day, 20 days prepaid each)
AB: 0 AC: 11 HP: 1 Move: 40' ML: 7
Weapons: Club / 1d4,
Equipment: Back pack with rations x7, 10' pole, 50' rope, large sack x2, torch x18, tinderbundle
Money: 8 sp
Race: Dwarf
Class: Fighter
Alignment: Neutral
Gender: Male
Age: 53
Height: 4'5''
Weight: 140
Eyes: Green
Hair: Neck length and well groomed. Black.
Level: 1
Experience: 500
Next Level: 2000
ATTRIBUTES
Strength: 13 (+1)
Intelligence: 12
Wisdom: 8 (-1)
Dexterity: 13 (+1)
Constitution: 14 (+1)
Charisma: 13 (+1)
Languages Known: Common, Dwarven
Hit Points: 9 (d8 + 1 CON)
Dead: -10
Armour Class: 18 (15 + 2 Shield + 1 DEX)
Attack Bonus: +1 (+2 Melee / +2 Ranged), +1 on attacks made with the Longsword
SPECIAL ABILITIES
Darkvision 60'
Detect slanting passages, traps, shifting walls, and new construction on 1-2 on 1d6
+5% experience (Favored Class)
Second Wind: 1/day, standard action, heals 2 hit points
Weapon Specialization: Longsword +1/+2
SAVING THROWS
Death Ray/Poison: 12 (+4)
Magic Wands: 13 (+4)
Paralysis/Petrify: 14 (+4)
Dragon Breath: 15 (+3)
Spells: 17 (+4)
MONEY
127 gp
4 sp
7 cp
WEAPONS/ARMOUR
Chain Mail (60 gp) 40 lbs, 15 AC
Heavy Shield (14 gp) 10 lbs, +2 AC
Longsword (10 gp) 4 lbs, 1d8+3
Warhammer (4 gp) 6 lbs, 1d6+1, 10/20/30
Dagger (2 gp) 1 lb, 1d4+1, 10/20/30
EQUIPMENT
Clothing, Common Outfit (4 gp) 1 lb
Backpack (4 gp)
-Holy Water x1 (10 gp), 10/30/50
-Iron Spikes x12 (1 gp) 1 lb
-Flask of Oil x10 (10 gp) 10 lbs, 10/30/50
-Hemp Rope 50' (1 gp) 5 lbs
-Rations x7 (10gp) 14 lbs
-Small Sack x2 (1 gp)
-Small Tent (5 gp) 10 lbs
-Tinderbundle (3 gp) 1 lb
-Whetstone (1 gp) 1 lb
-Waterskin (1 gp) 2 lbs
-Winter Blanket (1 gp) 3 lbs
Total Weight: 59 lbs combat load / 109 lbs traveling load
Light Load 65 / 165 Heavy Load
Movement: 30' / 20'
HIRELING(S)
Aebard and Geoffrey: Human Men at Arms (1gp/day, 10 days prepaid)
AB: 1 AC: 15 (Leather+Heavy Shield) HP: 5, 2 Move: 30' ML: 8
Weapons: Heavy Spear / 1d8, Dagger x2 / 1d4 10/20/30
Equipment: Backpack with rations x14, 50' rope, waterskin, tinderbundle, winter blanket
Money: 2 gp
Jitters: Human Torch-bearer (5sp/day, 20 days prepaid each)
AB: 0 AC: 11 HP: 1 Move: 40' ML: 7
Weapons: Club / 1d4,
Equipment: Back pack with rations x7, 10' pole, 50' rope, large sack x2, torch x18, tinderbundle
Money: 8 sp
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