Chapter I: Into the keep of Kamir
Posted: Tue Jan 10, 2012 12:33 pm
(OOC: Now, for big, bold, epic text. )
To recap,
six "adventurers" have all stumbled apon the small town of Morgansfort. The six include a wizard, a dwarf, a warrior, a thief, and two halflings. Upon their entrance, it seems clear that this town dosen't see too many adventurers. Which, of course, means that there is adventuring to do. A sweet little girl was snatched out of her home by vile goblins. Lord Piram Helsith IV, has offered one hundered gold pieces, for the safe rturn of this little girl. Being adventurers who couldn't resist helping out, and earning some pocket money, set off. Finding the goblin's hideout was quite easy. Inside, not so much as easy. Quite a few goblins were pitted aganst our heroes, with the warrior, Thaddeus, almost taking a permenent trip to the other side. After (mostly) dodging an arrow trap, and defeating yet another goblin, our heroes are at the end of a long hallway, making ready to march down the long and dark abyss, with no knowlidge of what might await them...
(OOC: Shall I assume that Keiler goes back for his pack?)
And now, the eternal role play question...
What do you want to do?
To recap,
six "adventurers" have all stumbled apon the small town of Morgansfort. The six include a wizard, a dwarf, a warrior, a thief, and two halflings. Upon their entrance, it seems clear that this town dosen't see too many adventurers. Which, of course, means that there is adventuring to do. A sweet little girl was snatched out of her home by vile goblins. Lord Piram Helsith IV, has offered one hundered gold pieces, for the safe rturn of this little girl. Being adventurers who couldn't resist helping out, and earning some pocket money, set off. Finding the goblin's hideout was quite easy. Inside, not so much as easy. Quite a few goblins were pitted aganst our heroes, with the warrior, Thaddeus, almost taking a permenent trip to the other side. After (mostly) dodging an arrow trap, and defeating yet another goblin, our heroes are at the end of a long hallway, making ready to march down the long and dark abyss, with no knowlidge of what might await them...
(OOC: Shall I assume that Keiler goes back for his pack?)
And now, the eternal role play question...
What do you want to do?