Out of character chat (OCC)
Moderator: lucky64
Re: Out of character chat (OCC)
Okay, we have a battlemap now, to make things easier.
Now, I know we haven't gotten that far, but how do you all think of me, as a GM? I still consider myself a novice...
Now, I know we haven't gotten that far, but how do you all think of me, as a GM? I still consider myself a novice...
Pero 5/5
Galan 7/7, 1 healing potion left
Keiler 9/9, 1 healing potion left
Neville 4/4,
Davros 9/9
Thaddeus 10/10, 1 healing potion left
8:21AM, windy
19th of mid summer
Galan 7/7, 1 healing potion left
Keiler 9/9, 1 healing potion left
Neville 4/4,
Davros 9/9
Thaddeus 10/10, 1 healing potion left
8:21AM, windy
19th of mid summer
Re: Out of character chat (OCC)
Lucky.. well this is my first play by post so I may not be the best person to ask. Its fun but the pacing seems a bit slow, but that might just be the nature of the beast. Also have you considered using the Mapmatic tool here on the site to make your maps? Might be faster than doing them by hand.
Check out my BFRPG Campaign Setting
The Dragonclaw Barony
The Dragonclaw Barony
- Blazeguard
- Posts: 1284
- Joined: Mon Jun 20, 2011 10:48 pm
- Location: Saskatoon, SK, Canada
Re: Out of character chat (OCC)
Like dymond, this is my first PBP but I am enjoying it immensely so far. The only comment I could make would be to echo dymond in that the pace seems to be a little slow (but that may just be my enthusiasm getting the better of me too) 
The problem with doing something really stupid to impress people is that they may just be impressed by how stupid you really are.
Re: Out of character chat (OCC)
The problem with mapmatic would be putting the location of all the combatants.
Re: Out of character chat (OCC)
What about maptool ? I didn't try my self.
Re: Out of character chat (OCC)
Actually thats quite easy.. You can type in any Alphanumeric character in any grid, that's all the room numbers are is a number in a grid.Hywaywolf wrote:The problem with mapmatic would be putting the location of all the combatants.
Check out my BFRPG Campaign Setting
The Dragonclaw Barony
The Dragonclaw Barony
Re: Out of character chat (OCC)
I do use Mapmatic, I just like to sketch it out when I post 'em to give them that old school feel.
I'l also look into Maptool, too.
I do understand that it seems a bit slow. I'm sorry. I have to share my computer with my siblings. If I could, I'd post the second that everyone else did.
And I meant my abilities as a GM. Do I seem okay?
I do understand that it seems a bit slow. I'm sorry. I have to share my computer with my siblings. If I could, I'd post the second that everyone else did.
And I meant my abilities as a GM. Do I seem okay?
Pero 5/5
Galan 7/7, 1 healing potion left
Keiler 9/9, 1 healing potion left
Neville 4/4,
Davros 9/9
Thaddeus 10/10, 1 healing potion left
8:21AM, windy
19th of mid summer
Galan 7/7, 1 healing potion left
Keiler 9/9, 1 healing potion left
Neville 4/4,
Davros 9/9
Thaddeus 10/10, 1 healing potion left
8:21AM, windy
19th of mid summer
Re: Out of character chat (OCC)
Lucky64 for me it's ok. You try to improve things, it's a good point.
I still have a request, can we have dices roll values ? I play this pbb game as a training to play Basic Fantasy, have dices roll will be useful, and entertaining.
I still have a request, can we have dices roll values ? I play this pbb game as a training to play Basic Fantasy, have dices roll will be useful, and entertaining.
Re: Out of character chat (OCC)
No problem. I just kept them out of the way to make things tidier, but if you say so, then sure. 
Pero 5/5
Galan 7/7, 1 healing potion left
Keiler 9/9, 1 healing potion left
Neville 4/4,
Davros 9/9
Thaddeus 10/10, 1 healing potion left
8:21AM, windy
19th of mid summer
Galan 7/7, 1 healing potion left
Keiler 9/9, 1 healing potion left
Neville 4/4,
Davros 9/9
Thaddeus 10/10, 1 healing potion left
8:21AM, windy
19th of mid summer
- Joe the Rat
- Posts: 1242
- Joined: Fri Mar 11, 2011 12:28 am
Re: Out of character chat (OCC)
This is easier to track for me - each action/exchange set out by the numbers let me find Keiler's impact - and damage taken - in one pass. Using the final numbers instead of rolls + modifiers keeps it neat - and lets you hide any other modifiers we're not aware of.
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