Search found 275 matches

by Maliki
Tue Feb 22, 2011 2:38 pm
Forum: General Discussion
Topic: Bonus Spells for high wisdom and intelligence
Replies: 12
Views: 12243

Re: Bonus Spells for high wisdom and intelligence

I allow a +1 every 5th level, but cap ability scores at 18 (or 19 for demi-humans, like dwarf/con, elf/dex). Which really doesn't impact wisdom or intelligence for any of the standard races.
by Maliki
Mon Feb 21, 2011 10:57 pm
Forum: General Discussion
Topic: Bonus Spells for high wisdom and intelligence
Replies: 12
Views: 12243

Re: Bonus Spells for high wisdom and intelligence

I'm currently working on my own houserules for BFRPG, and in my game clerics and magic-users gain additional first level spells based on their wisdom and intelligence respectively. 13-15 they gain 1 additional 1st level spell. 16-17 they gain 2 additional 1st level spells. and for an 18 they gain 3 ...
by Maliki
Mon Feb 21, 2011 2:34 pm
Forum: General Discussion
Topic: Beginner's Essentials
Replies: 5
Views: 5546

Re: Beginner's Essentials

Just seen this, I agree this could be a big help getting a campaign up and running with new players, nice work.
by Maliki
Sun Mar 08, 2009 12:14 pm
Forum: The Workshop
Topic: BF1 Morgansfort
Replies: 335
Views: 167178

Re: BF1 Morgansfort

I like the fact that different system stats are included... however, I would suggest an alternate method. Have the stats listed in a couple of appendixes, one appendix for each different system. Each of these appendixes should begin with 'how to convert' instructions, followed by abbreviated stats ...
by Maliki
Sun Mar 08, 2009 12:10 pm
Forum: The Workshop
Topic: BF1 Morgansfort
Replies: 335
Views: 167178

Re: BF1 Morgansfort

By far may favorite part of Morgansfort is the fort itself, its easy to ignore the history/campaign info, and drop the fort into almost any setting. Like KotB it makes a great base for a starting party, proving a safe haven, healing and supplies, as well as patrons eager to hire them.