Search found 56 matches

by Cryanhall
Mon Feb 05, 2018 2:33 pm
Forum: The Workshop
Topic: BF1 Morgansfort
Replies: 335
Views: 167104

Re: BF1 Morgansfort

I was running this last weekend and I found something.

Room #5 in “The Nameless Dungeon” has a lever to disable the trap in room #19 (Spear Trap). Room #16 (Secret Room with crossbow trap) says room #5’s lever turns off this trap, not the one in #19.
by Cryanhall
Sun Feb 04, 2018 11:21 pm
Forum: The Workshop
Topic: BF3 Strongholds of Sorcery
Replies: 503
Views: 287995

Re: BF3 Strongholds of Sorcery

Finished "Castle D'Angelo." Everything else looked good in that adventure. However, in "The Tower of Light," on page 77. of room #17, Liddan Nu Madar is still misspelled twice as "Liddan Nu Maddar." The two instances are in the first and second paragraphs after the boxe...
by Cryanhall
Sun Feb 04, 2018 10:40 pm
Forum: The Workshop
Topic: BF3 Strongholds of Sorcery
Replies: 503
Views: 287995

Re: BF3 Strongholds of Sorcery

Kids are in bed. I just have a few pages left. Nothing else so far. I’ll update shortly.
by Cryanhall
Sun Feb 04, 2018 12:19 am
Forum: The Workshop
Topic: BF3 Strongholds of Sorcery
Replies: 503
Views: 287995

Re: BF3 Strongholds of Sorcery

Sounds good. I’ll finish “Castle D’Angelo” and call it done. Another issue (I think) I’ve found is pg. 34, room 68. Glassblower: “ Rablett tells the party the code phrase for room #98.” Room 98 is Maricela’s lab and I don’t see a mention of a code phrase. Should this refer to “Tamallamat” in room 101?
by Cryanhall
Fri Feb 02, 2018 12:55 am
Forum: The Workshop
Topic: BF3 Strongholds of Sorcery
Replies: 503
Views: 287995

Re: BF3 Strongholds of Sorcery

I’m in the middle of Castle D’Angelo.

The only thing I’ve found so far is pg. 11: Ulrich is said to be by the ladder up to room # 40. I think it should be # 44.

I’m trying to hurry.
by Cryanhall
Thu Jan 25, 2018 10:51 pm
Forum: The Workshop
Topic: BF3 Strongholds of Sorcery
Replies: 503
Views: 287995

Re: BF3 Strongholds of Sorcery

I'll give it a read this week. It won't be as deep of a reading as the past few times as work is nuts for me now.

Here's hoping this one is it. I'm excited for people to pick this one up.
by Cryanhall
Mon Jan 22, 2018 11:08 pm
Forum: General Discussion
Topic: Resting House Rules
Replies: 11
Views: 9007

Re: Resting House Rules

I run it as written, but my players have a cleric and a paladin in the party so they heal plenty fast. If you’re looking for some options though the ‘81 rules of the original game have 1-3 hps a day healing with full, uninterrupted rest (roll 1d6, 1-2=1, 3-4=2, etc.). Another option I’ve heard peopl...
by Cryanhall
Wed Dec 13, 2017 4:01 pm
Forum: The Workshop
Topic: Anyone Made BF1 Players' Maps?
Replies: 24
Views: 17179

Re: Anyone Made BF1 Players' Maps?

These are great. I may use these this weekend. :)
by Cryanhall
Mon Dec 04, 2017 1:36 am
Forum: The Workshop
Topic: BF3 Strongholds of Sorcery
Replies: 503
Views: 287995

Re: BF3 Strongholds of Sorcery

Okay, fingers crossed. Here are my latest notes/edits for R40. First of all, I only gave "Castle D'Angelo" a very cursory review. I just looked for major flaws. I've been over that one pretty thoroughly a couple of times now and if I haven't caught it yet, it's not likely I would catch it ...
by Cryanhall
Sun Dec 03, 2017 3:30 pm
Forum: The Workshop
Topic: BF3 Strongholds of Sorcery
Replies: 503
Views: 287995

Re: BF3 Strongholds of Sorcery

Checking in. I found a few very minor things and at least one more significant error.

I’ll post my list late tonight in one post. Just giving an update.