Search found 48 matches

by hjmartin70
Tue Dec 18, 2012 9:55 pm
Forum: General Discussion
Topic: BFRPG Mass Combat Rules
Replies: 6
Views: 7633

Re: BFRPG Mass Combat Rules

also need to allow for fear effects from dragons and such, modifiers to morale checks?
area effect spells and weapons
terrain effects on movement
check out Book of War by Daniel R. Collins
deltasdnd.blogspot.com
by hjmartin70
Sun Aug 26, 2012 10:13 pm
Forum: General Discussion
Topic: Default Setting
Replies: 43
Views: 24969

Re: Default Setting

My last campaign world started with Morgansfort and then I added in some modules from Dragonsfoot, and some others from TSR. Bashed 'em until they fit together and filed off the serial numbers and pasted over the cracks with homebrew adventures and stuff I made up on the spot. My players went from l...
by hjmartin70
Thu Dec 08, 2011 9:47 pm
Forum: General Discussion
Topic: Where is everybody??
Replies: 20
Views: 29843

Re: Where is everybody??

What kind of maps? I can do wilderness maps. Give me a sketch and I'll show you. My only samples involve someone else's IP.
<hasty revision> I forgot, one or two maps at least. Time constraints prevent me from committing to more. </hasty revision>
by hjmartin70
Sat Jul 09, 2011 1:28 am
Forum: General Discussion
Topic: Google+
Replies: 27
Views: 19445

Re: Google+

Me! Please? Pretty please?
by hjmartin70
Sat Aug 14, 2010 3:39 pm
Forum: General Discussion
Topic: Mercurial Magic
Replies: 12
Views: 10853

Re: Mercurial Magic

I like this idea, but I feel there should be more. Maybe making rules for this is unnecessary but I have always felt that MUs should be able to do things like light fires or lamps or pipes without using a spell. Minor magical effects... enough fire to light a candle or wind to snuff one, make a coin...
by hjmartin70
Sun Apr 25, 2010 9:11 pm
Forum: General Discussion
Topic: Quiet around here.
Replies: 38
Views: 31112

Re: Quiet around here.

mea culpa, too many margaritas last night.
by hjmartin70
Sun Apr 25, 2010 1:15 am
Forum: General Discussion
Topic: Quiet around here.
Replies: 38
Views: 31112

Re: Quiet around here.

Pick something to argue about. How about level limits. I think that they are completely arbitrary artificial restrictions designed to make humans more attractive choices in campaigns using race/class rather than race as class. I don't have a problem with that, games have rules after all. This isn't ...
by hjmartin70
Sun Apr 25, 2010 1:12 am
Forum: General Discussion
Topic: Quiet around here.
Replies: 38
Views: 31112

Re: Quiet around here.

Currently trapped IRL. Attempting escape propelled by mass quantites of tequila.
by hjmartin70
Thu Mar 11, 2010 12:59 pm
Forum: General Discussion
Topic: Quiet around here.
Replies: 38
Views: 31112

Re: Quiet around here.

That is one of the best things about D&D style games in general, they are easily house-ruled.
by hjmartin70
Wed Mar 10, 2010 10:14 pm
Forum: General Discussion
Topic: Quiet around here.
Replies: 38
Views: 31112

Re: Quiet around here.

Oops, nothing to argue about there. I have always dreamed of playing a halfling magic user (Drago the diminutive), especially since I read An Unexpected Apprentice by Jody Lynn Nye. Give them a penalty to learn spells roll, perhaps but not forbid the class. Common sense allows Clerics to any race, a...