Search found 25 matches

by gorkowskij
Mon May 16, 2016 3:30 pm
Forum: General Discussion
Topic: Initiative Dilemma?
Replies: 63
Views: 15231

Re: Initiative Dilemma?

This also assumes that the GM is not ever rolling group initiative, and that the enemies are ignoring at least two other players. Not so. Even when rolling group initiative, the winning side could still target the enemy spell caster. To be sure, group initiative reduces the chance the caster will l...
by gorkowskij
Mon May 16, 2016 12:49 pm
Forum: General Discussion
Topic: Initiative Dilemma?
Replies: 63
Views: 15231

Re: Initiative Dilemma?

Note, there is no requirement to actually "hit" to spoil the spell. Here's the rule... Page 15, Paragraph 2 If a spellcaster is attacked (even if not hit) or must make a saving throw (whether successful or not) on the Initiative number on which he or she is casting a spell, the spell is spoiled and ...
by gorkowskij
Mon May 16, 2016 8:09 am
Forum: General Discussion
Topic: Initiative Dilemma?
Replies: 63
Views: 15231

Re: Initiative Dilemma?

The initiative dilemma poses a larger problem. With the rules as written, a semi-intelligent (or smarter) foe can almost always shut down spell casters. You don’t need dueling spell casters, and the problem persists even when large groups engage each other. Only two things are required: 1) a foe sma...
by gorkowskij
Sun May 15, 2016 4:42 pm
Forum: General Discussion
Topic: Initiative Dilemma?
Replies: 63
Views: 15231

Re: Initiative Dilemma?

Wow! Thanks for all the feedback. The fact that there are so many perspectives on how to deal with this (and most of them are essentially house rules) underscores that there is an issue here. I still think the cleanest and simplest solution is to not allow players to act on an initiative number lowe...
by gorkowskij
Sun May 15, 2016 8:51 am
Forum: General Discussion
Topic: Initiative Dilemma?
Replies: 63
Views: 15231

Initiative Dilemma?

Comrades, Love the game for its streamlined simplicity and that’s why I want to point out a hole in the initiative rules that invites the sort of complexity which runs contrary to this game’s theme. The way the initiative rules are now written, a savy spell caster can employ gamey brinksmanship to e...
by gorkowskij
Fri May 06, 2016 7:13 am
Forum: The Workshop
Topic: The Pit
Replies: 79
Views: 24438

Re: "The Pit" Adventure Contest Submissions

Here's my entry for "The Pit" contest. Feel free to criticize/comment. I'm doing this for the fun of it in support of BFRPG, a great game system.
by gorkowskij
Sun Apr 24, 2016 4:41 pm
Forum: The Workshop
Topic: The Pit
Replies: 79
Views: 24438

Re: "The Pit" Adventure Contest

I play tested my planned submission (Mastermind) today with three role players. Had to bump it up a level, but it seems to function. I can't be the only one?
by gorkowskij
Tue Apr 19, 2016 12:52 pm
Forum: The Workshop
Topic: The Pit
Replies: 79
Views: 24438

Re: "The Pit" Adventure Contest

Awesome! Oh, excuse me, I meant to say, "groovy."
by gorkowskij
Tue Apr 19, 2016 4:57 am
Forum: The Workshop
Topic: The Pit
Replies: 79
Views: 24438

Re: "The Pit" Adventure Contest

Right, can I declare a scale of five feet per square? Or should we just have a standard of 10 feet per square?
by gorkowskij
Mon Apr 18, 2016 5:20 pm
Forum: The Workshop
Topic: The Pit
Replies: 79
Views: 24438

Re: "The Pit" Adventure Contest

Comrades

I too intend to submit one level of the pit. I've attached the start of my map. Can you confirm that I have correctly followed the instructions about including the core pit area unaltered. I hope to get by without Mapmatic?

Thanks
John