Search found 249 matches

by Clever_Munkey
Fri Nov 02, 2018 11:21 am
Forum: The Workshop
Topic: AA2 Adventure Anthology 2
Replies: 302
Views: 56656

Re: AA2 Adventure Anthology 2

I noticed that many of the modules in the showcase are also in here. Should I submit corrections here, or to those modules? If here, then is there a reason to still have those modules there?
by Clever_Munkey
Thu Nov 01, 2018 12:14 pm
Forum: General Discussion
Topic: Called Shots
Replies: 4
Views: 708

Re: Called Shots

I think the rules given in Combat Options are perfectly acceptable, and are usually my default. If something seems like it should definitely be easier or harder to hit (an eye for instance) then I usually use the same rules as cover and concealment i.e. a percentile miss chance (which I can choose t...
by Clever_Munkey
Wed Aug 08, 2018 9:03 am
Forum: General Discussion
Topic: BFRPG users by State and Country
Replies: 352
Views: 62424

Re: BFRPG users by State and Country

I’m joining the U.S. Peace Corps so, as of August 14, I will no longer be living in the U.S. Instead, for the first 2-3 months I’ll be in Windhoek Namibia , and after that I’ll be at some presently undisclosed location in Namibia (which I’ll share as soon as I know :lol:) For those that are curious....
by Clever_Munkey
Mon Aug 06, 2018 9:02 am
Forum: The Workshop
Topic: Dungeoneer Upgrade Plans
Replies: 27
Views: 3354

Re: Dungeoneer Upgrade Plans

BTW, though I just love "The Luggage" from the Discword books I usually avoid using it as a fake chest. You should check out the magical item compendium in the workshop. I tried to replicate The Luggage, and made a stat block for it, although I did not include the ability to swallow creatures. Back...
by Clever_Munkey
Sun Aug 05, 2018 11:58 pm
Forum: The Workshop
Topic: Basic Fantasy Field Guide 1
Replies: 805
Views: 117392

Re: Basic Fantasy Field Guide

HDd6? Not quite as good as a dragon, but you still really don’t want to touch it.

Edit: save versus dragon breath for half probably.
by Clever_Munkey
Fri Jul 27, 2018 11:34 am
Forum: General Discussion
Topic: Room Content
Replies: 5
Views: 760

Re: Room Content

chiisu81 wrote:
Thu Jul 26, 2018 4:43 pm
https://github.com/Solomoriah/Dungeonee ... Dungeoneer
things like the items I don't know if Solo had a source or just made them up himself (I'm leaning towards that).
Ok I was afraid I had missed a whole table in the Core Rule Book somewhere.
by Clever_Munkey
Thu Jul 26, 2018 2:48 pm
Forum: General Discussion
Topic: Room Content
Replies: 5
Views: 760

Room Content

I was just curious what tables were used to generate the objects in the dungeon stocking program.
by Clever_Munkey
Fri Jul 13, 2018 10:34 am
Forum: General Discussion
Topic: Battle mats
Replies: 16
Views: 1993

Re: Battle mats

Why all the hard work? Seriously, bleach solution (not straight bleach, but diluted) does the trick every time. Works fine on my 30 year old battlemat and the ones I got in the last few years. What ratio of bleach to water do you use? My mat has that fake parchment texture dye stuff, and I’m always...
by Clever_Munkey
Wed Jun 27, 2018 11:34 am
Forum: General Discussion
Topic: Just a quick question...
Replies: 2
Views: 492

Re: Just a quick question...

Well, there are gaps in the recommended levels between the modules notably, JN2 and JN3 have a 3 level difference. Now I haven’t done the math, but it might be possible for a character to gain enough levels to go directly to the next module, but I think it’s unlikely. Also I don’t think there there ...
by Clever_Munkey
Tue Jun 26, 2018 1:46 pm
Forum: The Workshop
Topic: Basic Fantasy RPG Core Rules 3rd Edition
Replies: 861
Views: 145345

Re: Basic Fantasy RPG Core Rules 3rd Edition

A few more inconsistencies: In the Ghast description: “immune to sleep, charm, and hold magics.” “sleep”, “charm”, and “hold” need to be bold. In the Skeleton description: “... they can be Turned by a Cleric...” “Turned” should not be bold. The word “undead” does not appear at all in the Ghost descr...