Search found 100 matches

by AlMan
Wed Apr 12, 2017 11:56 pm
Forum: The Workshop
Topic: Wandering Monsters Supplement
Replies: 74
Views: 18747

Re: Wandering Monsters Supplement

Page 2 Monster 10 The skeletons should have #At 1 weapon Not necessarily. #At 1 is accurate enough; if I felt like detailing their weapons, the damage die roll would change. Not to say that won't happen in bits and pieces as I go along. ... just searched for skeletons and fixed them all. So that's ...
by AlMan
Wed Apr 12, 2017 7:29 pm
Forum: The Workshop
Topic: Wandering Monsters Supplement
Replies: 74
Views: 18747

Re: Wandering Monsters Supplement

I actually started on version 14, but checked and these corrections still hold for version 15. Make sure that Mister Rab gets a proofing credit too. Wandering Monsters Corrections Do all the monsters have to have their stats in parenthesis? Page 2 Monster 10 The skeletons should have #At 1 weapon Pa...
by AlMan
Fri Apr 07, 2017 7:02 pm
Forum: The Workshop
Topic: AA2 Adventure Anthology 2
Replies: 302
Views: 56601

Re: AA2 Adventure Anthology 2

OK Chii, I needed to take care of other things this weekend. You don't need to leave any corrections for me to find. :D
by AlMan
Wed Apr 05, 2017 9:25 pm
Forum: The Workshop
Topic: AA2 Adventure Anthology 2
Replies: 302
Views: 56601

Re: AA2 Adventure Anthology 2

Solomoriah wrote:I'm uploading R17 to this thread. ... At this point, a proofing pass by both yourself and Al, if he's available, would be appropriate. ...
It looks like R16 is still in the first post. Let me know if it is located somewhere else, please.
by AlMan
Sat Apr 01, 2017 8:22 pm
Forum: The Workshop
Topic: AA2 Adventure Anthology 2
Replies: 302
Views: 56601

Re: AA2 Adventure Anthology 2

Chii,

I think all three of John Dutton's adventures should be close enough to include in AA2, and your Castle Devlyn adventure should now be eligible too, and Fastjack2x's Tomb of Thorin Zuse should now be ready too. If my counts are close this will almost double the size of AA2. Next Finley Manor...
by AlMan
Sat Apr 01, 2017 7:58 pm
Forum: The Workshop
Topic: [AA2] Tomb of Thorin Zuse
Replies: 20
Views: 4386

Re: Tomb of Thorin Zuse

The Tomb of Thorin Zuse Corrections version 6 Corrections Page 2 – Room 1 – paragraph 2 Currently: A save v. Death Ray (Dex bonus or penalty applied) will allow the victim to catch themselves on edge of the trap and pull themselves out. Suggest: A save v. Death Ray (Dex bonus or penalty applied) wil...
by AlMan
Sat Apr 01, 2017 5:34 pm
Forum: The Workshop
Topic: [AA2] Wulfric's Tomb
Replies: 8
Views: 2227

Re: Wulfric's Tomb

I don't know about version 9 yet, but I did do an edit of version 2. :) Wulfric's Tomb Corrections Page 2 – Orc stats All the stats contain the weapon name in the damage area. The other adventures have the weapon name in the Attack area. Currently: 3 Orcs: AC 14, HD 1, #AT 1 weapon, Dam 1d6 (short b...
by AlMan
Sat Apr 01, 2017 12:10 pm
Forum: The Workshop
Topic: The Mystery of Drakestein Island
Replies: 15
Views: 5014

Re: The Mystery of Drakestein Island

And update the proofing credits too.
by AlMan
Sat Apr 01, 2017 12:05 pm
Forum: The Workshop
Topic: The Mystery of Drakestein Island
Replies: 15
Views: 5014

Re: The Mystery of Drakestein Island

Corrections for version 3 The Mystery of Drakestein Island Corrections Page 2 and 3 – Can the Fishmen be replaced with Sahuagin from the Field Guide? Could the added description of champions and chieftains be ported to the Sahuagin description in the Field Guide? Page 4 – Hobgoblin stats All the sta...
by AlMan
Thu Mar 30, 2017 10:16 pm
Forum: The Workshop
Topic: Fire Mountain
Replies: 57
Views: 13268

Re: Fire Mountain

Here are my edits. Fire Mountain Corrections Page 2 paragraph 3 verb tense Currently: If the party give him a day he can use his last magical ingredients to create a number of potions, equal to the number of characters. Suggest: If the party gives him a day he can use his last magical ingredients to...