Search found 201 matches

by Grendelthebrave
Tue Sep 15, 2015 8:20 pm
Forum: BFRPG: Boldenwald
Topic: GREYFORGE: ARCHIVE
Replies: 329
Views: 66482

Re: GREYFORGE: The Barracks at Kuln

:o tiny grasshopper elf!? Milly will stay calm about her vision, expecting that perhaps the little being isn't necessarily dangerous. She will however, sleep near where Cholum is, so that when his watch is up, she will be disturbed slightly, allowing her to wake up. My idea is that she'll pretend to...
by Grendelthebrave
Tue Sep 15, 2015 4:26 pm
Forum: BFRPG: Boldenwald
Topic: OCD Thread (All players)
Replies: 850
Views: 153749

Re: OCD Thread (All players)

viewtopic.php?f=25&t=1169&st=0&sk=t&sd=a#p40375

This is the most complete history that I know if for sure, my time has been spent roaming the countryside so far with a couple stops to visit dear ol dad at Greyforge.

Oh and 'Giant aquatic ghost bears'? Wow.
by Grendelthebrave
Tue Sep 15, 2015 1:31 pm
Forum: BFRPG: Boldenwald
Topic: OCD Thread (All players)
Replies: 850
Views: 153749

Re: OCD Thread (All players)

Oh that's awesome. I think I'd skimmed your character backgrounds, but I think I'll have to give them a closer read. I love what has become of Greyforge, and that's a great background.
by Grendelthebrave
Tue Sep 15, 2015 12:12 pm
Forum: BFRPG: Boldenwald
Topic: OCD Thread (All players)
Replies: 850
Views: 153749

Re: OCD Thread (All players)

Nice! Maybe your Dwarf just needs to take a trip up to Greyforge to get reunited with his people, to feel the draw of the Old Gods. I would love to spend a game point down the road to pick up a cleric* from Greyforge who is secretly studying the Old Gods, trying to reconnect with them in order to re...
by Grendelthebrave
Tue Sep 15, 2015 12:08 pm
Forum: BFRPG: Boldenwald
Topic: GREYFORGE: ARCHIVE
Replies: 329
Views: 66482

Re: GREYFORGE: The Barracks at Kuln

Milly will pass on her concerns to the Dwarves, but they, especially Cholum and Chevo, who are shambling walking wounded at this point, will tell her to calm herself, they can travel no more today. They'll build a camp near a location where it'll hopefully be easy to bug out from, though not overly ...
by Grendelthebrave
Mon Sep 14, 2015 8:08 pm
Forum: BFRPG: Boldenwald
Topic: GREYFORGE: ARCHIVE
Replies: 329
Views: 66482

Re: GREYFORGE: The Barracks at Kuln

I was thinking about taking it off road to hopefully avoid any more war parties travelling down the road.

I'm thinking they could have a better chance of finding decent cover to lick their wounds.
by Grendelthebrave
Mon Sep 14, 2015 4:13 pm
Forum: BFRPG: Boldenwald
Topic: OCD Thread (All players)
Replies: 850
Views: 153749

Re: OCD Thread (All players)

Updated my poor Dwarves' hp values. They might need to get religious soon. Though I'm not entirely sure that the Very True God grants His divine magic to his clerics?

Anyway, sorry if this is in your rules thread somewhere, but do Rangers get the manual prescribed 14 skill points per level?
by Grendelthebrave
Fri Sep 11, 2015 2:28 pm
Forum: BFRPG: Boldenwald
Topic: OCD Thread (All players)
Replies: 850
Views: 153749

Re: OCD Thread (All players)

I'm out of town this weekend so probably won't get to post much. I'll try to update my signature with current hp and all that tonight at some point.

Note to self: when facing twice your number in bugbears, and you are mostly a level 1 party, the correct answer is to flee. xD
by Grendelthebrave
Fri Sep 11, 2015 2:26 pm
Forum: BFRPG: Boldenwald
Topic: GREYFORGE: ARCHIVE
Replies: 329
Views: 66482

Re: GREYFORGE: The Barracks at Kuln

Oh, they will check out the troll, I guess I had thought that it was further up the road.

Afterwards they'll head out, trying to find a decent campsite away from menacing bugbears.
by Grendelthebrave
Fri Sep 11, 2015 12:12 am
Forum: BFRPG: Boldenwald
Topic: GREYFORGE: ARCHIVE
Replies: 329
Views: 66482

Re: GREYFORGE: The Barracks at Kuln

All in all, that one will probably go down as a bad idea in Milly's memoirs one day. The Dwarves will stop shooting, Chevo and Cholum will hurry despite their injuries to collect Thann and then Henry from their respective trees. Once regrouped, the party will collect their elks and make haste away f...