Search found 106 matches
- Wed Jun 21, 2017 8:55 am
- Forum: General Discussion
- Topic: Using Ability Checks for Other Skills
- Replies: 10
- Views: 2531
Just wondering if anyone has used the Ability Check chart at the back of the BFRPG rulebook for other skill checks a la Tunnels and Trolls. So if a character wants to search for secret doors in a room that is in a 1st level dungeon, the character can use the ability bonus for his or her Intelligence...
- Sun Jun 18, 2017 7:28 am
- Forum: The Workshop
- Topic: Equipment Emporium Supplement
- Replies: 222
- Views: 55333
Thank you!Solomoriah wrote:I'm working R11 over now. I had to get the BIG layout hammer... the material is good, but the layout doesn't match the Core Rules, and the tables are kind of a mess. So it will be a day or two before I get this one uploaded.
I want the healing spells in the repertoire, but can see the value in adding a lay on hands ability as well. I'd be more likely to limit it to certain deities only and not across the board. Specialty priests are much more interesting and varied than the generic cleric in my book. I agree with this....
Seems to be a fair, balanced option as presented, including Smoot's clarification of how the "pool" can be split over over the course of the day. In our games, clerics don't need to memorize healing spells at all - they fill their slots with everything else, but can always burn an appropriate level...
TrueHywaywolf wrote:A DM could solve this problem by simply adding more healing potions to their game. If you want your Cleric to stop being the guy that applies band-aids then let others carry some band-aids and the cleric can use his power for higher level stuff.
I like the idea to allow the cleric some other options. I can't remember where I read it but someone suggested that healing corresponds to a character's hit dice. So a magic-user regains 1d4+1, fighters 1d8+1. That way the meat shields get a boost without being to overpowered.
Great idea! Yoink! ACKS gives a cool bonus to fighters that is very simple: At 1st level, fighters get +1 damage to all damage rolls. At 3rd level, that increases to +2. Then every 3 levels after that, it increases again. They also get to cleave so that if they kill an enemy, they immediately get a ...
I like these ideas. I'm with you on the point about fighter "special powers". I'd like to offer fighters a choice of special skills at levels 3, 5, 7, etc. Great ideas. I will be stealing these. ;) From time to time I have a weird idea that could work for a BFRPG game, never has happened this to you...