Search found 106 matches

by The Angry Monk
Wed Jun 21, 2017 8:55 am
Forum: General Discussion
Topic: Using Ability Checks for Other Skills
Replies: 10
Views: 2531

Using Ability Checks for Other Skills

Just wondering if anyone has used the Ability Check chart at the back of the BFRPG rulebook for other skill checks a la Tunnels and Trolls. So if a character wants to search for secret doors in a room that is in a 1st level dungeon, the character can use the ability bonus for his or her Intelligence...
by The Angry Monk
Sun Jun 18, 2017 3:50 pm
Forum: The Workshop
Topic: Equipment Emporium Supplement
Replies: 222
Views: 55333

Re: Equipment Emporium Supplement

Those are some tough animals!
by The Angry Monk
Sun Jun 18, 2017 7:28 am
Forum: The Workshop
Topic: Equipment Emporium Supplement
Replies: 222
Views: 55333

Re: Equipment Emporium Supplement

Solomoriah wrote:I'm working R11 over now. I had to get the BIG layout hammer... the material is good, but the layout doesn't match the Core Rules, and the tables are kind of a mess. So it will be a day or two before I get this one uploaded.
Thank you!
by The Angry Monk
Wed Jun 14, 2017 12:56 pm
Forum: General Discussion
Topic: Healing Option
Replies: 42
Views: 8408

Re: Healing Option

I want the healing spells in the repertoire, but can see the value in adding a lay on hands ability as well. I'd be more likely to limit it to certain deities only and not across the board. Specialty priests are much more interesting and varied than the generic cleric in my book. I agree with this....
by The Angry Monk
Mon Jun 12, 2017 11:51 am
Forum: General Discussion
Topic: Healing Option
Replies: 42
Views: 8408

Re: Healing Option

Seems to be a fair, balanced option as presented, including Smoot's clarification of how the "pool" can be split over over the course of the day. In our games, clerics don't need to memorize healing spells at all - they fill their slots with everything else, but can always burn an appropriate level...
by The Angry Monk
Sun Jun 11, 2017 8:44 pm
Forum: General Discussion
Topic: Healing Option
Replies: 42
Views: 8408

Re: Healing Option

Hywaywolf wrote:A DM could solve this problem by simply adding more healing potions to their game. If you want your Cleric to stop being the guy that applies band-aids then let others carry some band-aids and the cleric can use his power for higher level stuff.
True
by The Angry Monk
Sun Jun 11, 2017 11:01 am
Forum: General Discussion
Topic: Healing Option
Replies: 42
Views: 8408

Re: Healing Option

I like the idea to allow the cleric some other options. I can't remember where I read it but someone suggested that healing corresponds to a character's hit dice. So a magic-user regains 1d4+1, fighters 1d8+1. That way the meat shields get a boost without being to overpowered.
by The Angry Monk
Tue Jun 06, 2017 8:37 pm
Forum: General Discussion
Topic: !! Books !!
Replies: 8
Views: 2208

Re: !! Books !!

Well done! Enjoy!
by The Angry Monk
Fri Dec 23, 2016 1:06 pm
Forum: The Workshop
Topic: Misc. Ideas
Replies: 24
Views: 7585

Re: Misc. Ideas

Great idea! Yoink! ACKS gives a cool bonus to fighters that is very simple: At 1st level, fighters get +1 damage to all damage rolls. At 3rd level, that increases to +2. Then every 3 levels after that, it increases again. They also get to cleave so that if they kill an enemy, they immediately get a ...
by The Angry Monk
Fri Dec 23, 2016 9:43 am
Forum: The Workshop
Topic: Misc. Ideas
Replies: 24
Views: 7585

Re: Misc. Ideas

I like these ideas. I'm with you on the point about fighter "special powers". I'd like to offer fighters a choice of special skills at levels 3, 5, 7, etc. Great ideas. I will be stealing these. ;) From time to time I have a weird idea that could work for a BFRPG game, never has happened this to you...