Search found 24 matches

by _Timeshadows_
Thu Oct 09, 2014 4:14 pm
Forum: General Discussion
Topic: Backgrounds, Specialties, and Quasi Classes-
Replies: 44
Views: 8214

Re: Backgrounds, Specialties, and Quasi Classes-

Those four do not include Saves, as I've yet to determine how I'm going to institute it as a purchasable item. I think I need to write-up a few more levels to see if the over budget on the casters continues (I suspect not), and if not, then I'll trim the casting costs to bring them into (closer) con...
by _Timeshadows_
Thu Oct 09, 2014 4:09 pm
Forum: General Discussion
Topic: Backgrounds, Specialties, and Quasi Classes-
Replies: 44
Views: 8214

Re: Backgrounds, Specialties, and Quasi Classes-

2nd Level Fighter-

2,000
-210 2d8 Hit Dice
-660 Heavy Armour and Shields, Martial Weapons
-750 +1 Attack Bonus
=
380 XP Remaining
by _Timeshadows_
Thu Oct 09, 2014 1:29 pm
Forum: General Discussion
Topic: Backgrounds, Specialties, and Quasi Classes-
Replies: 44
Views: 8214

Re: Backgrounds, Specialties, and Quasi Classes-

2nd Level Thief-

1,250
-150 2d4
-200 Light Armour and Simple Arms
-315 Access to Thieving Skills
-000 Base Thieving Percentages (2k+)
-392 2nd Level Increase
-185 Stealth Attack / Waylay
=
+8 XP
by _Timeshadows_
Thu Oct 09, 2014 1:11 pm
Forum: General Discussion
Topic: Backgrounds, Specialties, and Quasi Classes-
Replies: 44
Views: 8214

Re: Backgrounds, Specialties, and Quasi Classes-

Well, I'm tweaking my point-buy system, and here is my first Proof of Concept: [edited] 2nd Level M-U- 2,500 -150 2d4 Hit Dice -100 Simple Weapons -750 Major Caster Access -375 0th Level Spells -750 1st Level Spells -162 7 0th Level Spells (10 Int) -024 2 1st Level Spell -490 35% Magical Research = ...
by _Timeshadows_
Tue Sep 30, 2014 9:24 pm
Forum: General Discussion
Topic: Backgrounds, Specialties, and Quasi Classes-
Replies: 44
Views: 8214

Re: Backgrounds, Specialties, and Quasi Classes-

Thanks to both of you.
I appreciate the feedback. :D

I'll proceed. :arrow:
by _Timeshadows_
Tue Sep 30, 2014 3:02 pm
Forum: General Discussion
Topic: Backgrounds, Specialties, and Quasi Classes-
Replies: 44
Views: 8214

Re: Backgrounds, Specialties, and Quasi Classes-

A few questions for you good folks: 1). Do you see the distinct 4 Core Class XP tracks as essential? 2). Could a method where only the Features of a Class-build contributing to the XP fulfill your expectations of BFRPG, if the 4 Core Classes were still identical to their current XP Tracks? 3). As ab...
by _Timeshadows_
Sun Sep 28, 2014 1:08 pm
Forum: General Discussion
Topic: Backgrounds, Specialties, and Quasi Classes-
Replies: 44
Views: 8214

Re: Backgrounds, Specialties, and Quasi Classes-

Thanks.
There was an old Dragon magazine article like this, but this looks more scholarly. I think this flex and complete compatibility can be accomplished.
by _Timeshadows_
Thu Sep 25, 2014 6:46 pm
Forum: General Discussion
Topic: Backgrounds, Specialties, and Quasi Classes-
Replies: 44
Views: 8214

Re: Backgrounds, Specialties, and Quasi Classes-

Yeah, go ahead and remove the one on the main downloads. It can remain in showcase, at least until I finish up an unfinished section of it. I may contact you at that point about whether or not it might go back to the main downloads page. Well, the updated, consistent version has been a great help i...
by _Timeshadows_
Wed Sep 24, 2014 8:43 pm
Forum: General Discussion
Topic: Backgrounds, Specialties, and Quasi Classes-
Replies: 44
Views: 8214

Re: Backgrounds, Specialties, and Quasi Classes-

Dimirag wrote:The QC supplement changed to a xp cost some while ago.
The one located on the Downloads is R2 and should have been removed.
Thank you Dimirag. :)