Search found 25 matches

by merias
Mon Sep 29, 2014 8:06 am
Forum: General Discussion
Topic: RPG Primer and Old School Playbook
Replies: 161
Views: 32868

Re: RPG Primer and Old School Playbook

I'm just reading through R9 now. I think you've done a great job explaining old vs. new school approaches, and giving solid reasons why you prefer the former, and why old school is more fun to play. So thank you and please, continue. Here are a couple of issues I noticed: p. 52 S&W is actually three...
by merias
Wed Sep 24, 2014 8:31 am
Forum: General Discussion
Topic: Open Source Tools
Replies: 11
Views: 2072

Re: Open Source Tools

On windows I recommend Sumatra PDF - it is an excellent, free GPL'd PDF (and other file formats) reader. http://blog.kowalczyk.info/software/sumatrapdf/free-pdf-reader.html On linux evince is the standard, but that would normally be installed by default with whatever distro you were using (although ...
by merias
Fri Sep 19, 2014 12:26 pm
Forum: General Discussion
Topic: RPG Primer and Old School Playbook
Replies: 161
Views: 32868

Re: Teaching New Game Masters

A great idea. Just throwing this out there - what about a B1-style adventure where the framework is in place (maps, room descriptions) but the GM has to key it from a provided list of monsters and treasure? They would get experience keying a dungeon and have an opportunity to be a little creative, l...
by merias
Tue Sep 02, 2014 6:04 am
Forum: General Discussion
Topic: PCMatic Beta Testing
Replies: 32
Views: 5113

Re: PCMatic Beta Testing

I'm using linux - Debian to be specific, although the versions of firefox and chromium are fairly recent. In firefox, if I don't allow the page to use it's own fonts, I still see the problem, so I don't think that's it (some of the icons on the upper right go away if I do that, but the page layout i...
by merias
Mon Sep 01, 2014 5:00 pm
Forum: General Discussion
Topic: PCMatic Beta Testing
Replies: 32
Views: 5113

Re: PCMatic Beta Testing

I was playing with this today, and noticed the textareas when expanded overlap their containing boxes. Here is what I see in firefox or chromium: http://i.imgur.com/JnnVeOM.png The fix, which I tested in firebug, was to change the three textarea width properties in base.css, I guess 26em is just a t...
by merias
Mon Sep 01, 2014 9:43 am
Forum: The Workshop
Topic: New Class - The Warden
Replies: 21
Views: 5192

Re: New Class - The Warden

Thanks for all the suggestions, I've incorporated some of these and updated the links to R3 in the first post. Here is a summary of changes: - Changed HD progression from a fighter's d8 per level to d6 per level, but with 2d6 at first level. This gives Wardens a chance at a few extra HP at 1st and 2...
by merias
Mon Aug 25, 2014 9:10 am
Forum: The Workshop
Topic: New Class - The Warden
Replies: 21
Views: 5192

Re: New Class - The Warden

Lots of gpod comments, I'm traveling this week and can't commemt fully now. But take a look at the 1st issue of the brave the labyrinth zine (pwyw at rpgnow), that is what I based the warden's animal companions gaining HD on.
by merias
Sun Aug 24, 2014 6:48 am
Forum: The Workshop
Topic: New Class - The Warden
Replies: 21
Views: 5192

Re: New Class - The Warden

Thanks for your input, this is really helpful. I looked at the combat options supplement, and I like the weapon specialization table. While the +1 bonus is simple, it does not scale with the PC level. So I think that is good to just copy as-is, and has the benefit of being a standard option. The nat...
by merias
Sat Aug 23, 2014 6:46 am
Forum: The Workshop
Topic: New Class - The Warden
Replies: 21
Views: 5192

Re: New Class - The Warden

I've cleaned this up and made a few changes, I'm not sure of the proper versioning procedure - do I bump the files to r2 after any such changes? To briefly summarize - I bumped up the XP requirements, removed the extra HP, and clarified the surprise bonuses (they must be alone to get a bonus to surp...