Search found 64 matches

by Sorin_777
Wed Jan 29, 2014 5:25 pm
Forum: General Discussion
Topic: Move + Cast?
Replies: 16
Views: 4938

Re: Move + Cast?

DiceClown wrote:... and without a Dex Mod to AC.
That is very smart, I like it.
by Sorin_777
Wed Jan 29, 2014 2:54 pm
Forum: General Discussion
Topic: Starting with RPG's
Replies: 13
Views: 3477

Re: Starting with RPG's

You could look up gameplay videos on youtube. Realize that current gen D&D is a completely different game. Here is a few clips of Frank Mentzer, who did a lot of writing for D&D in the 80's to get an idea of how "old school" RPG playing might look like, realizing every game master is different. http...
by Sorin_777
Wed Jan 29, 2014 2:27 pm
Forum: General Discussion
Topic: Move + Cast?
Replies: 16
Views: 4938

Re: Move + Cast?

See that is where I see the "oh cool" of adding materials get watered down... I saw a list of magic items and approximate cost in GP for example, which is kind of what you are saying. Alchemy on one hand, market exchange on the other... If a magic user had hoards of gold in their bag of holding, the...
by Sorin_777
Wed Jan 29, 2014 11:42 am
Forum: General Discussion
Topic: Move + Cast?
Replies: 16
Views: 4938

Re: Move + Cast?

Interesting view Shawn. I read recently about how a spell caster prepares their spells in the morning, up to but not including the final trigger. This allowed the spell to be cast fairly quickly, with the utterance of one final word. While not an AD&D expert in the slightest, they seem to take thing...
by Sorin_777
Mon Jan 27, 2014 8:00 pm
Forum: General Discussion
Topic: Why BFRPG?
Replies: 14
Views: 6997

Re: Why BFRPG?

Speaking as a new guy who just chose BFRPG as my system of choice... On the one hand, I've always been a BX guy. Coming back into the game, the one thing that I always found clumsy were attack tables. When I heard that BFRPG had rising AC I was intrigued, but also had other options on the table. The...
by Sorin_777
Sat Jan 25, 2014 4:31 pm
Forum: General Discussion
Topic: Thieves Questions
Replies: 15
Views: 3865

Re: Thieves Questions

I know right? I love playing the "hero", but I want to kill everything alive in a dungeon...
by Sorin_777
Fri Jan 24, 2014 1:20 pm
Forum: General Discussion
Topic: Time tracking
Replies: 13
Views: 3998

Re: Time tracking

I feel you, as I am running my PC's through the "Infinite Tower", which is a quite long adventure, essentially endless if you want it to be. I've decided to put something cool on Level 10, and we've taken at least three sessions of game time to get to level 6... I realized I wasn't keeping time! So ...
by Sorin_777
Fri Jan 24, 2014 1:08 pm
Forum: General Discussion
Topic: RPG books to give away
Replies: 145
Views: 36893

Re: RPG books to give away

I tend to be very patient when people are giving me things for free.

8-) 8-) 8-) 8-) 8-) 8-) 8-)
by Sorin_777
Thu Jan 23, 2014 7:01 pm
Forum: General Discussion
Topic: Stronghold building cost clarifications
Replies: 7
Views: 2171

Re: Stronghold building cost clarifications

That sounds like fun! I was fishing for ideas over on enworld, and one of the users gave a lot of interesting ideas as to what you can do to make strongholds a fun time. http://www.enworld.org/forum/showthread.php?351912-DM-ing-a-quot-Stronghold-quot-adventure-in-BECMI&prefixid=odnd Lass, I have hea...
by Sorin_777
Thu Jan 23, 2014 6:01 pm
Forum: General Discussion
Topic: Thieves Questions
Replies: 15
Views: 3865

Re: Thieves Questions

I have been trying to re-imagine the thief class and why is he needed in a lawful party. (This may be why he or she is called the "rogue" in other games.) This is my understanding, and I'll make my case for the reading of magic languages. The utility of the thief is the on hand technician. The thief...