Search found 1271 matches

by Metroknight
Tue Dec 31, 2019 2:02 am
Forum: General Discussion
Topic: Started building an online Character Creator for BFRPG
Replies: 7
Views: 1381

Re: Started building an online Character Creator for BFRPG

For now keeping it for first level characters is perfectly fine. If you were going to track it in a database there are few fields to deal with. AB Saves Thief skills Turn undead Spell slots Those are the ones that tend to change the most during leveling in a static manner. Hit points should be left ...
by Metroknight
Mon Dec 30, 2019 12:58 pm
Forum: General Discussion
Topic: Started building an online Character Creator for BFRPG
Replies: 7
Views: 1381

Re: Started building an online Character Creator for BFRPG

Slight typo when you are looking at the human race. The special description says +1-% but I think you were meaning +10%. Suggestions: When you run through the process and after you click the next button in the class page, it takes you to a blank page with the character sheet button in the top left s...
by Metroknight
Sun Dec 29, 2019 10:18 pm
Forum: General Discussion
Topic: Started building an online Character Creator for BFRPG
Replies: 7
Views: 1381

Re: Started building an online Character Creator for BFRPG

Suggestion. Combine the 3 dice rolled window into just one (the result) and build 5 more of windows. This will let people roll a stat array with one button then assign them as they want.
by Metroknight
Sun Dec 29, 2019 1:43 am
Forum: The Workshop
Topic: Galactic Encounters Role-Playing Game
Replies: 160
Views: 14777

Re: Basic Scifi Role-Playing Game

A wookie is just a Sasquatch in space.
by Metroknight
Sun Dec 29, 2019 1:41 am
Forum: General Discussion
Topic: A level 1 dwarf or halfling fighter has a219 save against spells, is that right?!
Replies: 5
Views: 991

Re: A level 1 dwarf or halfling fighter has a219 save against spells, is that right?!

(hopefully I'm interpreting the rules correctly) Saving throw bonus(es) are added to the resulting roll, not to the to-be-beaten value. The number on the table is what needs to be rolled at or higher for the save to succeed, ie a high number on the chart means less chance of success. That's why the...
by Metroknight
Wed Dec 25, 2019 12:40 pm
Forum: General Discussion
Topic: How do you manage strongholds?
Replies: 7
Views: 1490

Re: How do you manage strongholds?

I don't like using a lot of different subsystems in my fantasy roleplaying games, which is why I love stuff like BFRPG that keep it simple. True, old school D&D had several fully fleshed out minigames for running strongholds, but those rules aren't necessary. Here's my golden rule of BFRPG and othe...
by Metroknight
Sat Dec 21, 2019 1:16 am
Forum: General Discussion
Topic: Here we go, 1st session with Morgansfort...any advice?
Replies: 29
Views: 3936

Re: Here we go, 1st session with Morgansfort...any advice?

I'm actually excited about that! Just need to make sure I make it quick and easy for everyone but I LOVE the idea of initiative changing every round... so cool! Don't forget that while the PCs get to add their dexterity bonus to the initiative roll, monsters don't not get such bonus (as far as I've...
by Metroknight
Thu Dec 19, 2019 11:58 am
Forum: General Discussion
Topic: Here we go, 1st session with Morgansfort...any advice?
Replies: 29
Views: 3936

Re: Here we go, 1st session with Morgansfort...any advice?

I ran that type of scenario back a few years ago for a Halloween game as an introduction to gaming for some never played before players. It was an in person game so I had various sound tracks lined up for ambient music, low level lighting when needed, etc... The players had fun and they still game l...
by Metroknight
Thu Dec 19, 2019 10:41 am
Forum: General Discussion
Topic: Here we go, 1st session with Morgansfort...any advice?
Replies: 29
Views: 3936

Re: Here we go, 1st session with Morgansfort...any advice?

Thank you Metro!!! Whats funny is this group has just started the IceSpire peak adventure from DnD essentials and stopped on a cow retrieval mission... lol, would be funny to send them on another one. Actually I love the ideas you guys have given to add this extra 'mission' element, I feel that was...
by Metroknight
Thu Dec 19, 2019 1:21 am
Forum: General Discussion
Topic: Here we go, 1st session with Morgansfort...any advice?
Replies: 29
Views: 3936

Re: Here we go, 1st session with Morgansfort...any advice?

For the first session, if they are new to OSR or the hobby, encourage them to always consider the option of retreating from an encounter rather than fight. Not all encounters need to be combat, just saying. I would recommend giving them a simple adventure. It might be a dungeon crawl like you mentio...