Search found 1274 matches

by Metroknight
Fri Jan 03, 2020 10:26 am
Forum: General Discussion
Topic: Here we go, 1st session with Morgansfort...any advice?
Replies: 29
Views: 5867

Re: Here we go, 1st session with Morgansfort...any advice?

good call and I didnt do it but I know we've already made up a couple new rules ( dual wield, starting stats, etc ) that I know I've forgotten :( I'll make sure to note them next time. Take a look at the various supplements to either find a rule or get an idea of what to aim for. I believe the comb...
by Metroknight
Wed Jan 01, 2020 2:45 pm
Forum: General Discussion
Topic: Miniatures
Replies: 34
Views: 8706

Re: Miniatures

Sweet looking minis
by Metroknight
Tue Dec 31, 2019 2:15 am
Forum: General Discussion
Topic: Question on monsters damage
Replies: 5
Views: 1447

Re: Question on monsters damage

Most monsters with natural attacks like the claw and bite will focus on one character. If it might attack multiple characters it would probably be mentioned in the monster's description. It is usually left to the GM's decision about how and who the monster attacks but just be consistent in that deci...
by Metroknight
Tue Dec 31, 2019 2:02 am
Forum: General Discussion
Topic: Started building an online Character Creator for BFRPG
Replies: 7
Views: 2068

Re: Started building an online Character Creator for BFRPG

For now keeping it for first level characters is perfectly fine. If you were going to track it in a database there are few fields to deal with. AB Saves Thief skills Turn undead Spell slots Those are the ones that tend to change the most during leveling in a static manner. Hit points should be left ...
by Metroknight
Mon Dec 30, 2019 12:58 pm
Forum: General Discussion
Topic: Started building an online Character Creator for BFRPG
Replies: 7
Views: 2068

Re: Started building an online Character Creator for BFRPG

Slight typo when you are looking at the human race. The special description says +1-% but I think you were meaning +10%. Suggestions: When you run through the process and after you click the next button in the class page, it takes you to a blank page with the character sheet button in the top left s...
by Metroknight
Sun Dec 29, 2019 10:18 pm
Forum: General Discussion
Topic: Started building an online Character Creator for BFRPG
Replies: 7
Views: 2068

Re: Started building an online Character Creator for BFRPG

Suggestion. Combine the 3 dice rolled window into just one (the result) and build 5 more of windows. This will let people roll a stat array with one button then assign them as they want.
by Metroknight
Sun Dec 29, 2019 1:43 am
Forum: The Workshop
Topic: Galactic Encounters Role-Playing Game
Replies: 163
Views: 27070

Re: Basic Scifi Role-Playing Game

A wookie is just a Sasquatch in space.
by Metroknight
Sun Dec 29, 2019 1:41 am
Forum: General Discussion
Topic: A level 1 dwarf or halfling fighter has a219 save against spells, is that right?!
Replies: 5
Views: 1375

Re: A level 1 dwarf or halfling fighter has a219 save against spells, is that right?!

(hopefully I'm interpreting the rules correctly) Saving throw bonus(es) are added to the resulting roll, not to the to-be-beaten value. The number on the table is what needs to be rolled at or higher for the save to succeed, ie a high number on the chart means less chance of success. That's why the...
by Metroknight
Wed Dec 25, 2019 12:40 pm
Forum: General Discussion
Topic: How do you manage strongholds?
Replies: 7
Views: 2161

Re: How do you manage strongholds?

I don't like using a lot of different subsystems in my fantasy roleplaying games, which is why I love stuff like BFRPG that keep it simple. True, old school D&D had several fully fleshed out minigames for running strongholds, but those rules aren't necessary. Here's my golden rule of BFRPG and othe...
by Metroknight
Sat Dec 21, 2019 1:16 am
Forum: General Discussion
Topic: Here we go, 1st session with Morgansfort...any advice?
Replies: 29
Views: 5867

Re: Here we go, 1st session with Morgansfort...any advice?

I'm actually excited about that! Just need to make sure I make it quick and easy for everyone but I LOVE the idea of initiative changing every round... so cool! Don't forget that while the PCs get to add their dexterity bonus to the initiative roll, monsters don't not get such bonus (as far as I've...