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- Mon Sep 26, 2016 6:52 am
- Forum: General Discussion
- Topic: Just a thought that hit me about martial art classes
- Replies: 4
- Views: 867
Well the GWA was never intended to be a realistic/believable martial artist class. If that's what you want the suggestions you make are the sensible way to go. The Adept is the kind of over-the-top wuxia/Wire Fu martial artist. If you want to play "Crouching Tiger, Hidden Dragon" the GWA is for you,...
The AC: currently he has a better AC than a fighter in chain mail with a lower dex bonus! That was the idea actually. Think that a GWA will never get bonus to AC due to magic items, and can't simply buy plate and shield as fighters and clerics do. Likely has lower HP than Fighters and Clerics at co...
I'm not sure about this one artikid. Now the ability doesn't improve barbarian's survivability in standard combat if you use by-the-book dying rules or a minus HP rule variant. Gah, you are right. I'll go with the 1d10 HD. I wonder if I should leave the "Always get a save" thing too. Anyway I'm att...
But you forgot to remove the part about the read languages ability .
The new file you'll find attached is correct now, I tweaked AC even more.
I'll wait to see if there's more feedback before sending this to Solomoriah.
EDIT: another change to AC progression
A supplement detailing planar geography would be welcome in the Showcase, but will never make it on the Downloads page. Also, since there are not actually any materials in this thread, I'm gonna have to kick it to GD. Ooops, sorry for the blunder. Yes, yes, absolutely a Showcase supplement, I didn'...
... His extra movement rate is very noticeable in play... I think that is fine, but he also has a really high base AC for someone who gets all the advantages of wearing no armor. Thank you for the feedback Longman! Basically the combination of high speed and high AC seems to be too much, is that it...
Or maybe a saving throw to stay concious ? If the DM allows to roll against dying instead of using negative Hit Points, the barbarian would have to roll 2 STs per time and I hugely dislike the idea of multiple die rolls to resolve one action. Also, I generally prefer abilities that do not require d...
One question of my own:Longman wrote: edit - by the way, the supplement plays well in my game.
How does it compare to Fighters?
Especially regarding attack rolls and amounts of damage dished out.