Search found 312 matches

by artikid
Mon Oct 24, 2016 3:24 am
Forum: The Workshop
Topic: Simple weapon mastery for fighters
Replies: 7
Views: 1916

Re: Simple weapon mastery for fighters

Updated, still some issue with the odt file though.
by artikid
Fri Oct 21, 2016 3:00 pm
Forum: The Workshop
Topic: Simple weapon mastery for fighters
Replies: 7
Views: 1916

Re: Simple weapon mastery for fighters

Hello! In the first paragraph under Simple Weapon Mastery, its mentioned that a longbow would now inflict 1d8 damage, given the dice boost. But according to the Core Rules a longbow arrow already does 1d8 damage. So should that then read in the supplement that a longbow would now inflict 1d10 damag...
by artikid
Fri Oct 21, 2016 4:32 am
Forum: The Workshop
Topic: Simple weapon mastery for fighters
Replies: 7
Views: 1916

Re: Simple weapon mastery for fighters

Updated and uploaded to the showcase!
Odt file coming soon.
http://www.basicfantasy.org/showcase.cgi?sid=112
by artikid
Mon Oct 17, 2016 2:17 pm
Forum: The Workshop
Topic: Simple weapon mastery for fighters
Replies: 7
Views: 1916

Re: Simple weapon mastery for fighters

I like the simple nature of it, there is nothing to pick and choose, at 6th level he gets X, at 9th he gets Y and at 12th he gets Z. Thanks. I wanted something of a no-brainer system. No messimg around with potentially game-breaking options, no decision paralysis, no small fiddly bonuses, no stacki...
by artikid
Mon Oct 17, 2016 4:22 am
Forum: The Workshop
Topic: Simple weapon mastery for fighters
Replies: 7
Views: 1916

Simple weapon mastery for fighters

Hello, A few ideas on a simple system for Weapon specialization for Fighters. When a fighter (only, no sub-classes) reaches 6th level, all weapon damage gets a dice step boost: a dagger, doing 1d4 damage, now inflicts 1d6 when wielded by a fighter. In the same way a longbow would now inflict 1d8. Th...
by artikid
Tue Oct 11, 2016 5:32 am
Forum: General Discussion
Topic: Combination Classes or Sub Classes
Replies: 9
Views: 1563

Re: Combination Classes or Sub Classes

Granted that all that has been said is true, and not withstanding the fact that I wrote some special classes, I still think that the game works best with only the four basic classes and including "non-optimal" combo-classes (like fighter/cleric and fighter/thief). Using some of the options provided ...
by artikid
Fri Oct 07, 2016 4:29 pm
Forum: General Discussion
Topic: Some questions about dungeon exploration and Theif skills
Replies: 6
Views: 1263

Re: Some questions about dungeon exploration and Theif skills

Hi Ibex Mantis and welcome to the forums. 1. I would rule that a 10 feet square area can hold at best 4 characters. They would be somewht uncomfortable though and have a hard time fighting any enemies in such situation. 2. If I remember the rules correctly the torchlight should negate the elf's dark...
by artikid
Thu Oct 06, 2016 2:58 am
Forum: The Workshop
Topic: Great Way Adepts
Replies: 51
Views: 12652

Re: Great Way Adepts

Hi all, the new revision is up in the Showcase
You can find it here:
https://www.basicfantasy.org/showcase.cgi?sid=111
by artikid
Wed Oct 05, 2016 12:16 pm
Forum: The Workshop
Topic: Great Way Adepts
Replies: 51
Views: 12652

Re: Great Way Adepts

Solomoriah wrote:I'm agreeable to that. I'm not sure this class is tested well enough for the Downloads page; it got grandfathered in when I created the Showcase.
Well
It's a deal then :).
I'll create the showcase record and upload the files tomorrow. I'll be linking to this very thread.
by artikid
Wed Oct 05, 2016 3:46 am
Forum: The Workshop
Topic: Great Way Adepts
Replies: 51
Views: 12652

Re: Great Way Adepts

Ok, if there's no new feedback in a week or so I'll ask Solomoriah to upload it.
On the other hand... Chris, I know you are very busy, so, what if you deleted the Adept from the downloads page and I moved it to the Showcase?