Search found 318 matches
- Mon Jan 02, 2017 8:48 am
- Forum: The Workshop
- Topic: Basic Fantasy RPG Core Rules 3rd Edition
- Replies: 887
- Views: 294306
Re: Basic Fantasy RPG Core Rules 3rd Edition
I like a flat effect that can be used against anything without doing anything to count or keep up with constitution, especially for those foes that don't have an official CON score. Me too, that's why I came up with the second version. The first one I wrote after re-reading the paragraph on Constit...
- Mon Jan 02, 2017 2:47 am
- Forum: The Workshop
- Topic: Basic Fantasy RPG Core Rules 3rd Edition
- Replies: 887
- Views: 294306
Re: Basic Fantasy RPG Core Rules 3rd Edition
Hi I can see how bean-counting Constitution points for NPCs may not look appealing, so here is another take: Cure disease cures all diseases that the subject is suffering from. The spell also kills parasites afflicting the target creature. Certain special diseases may not be countered by this spell ...
- Fri Dec 30, 2016 7:01 am
- Forum: The Workshop
- Topic: Basic Fantasy RPG Core Rules 3rd Edition
- Replies: 887
- Views: 294306
Re: Basic Fantasy RPG Core Rules 3rd Edition
PS:
Is the spell too powerfull? Change all d6s to d4s.
Is it too weak?.... hmmmm no idea.
Is the spell too powerfull? Change all d6s to d4s.
Is it too weak?.... hmmmm no idea.
- Thu Dec 29, 2016 7:53 am
- Forum: The Workshop
- Topic: Basic Fantasy RPG Core Rules 3rd Edition
- Replies: 887
- Views: 294306
Re: Basic Fantasy RPG Core Rules 3rd Edition
So, what do you think? Cure disease cures all diseases that the subject is suffering from. The spell also kills parasites afflicting the target creature. Certain special diseases may not be countered by this spell or may be countered only by a caster of a certain level or higher. Note: This spell do...
- Thu Dec 29, 2016 5:10 am
- Forum: The Workshop
- Topic: Basic Fantasy RPG Core Rules 3rd Edition
- Replies: 887
- Views: 294306
Re: Basic Fantasy RPG Core Rules 3rd Edition
I'll clarify... either we need to write a description for that spell, or remove the star. Anyone wanting to contribute the text of Cause Disease can do so here; when we have it edited into shape, I'll incorporate it into the R108 document I'm working on now. I'll post the expanded spell description...
- Tue Dec 27, 2016 12:56 pm
- Forum: The Workshop
- Topic: Basic Fantasy RPG Core Rules 3rd Edition
- Replies: 887
- Views: 294306
Re: Basic Fantasy RPG Core Rules 3rd Edition
No Cause Disease spell in BFRPG?Solomoriah wrote:Yes, the star should be removed.
- Mon Oct 24, 2016 3:24 am
- Forum: The Workshop
- Topic: Simple weapon mastery for fighters
- Replies: 8
- Views: 3884
Re: Simple weapon mastery for fighters
Updated, still some issue with the odt file though.
- Fri Oct 21, 2016 3:00 pm
- Forum: The Workshop
- Topic: Simple weapon mastery for fighters
- Replies: 8
- Views: 3884
Re: Simple weapon mastery for fighters
Hello! In the first paragraph under Simple Weapon Mastery, its mentioned that a longbow would now inflict 1d8 damage, given the dice boost. But according to the Core Rules a longbow arrow already does 1d8 damage. So should that then read in the supplement that a longbow would now inflict 1d10 damag...
- Fri Oct 21, 2016 4:32 am
- Forum: The Workshop
- Topic: Simple weapon mastery for fighters
- Replies: 8
- Views: 3884
Re: Simple weapon mastery for fighters
Updated and uploaded to the showcase!
Odt file coming soon.
http://www.basicfantasy.org/showcase.cgi?sid=112
Odt file coming soon.
http://www.basicfantasy.org/showcase.cgi?sid=112
- Mon Oct 17, 2016 2:17 pm
- Forum: The Workshop
- Topic: Simple weapon mastery for fighters
- Replies: 8
- Views: 3884
Re: Simple weapon mastery for fighters
I like the simple nature of it, there is nothing to pick and choose, at 6th level he gets X, at 9th he gets Y and at 12th he gets Z. Thanks. I wanted something of a no-brainer system. No messimg around with potentially game-breaking options, no decision paralysis, no small fiddly bonuses, no stacki...
