Search found 87 matches

by GM Parseth
Sat Jun 16, 2018 10:47 pm
Forum: The Workshop
Topic: Anyone Made BF1 Players' Maps?
Replies: 24
Views: 5620

Re: Anyone Made BF1 Players' Maps?

These maps are just pure awesome.
by GM Parseth
Sat Jun 16, 2018 1:28 am
Forum: General Discussion
Topic: What are you listening to/watching/reading?
Replies: 969
Views: 163418

Re: What are you listening to/watching/reading?

Listening: Some D&D podcasts
Watching: Nothing at the moment
Reading: Various modules
Writing: My own remake of X1 Isle of Dread
by GM Parseth
Thu Jun 14, 2018 11:25 pm
Forum: General Discussion
Topic: When a character dies
Replies: 23
Views: 4057

Re: When a character dies

Depending on the level of the group, the character may well have some minions around somewhere, whether being porters to help haul gold out of dungeons, being a mercenary to help with threats or maybe a seneschal at their castle/lieutenant at their thieve's guild/apprentice at their wizard's college...
by GM Parseth
Thu Jun 14, 2018 9:39 pm
Forum: General Discussion
Topic: BFRPG users by State and Country
Replies: 379
Views: 86286

Re: BFRPG users by State and Country

Spokane, Washington
by GM Parseth
Thu Jun 14, 2018 3:23 pm
Forum: The Workshop
Topic: Monster Creations and Conversions Discussion
Replies: 100
Views: 43221

Re: Monster Creations and Conversions Discussion

There's similarities to the Deep Ones in Field Guide 2. Would you rather build off of those and make a variant of them, or make enough changes to categorize yours in a different entry? I was hoping to go for something that was different from other things :o I could try doing a name change on them t...
by GM Parseth
Thu Jun 14, 2018 12:19 am
Forum: The Workshop
Topic: Monster Creations and Conversions Discussion
Replies: 100
Views: 43221

Re: Monster Creations and Conversions Discussion

Something I whipped up for an Isle of Dread style game, would love thoughts and comments on it. Ancient Master Armor Class: 15 Hit Dice: 7* No. of Attacks: 2 hammerfists or special Damage: 1d8+2/1d8+2 Movement: 20', 40' swim No. Appearing: 1d4 Save As: Fighter 7 Morale: 9 (8 if Lord is present) Trea...
by GM Parseth
Sun Jun 10, 2018 6:24 am
Forum: General Discussion
Topic: Stat arrays
Replies: 13
Views: 2611

Re: Stat arrays

If I have the players roll it's 3d6 and arrange as they see fit but I also say max HP at level 1 for ease of play. On really rare occasions I do 4d6 keep 3 and arrange as they see fit.

Starting wealth is always 3d6 x 10 GP.
by GM Parseth
Fri Jun 08, 2018 11:43 pm
Forum: General Discussion
Topic: Conversion of modules from other systems
Replies: 3
Views: 1006

Re: Conversion of modules from other systems

Awesome to hear you and the kids had fun! I'm always happy when a session comes together :lol:
by GM Parseth
Fri Jun 08, 2018 11:41 pm
Forum: General Discussion
Topic: Module recommendations
Replies: 4
Views: 970

Re: Module recommendations

I've found playing it by ear works wonders. If the party just had trouble fighting 5 goblins, 6 kobolds isn't going to probably be any easier. However, I find that many players begin to learn while playing (and burning through characters) that combat shouldn't be an option 100% of the time. As for a...
by GM Parseth
Fri Jun 08, 2018 11:33 pm
Forum: The Workshop
Topic: A Basic Campaign at Sea
Replies: 1
Views: 876

Re: A Basic Campaign at Sea

Looks really cool! I'm digging the new playable races looks and feel.