Search found 276 matches

by jdn2006
Fri Mar 31, 2023 9:56 am
Forum: The Workshop
Topic: SRD Removal Tracker
Replies: 54
Views: 8685

Re: SRD Removal Tracker

I may never get it done, but right now I am looking at the main modules I contributed. JN1 The Chaotic Caves JN2 Monkey Isle JN3 Saga of the Giants I want to make some notes so that over-eager checkers do not flag some of my personal design choices as errors. For example, I mention "Titans"...
by jdn2006
Fri Jan 13, 2023 11:34 am
Forum: General Discussion
Topic: The new OGL and BFRPG
Replies: 141
Views: 11351

Re: The new OGL and BFRPG

Big companies know how to take all the fun out of gaming. The big danger with any commercial entity (let alone some that are not technically "for profit") is that no matter what one person says and does, they may not be in charge two days later and as such the new person who usurps their p...
by jdn2006
Sat Dec 26, 2020 10:38 am
Forum: General Discussion
Topic: Does Maximum HP remain the same when characters level up?
Replies: 16
Views: 7613

Re: Does Maximum HP remain the same when characters level up?

Maximum hit points is maximum the PC has gained through starting experience levels and additional experience levels gained (and any special consideration such as the game ref having a magic gem that increases it by 1, 2, 3, or whatever when it is crushed to dust). If your PC starts with 6 at 1st lev...
by jdn2006
Sat Dec 26, 2020 9:00 am
Forum: General Discussion
Topic: If First Level Clerics can't cast any spell then why are there First Level cleric spells?
Replies: 12
Views: 5823

Re: If First Level Clerics can't cast any spell then why are there First Level cleric spells?

1st edition AD&D Player's Handbook 1978 by Gary Gygax page 8: "It was initially contemplated to term character power as rank, spell complexity was to be termed power, and monster strength was to be termed as order. Thus, instead of a 9th level character encountering a 7th level monster on t...
by jdn2006
Sun Dec 13, 2020 11:12 pm
Forum: General Discussion
Topic: a plan for a solo adventure
Replies: 9
Views: 4252

Re: a plan for a solo adventure

A poor man's version of the magic viewer and map scenario is to cut a circle the size of the torch/lantern light area (or whatever works best) in a piece of paper and slide it around, revealing only what the character(s) can see.
by jdn2006
Sat Dec 12, 2020 4:15 pm
Forum: General Discussion
Topic: a plan for a solo adventure
Replies: 9
Views: 4252

Re: a plan for a solo adventure

Searching the internet for "writing solo adventure" is one place to start. The top hit I got was a link to an old article by Steve Jackson, probably the same fellow involved with Fighting Fantasy adventure game books... https://thefantasytrip.game/news/2018/july/writing-a-solo-adventure/ P...
by jdn2006
Wed Aug 12, 2020 6:38 am
Forum: The Workshop
Topic: JN1 The Chaotic Caves
Replies: 225
Views: 184356

Re: JN1 The Chaotic Caves

Page 17 giant bees the honey would weigh 12 pounds per gallon, not 8. "It contains some 1d6 gallons of honey (weight about 8 pounds per gallon; value about 40 to 50 gp per..." Should be... "It contains some 1d6 gallons of honey (weight about 12 pounds per gallon; value about 40 to 50 ...
by jdn2006
Mon Jul 20, 2020 8:29 am
Forum: The Workshop
Topic: CS2 The Dark Temple
Replies: 351
Views: 154035

Re: CS2 The Dark Temple

Pages 24, 25, 26, 27, 28, 29, 30, 31 – numerous room entries lack a colon after the name. 3. ACOLYTE’S CHAMBER 4. PRIEST’S CHAMBER 5. SPIDER’S LAIR 6. STAIRS LEADING TO MIDDLE LEVEL 7. GOBLINS’ LAST STAND 8. INITIATE'S CHAMBERS 9. INITIATE'S CHAMBERS 10. INITIATE'S CHAMBERS 11. INITIATES CHAMBERS 12...
by jdn2006
Mon Jul 20, 2020 8:27 am
Forum: The Workshop
Topic: CS1 Castle by the Sea
Replies: 173
Views: 107669

Re: CS1 Castle by the Sea

Page 4 room 3. THRONE ROOM: no comma before #At for the shadows 9 Shadows: AC 13‡, HD 2* #At 1, Dam 1d4 + <- as-is 9 Shadows: AC 13‡, HD 2*, #At 1, Dam 1d4 + <- should be Page 4 room 4. NORTHWESTERN TOWER: no comma after “forelegs” 3 Steel Spiders: AC 18†, HD 5**, #At 2 forelegs 3 Steel Spiders: AC ...
by jdn2006
Sun Jul 19, 2020 8:22 pm
Forum: The Workshop
Topic: CS2 The Dark Temple
Replies: 351
Views: 154035

Re: CS2 The Dark Temple

The “file title” and hence PDF title is “The Basic Fantasy Field Guide of Creatures Malevolent and Benign”.


Page 46 17. CISTERN: “lighting bolt” = “lightning bolt” (missing “n” after “light”)


Page 68 24. VRIRUH’S PERSONAL CHAMBERS: “human’s” = “humans”