Search found 4003 matches

by SmootRK
Sun Sep 15, 2024 7:38 am
Forum: The Workshop
Topic: BF3 Strongholds of Sorcery
Replies: 516
Views: 310489

Re: BF3 Strongholds of Sorcery

I wish word processors would auto correct or give those hint-squigglies for that.

I am one of those who grew up in the typewriter age where double space was the right way. I do it often just automatically by habit. Hard to break.
by SmootRK
Sat Sep 07, 2024 2:14 pm
Forum: General Discussion
Topic: Advertising BFRPG?
Replies: 11
Views: 1158

Re: Advertising BFRPG?

Love it. Just put a line break after the word "print." so that the next sentence appears in its entirety on next line.
by SmootRK
Fri Sep 06, 2024 4:48 am
Forum: General Discussion
Topic: Best/assumed number of PCs for the adventures?
Replies: 7
Views: 678

Re: Best/assumed number of PCs for the adventures?

Long ago (like 70s/80s), the expectation for those low level adventures/modules was 6-8 characters of levels 1-3, and I think that is a good expectation. You can boil that down a bit, 8 characters if everyone is mostly level 1. 6 characters if everyone is mostly level 3. Remember this is also depend...
by SmootRK
Sat Aug 31, 2024 4:26 am
Forum: General Discussion
Topic: New User Introductions
Replies: 34
Views: 9440

Re: New User Introductions

Welcome. Art contributions are especially appreciated around here!
by SmootRK
Tue Aug 06, 2024 2:39 am
Forum: General Discussion
Topic: Standard list of languages
Replies: 13
Views: 3450

Re: Standard list of languages

For me, Language is a setting or campaign specific aspect. Additionally, it need not be any more complex than a GM wants. While I have played in groups that compartmentalize languages into distinct sets including multiple languages for each race (based upon region/nations), I have even played in a g...
by SmootRK
Thu Jul 25, 2024 6:17 pm
Forum: General Discussion
Topic: More complex Language rules
Replies: 6
Views: 1653

Re: More complex Language rules

I like having extra languages in use for various regions/peoples. That said, I have never thought to codify such learning as you have here. Seems overly tedious to me. I have always been like "you have a language slot, so during your downtime between stuff... you pick up the new language"....
by SmootRK
Tue Jul 23, 2024 10:35 am
Forum: General Discussion
Topic: Player Hit Dice
Replies: 13
Views: 2017

Re: Player Hit Dice

I believe the idea of a cap was meant to "help" represent the upper limit of character innate durability. A high level fighter may be tough (HP wise), but should still be lesser than lets say an older Dragon. Hence, Dragons or other such mighty monsters continue to accumulate HD. Of course...
by SmootRK
Wed Jul 17, 2024 2:52 pm
Forum: General Discussion
Topic: Is Weapon Specilization good enough?
Replies: 1
Views: 578

Re: Is Weapon Specilization good enough?

Several different "Rangers" are available as core/sub-classes, as well as a Quasi-Class variant Ranger and an Archer Quasi-class. Each can be quite different. I would suggest taking a hard look at each variant to figure out which one fits best for your concept (or perhaps your player's con...
by SmootRK
Sun Jul 14, 2024 8:43 pm
Forum: General Discussion
Topic: Illusionist sub-class question
Replies: 8
Views: 1184

Re: Illusionist sub-class question

The Illusionist has a special list where there are distinct spells just for them, and likewise they lose access to certain spells that traditional MU have. Additionally, like asked earlier, the Illusionist is generally better than an equivalent MU at any sort of illusionary expression. The spell lis...
by SmootRK
Tue Jul 09, 2024 4:07 pm
Forum: General Discussion
Topic: Good monster book to use if using gold as xp
Replies: 48
Views: 8125

Re: Good monster book to use if using gold as xp

I don't give XP for gold, however I do allow players to spend gold on training at a 1:1 ratio. This allows draining of excess money out of the game. I let this occur during any downtime around city/town/etc. Giving XP based upon gold acquired seemed absurd to me, even back in the day. Same with givi...
by SmootRK
Mon Jul 01, 2024 8:00 pm
Forum: The Workshop
Topic: Field Guide Omnibus
Replies: 512
Views: 480325

Re: Field Guide Omnibus

It has been a while since I thought about these entries. I don't exactly expect that I had all details thoroughly thought out. I think your observations are valid, and I would have no quarrel with tweaks along what you suggest.
by SmootRK
Sun Jun 30, 2024 4:57 pm
Forum: General Discussion
Topic: Demons & Dragons, part II: The Bishop's return
Replies: 28
Views: 2752

Re: Demons & Dragons, part II: The Bishop's return

OMG again?

This guy deserves complete shunning. Skumbag as far as I am concerned.