Search found 249 matches

by Clever_Munkey
Thu May 16, 2019 11:54 am
Forum: General Discussion
Topic: PCMatic / MapMatic +2 Help
Replies: 15
Views: 504

Re: PCMatic / MapMatic +2 Help

Is there a way to use MapMatic without an internet connection? I vaguely remember reading somewhere that you can install MapMatic or MapMatic +1, but I could be imagining things.
by Clever_Munkey
Fri Apr 12, 2019 3:19 pm
Forum: General Discussion
Topic: Sword & Sorcery-ish BFRPG adventures?
Replies: 4
Views: 305

Re: Sword & Sorcery-ish BFRPG adventures?

As Chi said many adventures in AA1 and AA2 can be used. The Vault of Thaire is explicitly S&S and one of my favorites. Death Crypt of Khaldun can easily be done with a little modification, and Island in the River is sort of whatever you want to make it from the beginning, all from AA1. I'm not as fa...
by Clever_Munkey
Sun Mar 17, 2019 9:15 am
Forum: General Discussion
Topic: Rear attacks and Facing?
Replies: 17
Views: 729

Re: Rear attacks and Facing?

First: Remember that the rules of this game are not supposed to be comprehensive. There may be gaps, or wordings that do not make sense, or don't cover the situation. As with the situations that are covered in the rules, the GM is encouraged to do what makes the most sense to them, and their players...
by Clever_Munkey
Tue Feb 19, 2019 3:46 pm
Forum: General Discussion
Topic: Experience points
Replies: 7
Views: 403

Re: Experience points

If I want them to level quickly, then I don't divide the combat xp. and even then it's still pretty slow. I also converted to a silver economy, and give 1 xp per 1 sp. You can still use this with a gold economy if you want them to level faster. be careful of the ratio 1 xp = 1 gp means they will be ...
by Clever_Munkey
Sat Feb 02, 2019 8:20 am
Forum: The Workshop
Topic: Basic Fantasy RPG Core Rules 3rd Edition
Replies: 858
Views: 140718

Re: Basic Fantasy RPG Core Rules 3rd Edition

Divide the normal overland travel rate by 3, and add it again to the normal overland travel rate.
1+1/3 = 4/3
It means that they should travel faster on a road, than they would through an open field.
by Clever_Munkey
Mon Jan 28, 2019 2:50 pm
Forum: General Discussion
Topic: Question about turns.
Replies: 6
Views: 472

Re: Question about turns.

Yeah. I interpret turn as an abstract measurement of time equal to roughly 10 minutes, that also saves us from typing out X*10 minutes every time. I usually don't worry about things down to the minute. Player A says they want to search one wall, Player B wants to search a different wall, then they s...
by Clever_Munkey
Tue Jan 22, 2019 3:31 am
Forum: General Discussion
Topic: What are you listening to/watching/reading?
Replies: 931
Views: 108954

Re: What are you listening to/watching/reading?

Reading: The Count of Monte Cristo, Complete R. E. Howard Conan collection, and Arabian Nights.
by Clever_Munkey
Sun Jan 06, 2019 8:52 am
Forum: General Discussion
Topic: Underlying logic and design principles of different dice...
Replies: 3
Views: 381

Re: Underlying logic and design principles of different dice...

Here are the some of Solo's words on the subject: https://basicfantasy.org/blog/?p=58 Here are mine: https://www.basicfantasy.org/forums/viewtopic.php?f=2&t=2379&p=60988#p60988 and: https://www.basicfantasy.org/forums/viewtopic.php?f=2&t=2460&p=61605#p61605 Edit: To answer your question more complet...
by Clever_Munkey
Sun Dec 30, 2018 3:04 am
Forum: General Discussion
Topic: Regarding Monster Abilities and Attacks.
Replies: 5
Views: 447

Re: Regarding Monster Abilities and Attacks.

Like, the Harpy i.e. Her attack reads "2 claws/1 weapon + special". That means that every attack she does she casts her special ability, or i choose between her attack routine OR the special ability as her attack action for the turn? Thanks in advance! A harpy is able to sing while she attacks. The...
by Clever_Munkey
Wed Nov 21, 2018 10:56 am
Forum: General Discussion
Topic: Movement Rates clarifications
Replies: 9
Views: 651

Re: Movement Rates clarifications

It seems like you're correct, but maybe overthinking a little. The standard movement rate is expressed in feet per round (40' unencumbered). If they are running, then it is 80' per round. This would give 120' per 10 minute turn while exploring. The scale of the squares depends on the map, but for mo...