Search found 563 matches

by quozl
Sun May 13, 2018 6:23 pm
Forum: The Workshop
Topic: CS1 Castle by the Sea
Replies: 119
Views: 13256

Re: CS1 Castle by the Sea

We made a couple of changes to Castle Under The Sea. We used Open Office's Track Changes so you can see them.
by quozl
Fri Mar 30, 2018 8:06 pm
Forum: The Workshop
Topic: CS1 Castle by the Sea
Replies: 119
Views: 13256

Re: CS1 Castle by the Sea

Where can I find r15?
by quozl
Thu Mar 29, 2018 8:47 am
Forum: The Workshop
Topic: CS1 Castle by the Sea
Replies: 119
Views: 13256

Re: CS1 Castle by the Sea

My daughter read through the adventure and made some edits.
by quozl
Mon Mar 19, 2018 9:29 pm
Forum: The Workshop
Topic: CS1 Castle by the Sea
Replies: 119
Views: 13256

Re: CS1 Castle by the Sea

I ran it by my daughter and we're both on board with that.

I am curious though about the rope. How would that change things?
by quozl
Fri Mar 16, 2018 8:33 pm
Forum: The Workshop
Topic: CS1 Castle by the Sea
Replies: 119
Views: 13256

Re: CS1 Castle by the Sea

So our thoughts were that Simon was jealous of his brother and wanted to take his kingdom. He has enlisted the help of Severin and also the King's son. The King's son was to be crowned king and then would be Simon's puppet. Casting waterbreathing on the players is an attempt to prove to the people t...
by quozl
Thu Mar 15, 2018 9:26 pm
Forum: The Workshop
Topic: CS1 Castle by the Sea
Replies: 119
Views: 13256

Re: CS1 Castle by the Sea

Ah, yes. We left that pretty vague but I believe we were thinking the wizard Simon had summoned earth elementals to weaken the foundation so that the ground under the castle would slide into the sea, taking the castle with it.
by quozl
Sat Jan 13, 2018 9:35 pm
Forum: General Discussion
Topic: Welcome to the Basic Fantasy RPG Forums!
Replies: 526
Views: 70582

Re: Welcome to the Basic Fantasy RPG Forums!

Welcome! I look forward to seeing what you do!
by quozl
Wed Nov 29, 2017 2:01 am
Forum: The Workshop
Topic: Post-Apocalyptic Mutations
Replies: 6
Views: 752

Re: Post-Apocalyptic Mutations

Yep, I think it would be more fun to get a good mutation and a bad mutation rather than randomly get one that could be good or bad.
by quozl
Mon Nov 27, 2017 10:33 pm
Forum: The Workshop
Topic: Post-Apocalyptic Mutations
Replies: 6
Views: 752

Re: Post-Apocalyptic Mutations

A small thing and a big thing.

The small thing: I think Natural Armor should have a higher AC than Spiny Growths.

The big thing: I think the the benefits and detriments should be separate tables and you have to roll on both when getting a mutation.

On the whole, this is really great!