Search found 14 matches

by spaceLem
Thu Jan 21, 2016 3:00 pm
Forum: General Discussion
Topic: Tenth Anniversary of Basic Fantasy RPG
Replies: 26
Views: 3966

Re: Tenth Anniversary of Basic Fantasy RPG

Congratulations on 10 years! Still my favourite retro clone.

By the way, you share your birthday with Tom Baker (and my dad).
by spaceLem
Wed Dec 30, 2015 4:40 pm
Forum: General Discussion
Topic: Meat Shields are Off the Menu
Replies: 8
Views: 1515

Re: Meat Shields are Off the Menu

I didn't have any retainers in my BF game this summer, but in the OD&D game I ran in Nov/Dec I just said retainers would work for a half share, and would refuse to go first down the corridor. Given a 50% share, that will mean NPCs are only a level behind the PCs. Level 1 PCs need help more than anyo...
by spaceLem
Wed Dec 30, 2015 1:37 pm
Forum: General Discussion
Topic: Happy Birthday to...
Replies: 232
Views: 44717

Re: Happy Birthday to...

chiisu81 wrote:Happy Birthday SpaceLem :)
Thank you very much, Mint & Chiisu! I got an 8-bit Star Wars t-shirt and a bottle of Sailor Jerry's rum :D
by spaceLem
Thu Jun 18, 2015 12:55 pm
Forum: General Discussion
Topic: XP question
Replies: 11
Views: 2701

Re: XP question

Gary Gygax had a very different set up though - a very large pool of players who dropped in and out, so the group was never the same from week to week. Trying to balance people in such an environment is pointless. I, however, have a group of five players, who will be the same each week, and I'm only...
by spaceLem
Mon Jun 01, 2015 1:14 pm
Forum: General Discussion
Topic: XP question
Replies: 11
Views: 2701

Re: XP question

If its an auto-concluding campaign/adventure don't worry to much for the XP and level the PCs when you think is time to do it, which means that, yes, humans lose their % bonus. In OSRPG sometimes is more important what benefit you obtain in roleplay rather than in mechanics; depending on your game ...
by spaceLem
Mon Jun 01, 2015 10:32 am
Forum: General Discussion
Topic: XP question
Replies: 11
Views: 2701

Re: XP question

Yes. By the book, you sum the XP for every opponent defeated (generally you can include those driven off rather than slain, but if the players fight the same goblins later in the session don't award XP for them twice). Thanks for the response! Yes, that makes sense. Don't roll morale at the start o...
by spaceLem
Mon Jun 01, 2015 9:36 am
Forum: General Discussion
Topic: XP question
Replies: 11
Views: 2701

XP question

I began my BF summer campaign on Sunday, and the first session went very well. However, I have a few questions with regards to XP. First, if a goblin is worth 10 xp, and 2d4 appear, do I award 10 xp per goblin , or 10 xp for the encounter? There were 8, so that's a goblin warrior, which gains separa...
by spaceLem
Thu May 14, 2015 7:14 pm
Forum: General Discussion
Topic: Damage Reduction
Replies: 14
Views: 2818

Re: Damage Reduction

DR works surprisingly badly in D&D, and games with increasing HPs. It leads to lots of cases where there are more hits arriving, but which do 0 damage, which is boring. Plus AC is a good match for armour like plate, when faced with piercing and cutting weapons. What I suggest, if you want to have bo...
by spaceLem
Thu Apr 23, 2015 10:32 am
Forum: General Discussion
Topic: fighters d10
Replies: 19
Views: 5401

Re: fighters d10

But with regard to OD&D, one of the advantages of varying numbers of d6 HD is that classes with more HD (i.e. the fighters) automatically get a boost from a higher Con, as they get to add it more often. This seems much more elegant than saying a fighter's high Con is worth more than any other class...
by spaceLem
Thu Apr 23, 2015 10:16 am
Forum: General Discussion
Topic: More Currency Types
Replies: 37
Views: 5051

Re: More Currency Types

In the game I'm running over summer, I will definitely be basing currency around silver, not gold. I think starting with gold and working up is a tragic loss, making gold feel much less special. The simplest fix is just to convert all values to the next material now (e.g. a hand axe worth 4 gp is no...