Search found 24 matches

by greymark
Fri Oct 13, 2017 10:03 am
Forum: General Discussion
Topic: BF1 Morgansfort: 4do?
Replies: 7
Views: 3231

Re: BF1 Morgansfort: 4do?

Pregenerated Characters pg. 67
by greymark
Fri Oct 06, 2017 9:06 am
Forum: General Discussion
Topic: BF1 Morgansfort: 4do?
Replies: 7
Views: 3231

Re: 4do

Thanks - I was thinking, "Heck, what basic concept have I missed"
by greymark
Fri Oct 06, 2017 8:33 am
Forum: General Discussion
Topic: BF1 Morgansfort: 4do?
Replies: 7
Views: 3231

BF1 Morgansfort: 4do?

Can someone explain what "4do" means?

It is the HP amount of the pre-generated character Lucas in Morgansfort.
by greymark
Tue Jan 03, 2017 6:25 pm
Forum: General Discussion
Topic: Monster Hit Points
Replies: 11
Views: 2714

Re: Monster Hit Points

I appreciate everyone's response. Thanks.
by greymark
Tue Jan 03, 2017 7:54 am
Forum: General Discussion
Topic: Monster Hit Points
Replies: 11
Views: 2714

Re: Monster Hit Points

Similarly, the GM does not tell you the monster's armor class. You call out what AC you hit, the GM applies any adjustments that you might not know about (but not including your own magic weapon, as explained above), and the GM tells you if you hit or not. After a few rounds you may know the answer...
by greymark
Mon Jan 02, 2017 10:10 pm
Forum: General Discussion
Topic: Monster Hit Points
Replies: 11
Views: 2714

Re: Monster Hit Points

I suspected as much. I looked all over and had a hard time finding something detailing the basic mechanics of this. There are a few post about combat flow and a few about who rolls dice but I did not find a step-by-step (or I simply missed it). Maybe it is so basic that it is assumed knowledge. I wo...
by greymark
Mon Jan 02, 2017 8:13 pm
Forum: General Discussion
Topic: Monster Hit Points
Replies: 11
Views: 2714

Monster Hit Points

As a general rule does the GM keep the exact hit points of monsters hidden during combat?
by greymark
Sun Jan 01, 2017 4:33 pm
Forum: The Workshop
Topic: Equipment Emporium Supplement
Replies: 222
Views: 49959

Re: Equipment Emporium Supplement

This may be something you are aware of and plan on fixing before next release ... the Table of Contents is no longer accurate (pdf version).
by greymark
Fri Dec 30, 2016 12:50 pm
Forum: General Discussion
Topic: Unarmed attack: Request clarification
Replies: 6
Views: 1541

Re: Unarmed attack: Request clarification

Teaman did report back in the supplement thread that this was not intended to be house ruled and he will update the supplement to be inline with the core rules.
by greymark
Thu Dec 29, 2016 9:36 pm
Forum: The Workshop
Topic: BFRPG Third Level Pregenerated Characters
Replies: 29
Views: 10247

Re: BFRPG Third Level Pregenerated Characters

Thanks for the clarification.

Actually, I found the supplement very useful, but probably not the way you intended. I am coding a game based on BF and was using your pregenerated characters to test my character creation scripts.