Search found 106 matches
- Mon Jun 24, 2019 2:30 pm
- Forum: General Discussion
- Topic: Creating PbtA Bonds for BFRPG
- Replies: 8
- Views: 497
Re: Creating PbtA Bonds for BFRPG
I'm picking up what you folks are putting down. Thanks for the input.
- Sun Jun 23, 2019 10:19 am
- Forum: General Discussion
- Topic: Creating PbtA Bonds for BFRPG
- Replies: 8
- Views: 497
Re: Creating PbtA Bonds for BFRPG
Oops, sorry. I always think that I'm the last one to know about these things. PbtA stands for Powered by the Apocalypse and it is a rules engine that is more story-based in play. I have only played one game (Ruma) once, but it was how PbtA creates characters that I thought was pretty slick. Each pla...
- Sun Jun 23, 2019 8:09 am
- Forum: General Discussion
- Topic: Creating PbtA Bonds for BFRPG
- Replies: 8
- Views: 497
Creating PbtA Bonds for BFRPG
I recently played my first PbtA game and thought the ideas of the bonds was really interesting. Has anyone else used this mechanic during character creation in their BFRPG?
- Wed Jul 18, 2018 7:18 am
- Forum: General Discussion
- Topic: BFRPG Crunch: How I LOVE you!
- Replies: 12
- Views: 2180
- Tue Jul 17, 2018 9:18 pm
- Forum: General Discussion
- Topic: BFRPG Crunch: How I LOVE you!
- Replies: 12
- Views: 2180
Re: BFRPG Crunch: How I LOVE you!
Yes again using initiative order strategically could make setting a weapon useful. Simple but deadly.
- Thu Jul 12, 2018 7:41 am
- Forum: General Discussion
- Topic: New BFRPG Screen
- Replies: 1
- Views: 675
Re: New BFRPG Screen
Cool!
- Thu Jul 12, 2018 7:40 am
- Forum: General Discussion
- Topic: BFRPG Crunch: How I LOVE you!
- Replies: 12
- Views: 2180
Re: BFRPG Crunch: How I LOVE you!
So that means (if I understand correctly), that the spellcaster from my example who has a higher initiative can get the jump on the opposing spellcaster just once by delaying his initiative. He could attack the opposing caster and spoil the opposing caster's spell. However on subsequent rounds, both...
- Thu Jul 12, 2018 7:31 am
- Forum: General Discussion
- Topic: BFRPG Crunch: How I LOVE you!
- Replies: 12
- Views: 2180
Re: BFRPG Crunch: How I LOVE you!
True...perhaps if a thief wanted to backstab an opponent already engaged with someone else? If the order is Player A, Enemy, Player B, then Player A may delay until B is ready, so as to move to opposide sides of an enemy and attack at the same time. How this effects combat is up to the GM -- and a g...
- Thu Jul 12, 2018 7:30 am
- Forum: General Discussion
- Topic: BFRPG Crunch: How I LOVE you!
- Replies: 12
- Views: 2180
Re: BFRPG Crunch: How I LOVE you!
Yes, someone on G+ pointed out the rolling of initiative every round to me. That really does change things in combat. It also allows that poor enemy caster a chance to roll a higher initiative number and get some revenge. :twisted: Also, yes, I have seen that certain ranged weapons use the Strength ...
- Tue Jul 10, 2018 7:03 pm
- Forum: General Discussion
- Topic: BFRPG Crunch: How I LOVE you!
- Replies: 12
- Views: 2180
BFRPG Crunch: How I LOVE you!
I'm preparing to run a module from Teaman (Frostbury: The Lost City) at OSRCon in Toronto this August, so I thought I'd better go through the module and the rules to figure out how I would handle possible situations that may arise during play. Well, "I was blind but now I see"! The crunch! THE CRUNC...