Search found 25 matches

by merias
Tue Jan 01, 2019 10:54 am
Forum: General Discussion
Topic: Solitaire BFRPG
Replies: 8
Views: 328

Re: Solitaire BFRPG

That is a really great idea - I hadn't considered using the fog of war like that. If you get a chance let us know how it goes.
by merias
Sun Dec 30, 2018 9:07 am
Forum: General Discussion
Topic: Solitaire BFRPG
Replies: 8
Views: 328

Re: Solitaire BFRPG

There was another thread recently with a similar question, and I suggested using the Wizardawn tools: https://www.basicfantasy.org/forums/viewtopic.php?f=2&t=3200#p65119 If you're looking to play alone, this is indeed possible and is a fun way to experiment with house rules or just get experience ru...
by merias
Mon Nov 19, 2018 1:48 pm
Forum: General Discussion
Topic: [LFP] Open table BFRPG game in south-central Quebec
Replies: 0
Views: 108

[LFP] Open table BFRPG game in south-central Quebec

I'm running an open table BFRPG game next Sunday the 25th of November at the public library in Bromont, Quebec (37 chemin de Gaspé), from 10a-2p. It's a one-shot homebrew adventure, and I'll have pregens available.
by merias
Mon Jun 11, 2018 10:42 am
Forum: General Discussion
Topic: Solo campaigns?
Replies: 12
Views: 1638

Re: Solo campaigns?

If you're looking to play alone, this is indeed possible and is a fun way to experiment with house rules or just get experience running combat. The best way to do this is to go to http://wizardawn.and-mag.com, select Basic Fantasy in the 'Fantasy Game' dropdown, then click on 'Dungeon Door', pick a ...
by merias
Tue Feb 06, 2018 8:12 pm
Forum: General Discussion
Topic: Complete Noobs Starting Point
Replies: 4
Views: 882

Re: Complete Noobs Starting Point

I'll second the 'Role Playing Game Primer', it's a great introduction for both players and GMs. It might also be worthwhile searching youtube for recorded game sessions, there are many there for most old-school games and retro-clones (try searching for '<game system> actual play'). That way you can ...
by merias
Sat Feb 21, 2015 12:44 pm
Forum: Iron Falcon
Topic: Iron Falcon Release Announcements
Replies: 202
Views: 34966

Re: New Project: Iron Falcon

That whole "one attack per hit die" thing is a Chainmail thing. Iron Falcon is built around the original game's "alternate" combat system, the system we all know and love using d20's for attacks against a given AC. The first supplement added variable weapon damage (swords hurt more than daggers) wh...
by merias
Thu Feb 12, 2015 7:25 pm
Forum: Iron Falcon
Topic: Iron Falcon Release Announcements
Replies: 202
Views: 34966

Re: New Project: Iron Falcon

Number of Players: At least one referee and from four to fifty players can be handled in any single campaign but the referee to player ration should be about 1:20 or thereabouts. That actually referred not to the number of players per session, but the number of players total in a campaign. The best...
by merias
Thu Feb 12, 2015 12:28 pm
Forum: Iron Falcon
Topic: Iron Falcon Release Announcements
Replies: 202
Views: 34966

Re: New Project: Iron Falcon

This is very nice, as you say a (cleaned up and organized) version of 3LBBs plus Greyhawk. I like that you have kept the level titles, and I agree, multi-classing in 0e needs clarification to have it make sense at all (your example of how to handle hit dice in particular is great). There is definite...
by merias
Thu Jan 08, 2015 8:50 am
Forum: General Discussion
Topic: Pets in Basic Fantasy
Replies: 18
Views: 2588

Re: Pets in Basic Fantasy

I have a Druid in one of the PbP games I'm in with a ferret - it has worked great a few times to get through small openings and scout areas for the party - in one case, it squeezed through an arrow slit in a keep that was filled with soldiers waiting to ambush the party. The 'Speak with Animals' spe...
by merias
Thu Oct 30, 2014 9:15 am
Forum: General Discussion
Topic: Modules for Single Character & Game Master?
Replies: 6
Views: 1539

Re: Modules for Single Character & Game Master?

I've played some Scarlet Heroes, which is an old-school system explicitly designed for one GM-one player. The core concept is that you can use any existing module with a few new mechanics and run it for one player. As an example, monster hit dice are treated as actual hit points - so a 3 HD giant sp...