Search found 14 matches

by JVWest
Sat Jan 18, 2014 8:05 am
Forum: The Workshop
Topic: Basic Fighting Animals! (Test)
Replies: 33
Views: 6302

Re: Basic Fighting Animals! (Test)

Sorry for the double post, but out of curiosity, JV, have you got the rest of your species beyond Dog written out, even in draft form? Even if this doesn't go anywhere I'd be glad to tweak it a bit and use it in my own campaign, or help make the supplement, or whatever. I have written a ton of anim...
by JVWest
Sat Jan 18, 2014 8:00 am
Forum: The Workshop
Topic: Basic Fighting Animals! (Test)
Replies: 33
Views: 6302

Re: Basic Fighting Animals! (Test)

LibraryLass wrote:Er, James?
Yep. Hi. Got busy with other stuff and haven't checked back in a bit.
by JVWest
Sat Jan 18, 2014 7:59 am
Forum: The Workshop
Topic: Basic Fighting Animals! (Test)
Replies: 33
Views: 6302

Re: Basic Fighting Animals! (Test)

Couldn't the problem with disparate sizes be handled with setting changes? Want all small woodland creatures? Write up a Greencliff setting document with mice and rats and rabbits and badgers and such. Want everything in the pot? Use the default setting. Cave bears vs. cavemen from the bears POV, j...
by JVWest
Thu Jan 02, 2014 1:00 pm
Forum: The Workshop
Topic: Basic Fighting Animals! (Test)
Replies: 33
Views: 6302

Re: Basic Fighting Animals! (Test)

I like what you are doing. Some ideas: 1-Lessen the unarmed damage so weapons are a better choice for fights. 2-Put the unarmed damage as an optional rule for more animal than human games. 3-Put the size modifiers as optional so one can play a game where most characters falls on the same size range...
by JVWest
Thu Jan 02, 2014 12:52 pm
Forum: The Workshop
Topic: Basic Fighting Animals! (Test)
Replies: 33
Views: 6302

Re: Basic Fighting Animals! (Test)

Indeed. At least it's not ponies. ;) Regarding class restrictions: I don't like them. As I said in one of the other posts I like the idea of keeping this as open ended as possible. The point is - in a way - to treat all PCs as essentially the same (human-like) with little tweaks and perks for choos...
by JVWest
Sun Dec 29, 2013 8:58 am
Forum: The Workshop
Topic: Basic Fighting Animals! (Test)
Replies: 33
Views: 6302

Re: Basic Fighting Animals! (Test)

Also, I see my error with AC. I was going with the base 10 instead of base 11. I'll fix that. Regarding class restrictions: I don't like them. As I said in one of the other posts I like the idea of keeping this as open ended as possible. The point is - in a way - to treat all PCs as essentially the ...
by JVWest
Sun Dec 29, 2013 8:49 am
Forum: The Workshop
Topic: Basic Fighting Animals! (Test)
Replies: 33
Views: 6302

Re: Basic Fighting Animals! (Test)

I agree with Joe to minimize or often just eliminate some of the Bite and Claw attacks... they are anthropomorphic and use equipment for the most part. Personally, I would focus in on a subset of creatures... for instance, in Redwall the primary characters are mostly rodent and/or small woodland cr...
by JVWest
Sun Dec 29, 2013 8:42 am
Forum: The Workshop
Topic: Basic Fighting Animals! (Test)
Replies: 33
Views: 6302

Re: Basic Fighting Animals! (Test)

Thank you all for the great feedback. I've been working on a stand alone game called Rabbits & Rangers for quite a while and I developed an original system for it. I focused pretty heavily on the size differential because I do want a mouse to fight a rhino. The mouse would be greatly outmatched but ...
by JVWest
Sun Dec 29, 2013 8:32 am
Forum: The Workshop
Topic: Basic Fighting Animals! (Test)
Replies: 33
Views: 6302

Re: Basic Fighting Animals! (Test)

There's another word besides Funny Animal you could use, but you're not gonna like it... Unlike Smoot, I say the more variety the merrier-- I agree restricting natural weapon damage is a definitely good plan, though. You could try to adjust the size range to keep them in the halfling-ogre range, th...
by JVWest
Mon Dec 23, 2013 9:18 pm
Forum: The Workshop
Topic: Basic Fighting Animals! (Test)
Replies: 33
Views: 6302

Re: Basic Fighting Animals! (Test)

Thanks. Yeah, I don't really play Toon-style either. I like Toon, but that's not really the vibe I'm going for. I know it's a bit confusing because I refer to these types of characters as "funny animals". But that's only because that term is sort of standard in the comix world. Funny or not funny, t...