Search found 11 matches

by shaneward
Sun Jun 23, 2019 9:51 am
Forum: General Discussion
Topic: BF Campaign Hack
Replies: 10
Views: 1293

Re: BF Campaign Hack

Basically yup
by shaneward
Thu Jun 13, 2019 12:11 am
Forum: Iron Falcon
Topic: How do you handle skill checks?
Replies: 22
Views: 1262

Re: How do you handle skill checks?

Lately I've been using a single stat to roll over. The formula is 17 minus level. 19 minua level seemed far to harsh. The roll is 1d20 +stat bonus. So a first level super tough fighter must roll 16 or higher.
by shaneward
Thu Jun 13, 2019 12:05 am
Forum: General Discussion
Topic: BF Campaign Hack
Replies: 10
Views: 1293

Re: BF Campaign Hack

This is awesome. How did it work out? Which modules did you run? Do you have a blog? Or recap
by shaneward
Thu Jan 19, 2017 4:04 pm
Forum: General Discussion
Topic: What are you listening to/watching/reading?
Replies: 938
Views: 126209

Re: What are you listening to/watching/reading?

listening to Frog Leap studios metal cover songs
reading "And another thing" by Eoin Colfer
Watching, hate to say it "full house" on netflix.
by shaneward
Mon Sep 09, 2013 3:41 pm
Forum: The Workshop
Topic: megadungeon plan
Replies: 9
Views: 3516

Re: megadungeon plan

Thanks konrad13, I'll look dire corby up and see what I can come up with. The Drow are also old hat as well. I'm thinking what I'd like to see is have some monsters in there that are a bit of a mis match for players, in hopes that the players are smart enough to go "WAHHHH NO! ALRIGHT WE BETTER RUN!...
by shaneward
Thu Sep 05, 2013 4:58 pm
Forum: The Workshop
Topic: megadungeon plan
Replies: 9
Views: 3516

Re: megadungeon plan

kobold cave.jpg
kobold cave.jpg (504.12 KiB) Viewed 3583 times
Any thoughts on graphics? I have a few other designs that I'm thinking about. One where I use a grid paper and then erase the leftover grid, doing some computer hexing over top.
by shaneward
Wed Sep 04, 2013 10:28 am
Forum: The Workshop
Topic: megadungeon plan
Replies: 9
Views: 3516

Re: megadungeon plan

I hope those files aren't to big. Here is the link to the blog http://3toadstools.blogspot.ca/2013/09/a-few-maps.html
by shaneward
Wed Sep 04, 2013 10:27 am
Forum: The Workshop
Topic: megadungeon plan
Replies: 9
Views: 3516

Re: megadungeon plan

Map 1.jpg
Map 1
Map 1.jpg (302.58 KiB) Viewed 3640 times
Here are 2 examples of the hand drawn maps.
by shaneward
Tue Sep 03, 2013 7:05 pm
Forum: The Workshop
Topic: megadungeon plan
Replies: 9
Views: 3516

Re: megadungeon plan

thank you very much for the quick reply SmootRK, I will keep the art forum in mind from now on.

sw
by shaneward
Tue Sep 03, 2013 4:48 pm
Forum: The Workshop
Topic: megadungeon plan
Replies: 9
Views: 3516

Re: megadungeon plan

Here is the adventure seed for my mega dungeon, Tacked to a tree outside of town you come across a very interesting sign. It reads… “In need of alchemical ingredients, foolhardy adventures need only apply! You will be compensated for your services. Inquire at the hut on the edge of the forest -Zane ...