Search found 28 matches
- Wed Sep 10, 2014 7:13 am
- Forum: The Workshop
- Topic: BF3 Strongholds of Sorcery
- Replies: 503
- Views: 285272
Re: Strongholds of Sorcery
For those who wish to contribute but don't know what is unwritten, Castle D'Angelo misses the following room descriptions: p8, random encounter result 7 (Thief) p22, room 40 (East Tower) p23, room 43 (West Gate Tower) p26, room 51 (Lord William's Closet) p28, room 59 p28, room 61 (misses some inform...
- Tue Mar 04, 2014 6:01 pm
- Forum: General Discussion
- Topic: BFRPG users by State and Country
- Replies: 646
- Views: 380288
- Tue Mar 04, 2014 10:51 am
- Forum: The Workshop
- Topic: SG2 Saga of the Giants - Caverns of the Stone Giants
- Replies: 14
- Views: 13726
Re: SG2 Saga of the Giants - Caverns of the Stone Giants
Bag Contents:
15: a comma missing before "and vegetables"
16: what exactly does this mean: "save versus poison and die or severe illness if not found"?
33: comma missing before "and spoon"
51: no capital needed in "Each"
15: a comma missing before "and vegetables"
16: what exactly does this mean: "save versus poison and die or severe illness if not found"?
33: comma missing before "and spoon"
51: no capital needed in "Each"
- Mon Mar 03, 2014 5:21 pm
- Forum: The Workshop
- Topic: SG1 Saga of the Giants - Hill Giant Hall
- Replies: 55
- Views: 42638
Re: SG1 Saga of the Giants - Hill Giant Hall
Bryce Lynch posted a review of this product on his site.
- Thu Jul 25, 2013 1:27 pm
- Forum: The Workshop
- Topic: SG4 Saga of the Giants - Fire Giant Forge
- Replies: 33
- Views: 25658
Re: SG4 Saga of the Giants - Fire Giant Forge
It's an interesting idea, but I really like the idea of diving deeper into the Norse mythology (or making up something that sort of sounds Norse). Personal thing, I guess. I do see how the Githyanki would work well there. Dwarves; theocracy built around the Machine Spirit; from steampunkish to the ...
- Wed Jul 24, 2013 10:36 am
- Forum: General Discussion
- Topic: First Aid Mechanic (and more ideas to free clerics)
- Replies: 43
- Views: 24947
Re: First Aid Mechanic (and more ideas to free clerics)
Interesting... I never understood the "Clerics cannot use their cool abilities because they are needed for healing" thing, though, for no group I have played had this mentality; there were either no cleric or they memorised other spells instead of healing. An idea: remove spells that heal ...
- Wed Jul 24, 2013 7:54 am
- Forum: The Workshop
- Topic: SG4 Saga of the Giants - Fire Giant Forge
- Replies: 33
- Views: 25658
Re: SG4 Saga of the Giants - Fire Giant Forge
Some alternatives to dark elves: A dwarven race, keen on mechanics and supertech (sprawling underground metropoli, colossal mechanical guardians, rayguns, etc.). A race of aberrant plotters coming from another dimension; they plant their seeds into other beings via syringes, and when they reach the ...
- Thu Jul 18, 2013 6:10 am
- Forum: The Workshop
- Topic: BF3 Strongholds of Sorcery
- Replies: 503
- Views: 285272
Re: Strongholds of Sorcery
How about any quantity greater than a litre? That would be even crazier.SmootRK wrote: Cinder is clearly a good candidate for a pyromaniac. I could also see irrational fear of water in quantities greater than one might bathe with or in.
- Wed Jul 17, 2013 9:14 am
- Forum: The Workshop
- Topic: BF3 Strongholds of Sorcery
- Replies: 503
- Views: 285272
Re: Strongholds of Sorcery
I might be able to contribute some NPCs: Gregor Merensky, a dwarven adventurer (I played him in a Hungarian B/X clone; he survived multiple delves into Baan-Gidar, a huge necropolis, and helped retrieving the Voice of Stars, a techno-artefact) Lichtenstein, a comical follower of ours in a Dungeon Wo...
- Wed Jul 17, 2013 8:48 am
- Forum: The Workshop
- Topic: 5/8" Hex Grid by Michael Sutherland
- Replies: 2
- Views: 4041
Re: 5/8" Hex Grid by Michael Sutherland
Cool; I'm gonna print out a bunch of this.