Search found 28 matches

by Ynas Midgard
Wed Sep 10, 2014 7:13 am
Forum: The Workshop
Topic: BF3 Strongholds of Sorcery
Replies: 424
Views: 81975

Re: Strongholds of Sorcery

For those who wish to contribute but don't know what is unwritten, Castle D'Angelo misses the following room descriptions: p8, random encounter result 7 (Thief) p22, room 40 (East Tower) p23, room 43 (West Gate Tower) p26, room 51 (Lord William's Closet) p28, room 59 p28, room 61 (misses some inform...
by Ynas Midgard
Tue Mar 04, 2014 6:01 pm
Forum: General Discussion
Topic: BFRPG users by State and Country
Replies: 363
Views: 76637

Re: BFRPG users by State and Country

Hungary
by Ynas Midgard
Tue Mar 04, 2014 10:51 am
Forum: The Workshop
Topic: SG2 Saga of the Giants - Caverns of the Stone Giants
Replies: 14
Views: 6014

Re: SG2 Saga of the Giants - Caverns of the Stone Giants

Bag Contents:
15: a comma missing before "and vegetables"
16: what exactly does this mean: "save versus poison and die or severe illness if not found"?
33: comma missing before "and spoon"
51: no capital needed in "Each"
by Ynas Midgard
Mon Mar 03, 2014 5:21 pm
Forum: The Workshop
Topic: SG1 Saga of the Giants - Hill Giant Hall
Replies: 55
Views: 16631

Re: SG1 Saga of the Giants - Hill Giant Hall

Bryce Lynch posted a review of this product on his site.
by Ynas Midgard
Thu Jul 25, 2013 1:27 pm
Forum: The Workshop
Topic: SG4 Saga of the Giants - Fire Giant Forge
Replies: 33
Views: 10620

Re: SG4 Saga of the Giants - Fire Giant Forge

It's an interesting idea, but I really like the idea of diving deeper into the Norse mythology (or making up something that sort of sounds Norse). Personal thing, I guess. I do see how the Githyanki would work well there. Dwarves; theocracy built around the Machine Spirit; from steampunkish to the ...
by Ynas Midgard
Wed Jul 24, 2013 10:36 am
Forum: General Discussion
Topic: First Aid Mechanic (and more ideas to free clerics)
Replies: 43
Views: 7322

Re: First Aid Mechanic (and more ideas to free clerics)

Interesting... I never understood the "Clerics cannot use their cool abilities because they are needed for healing" thing, though, for no group I have played had this mentality; there were either no cleric or they memorised other spells instead of healing. An idea: remove spells that heal HP directl...
by Ynas Midgard
Wed Jul 24, 2013 7:54 am
Forum: The Workshop
Topic: SG4 Saga of the Giants - Fire Giant Forge
Replies: 33
Views: 10620

Re: SG4 Saga of the Giants - Fire Giant Forge

Some alternatives to dark elves: A dwarven race, keen on mechanics and supertech (sprawling underground metropoli, colossal mechanical guardians, rayguns, etc.). A race of aberrant plotters coming from another dimension; they plant their seeds into other beings via syringes, and when they reach the ...
by Ynas Midgard
Thu Jul 18, 2013 6:10 am
Forum: The Workshop
Topic: BF3 Strongholds of Sorcery
Replies: 424
Views: 81975

Re: Strongholds of Sorcery

SmootRK wrote: Cinder is clearly a good candidate for a pyromaniac. I could also see irrational fear of water in quantities greater than one might bathe with or in.
How about any quantity greater than a litre? :P That would be even crazier.
by Ynas Midgard
Wed Jul 17, 2013 9:14 am
Forum: The Workshop
Topic: BF3 Strongholds of Sorcery
Replies: 424
Views: 81975

Re: Strongholds of Sorcery

I might be able to contribute some NPCs: Gregor Merensky, a dwarven adventurer (I played him in a Hungarian B/X clone; he survived multiple delves into Baan-Gidar, a huge necropolis, and helped retrieving the Voice of Stars, a techno-artefact) Lichtenstein, a comical follower of ours in a Dungeon Wo...
by Ynas Midgard
Wed Jul 17, 2013 8:48 am
Forum: The Workshop
Topic: 5/8" Hex Grid by Michael Sutherland
Replies: 2
Views: 1692

Re: 5/8" Hex Grid by Michael Sutherland

Cool; I'm gonna print out a bunch of this.