Search found 1005 matches
- Mon Dec 21, 2015 10:42 pm
- Forum: General Discussion
- Topic: OT Star Wars: The Force Awakens
- Replies: 18
- Views: 6873
Re: OT Star Wars: The Force Awakens
Saw it Thursday, loved it, keep thinking of new things I love about it on a daily basis
- Fri Nov 20, 2015 6:27 am
- Forum: Artwork
- Topic: Updated Cover Art
- Replies: 12
- Views: 6460
Re: Updated Cover Art
Niiice.
- Tue Nov 17, 2015 4:21 pm
- Forum: The Workshop
- Topic: Combat Options Supplement
- Replies: 129
- Views: 55032
Re: Combat Options Supplement
Alright, having consulted my brother I've decided to go with cleave variant 2 for the next release candidate. Here it is. I've left Armor and Shield specialization in for now, but if we branch out and do the specialization supplement, I can take them out to make room for them in that if you prefer. ...
- Tue Nov 17, 2015 3:48 pm
- Forum: General Discussion
- Topic: Oil abuse
- Replies: 15
- Views: 4065
Re: Oil abuse
Well... if your players wanna fight dirty, then fight dirty. Give some monsters oil or other nasty surprises.
- Mon Nov 16, 2015 6:46 am
- Forum: The Workshop
- Topic: Combat Options Supplement
- Replies: 129
- Views: 55032
Re: Combat Options Supplement
That might not be a bad idea. Let's wait and see if it's needed though.
- Sun Nov 15, 2015 9:22 pm
- Forum: The Workshop
- Topic: Combat Options Supplement
- Replies: 129
- Views: 55032
Re: Combat Options Supplement
Okay,vote stands at 1 to 1 for the cleave thing. Anyone else wanna weigh in before I start consulting third parties/just going with my gut?
- Sat Nov 14, 2015 3:40 am
- Forum: General Discussion
- Topic: Braille dice Kickstarter
- Replies: 2
- Views: 1436
Re: Braille dice Kickstarter
I'm glad it's funded. This seems like an excellent cause.
- Sat Nov 14, 2015 3:38 am
- Forum: The Workshop
- Topic: Combat Options Supplement
- Replies: 129
- Views: 55032
Re: Combat Options Supplement
Alright. I'm willing to keep a (simple) one as long as Solo's okay with it.Dimirag wrote:Its not that I want a more elaborate system, I was merely expanding the given ideas, I'm ok with using a simplified form and creating a new Supplement.
Anyone else got an opinion on the two cleave options?
- Fri Nov 13, 2015 2:23 pm
- Forum: The Workshop
- Topic: Combat Options Supplement
- Replies: 129
- Views: 55032
Re: Combat Options Supplement
Okay, so I like the idea of fighting styles... but I'd like to keep Combat Options small. Can we break that out into a separate supplement, at least for development? Sure, I'll ditch that in my new draft (which I'm doing right now.) EDIT: Though I think there's room in Combat Options for something ...
- Thu Nov 12, 2015 3:50 am
- Forum: The Workshop
- Topic: Combat Options Supplement
- Replies: 129
- Views: 55032
Re: Combat Options Supplement
I will withhold my decision until you reach a final stage. In other words, carry on. I'm liking what Artikid is saying here. Thanks, I've got a new suggestion for 2 handed weapon specialists: If you hit your opponent for 10 or more damage points he is slammed and next round will act last. I'm not a...