Search found 95 matches

by wynteriii
Tue Feb 25, 2014 1:10 pm
Forum: General Discussion
Topic: Dungeon Creation/Generation
Replies: 31
Views: 4260

Re: Dungeon Creation/Generation

Let me give you an two scenario's, Example 1: Pre-Generated Dungeon The GM spent a good hour or so rolling up and creating a dungeon for his players to adventure in for each room (on a map he created) he has rolled dice, check generation tables, and filled the dungeon with "random" things that were ...
by wynteriii
Mon Feb 24, 2014 8:23 pm
Forum: General Discussion
Topic: Dungeon Creation/Generation
Replies: 31
Views: 4260

Re: Dungeon Creation/Generation

From what I've seen the tables are fine. However I wish, and soon plan, to create a supplement for creating dungeons. All the tables brought together for a step by step process on creation and filling of dungeons for the busy Game Master.
by wynteriii
Wed Feb 19, 2014 9:27 pm
Forum: General Discussion
Topic: Dungeon Creation/Generation
Replies: 31
Views: 4260

Re: Dungeon Creation/Generation

Those pages are good and I would use it along side the wandering monster table to stock the dungeon. However I was thinking something a little bit more elaborate like how one can generate magic items. I think a GM supplement would be great. I was personally thinking about supplement solely based on ...
by wynteriii
Wed Feb 19, 2014 9:16 pm
Forum: The Workshop
Topic: BF Monster Cards
Replies: 46
Views: 8562

Re: BF Monster Cards

Hywaywolf wrote:You'd spend more time searching through the cards for the monster that you wanted than you would just opening the book or searching on your computer
I guess so. I didn't take that into consideration.
by wynteriii
Tue Feb 18, 2014 5:03 pm
Forum: The Workshop
Topic: BF Monster Cards
Replies: 46
Views: 8562

BF Monster Cards

I've seen a couple of systems have monster cards for easy access to monster information. Would Basic Fantasy players enjoy some cards?
by wynteriii
Tue Feb 18, 2014 5:00 pm
Forum: General Discussion
Topic: Dungeon Creation/Generation
Replies: 31
Views: 4260

Dungeon Creation/Generation

Labryinth Lord has rules and tables for dungeon room generation and I thought that was pretty cool. How hard would it be to make some tables of dungeon generation for Basic Fantasy? Is anyone interested?
by wynteriii
Fri Feb 14, 2014 1:48 pm
Forum: General Discussion
Topic: That Group I Mentioned.....
Replies: 6
Views: 950

That Group I Mentioned.....

Awhile ago I mentioned that I was starting another group. We got to the Chieftain in "The Old Island Fortress" and then the game really died because: 1. Players didn't show up 2. Changes in my schedule 3. People not really understanding tabletop RPGs I was pretty bummed about it but I will find anot...
by wynteriii
Thu Oct 31, 2013 12:03 am
Forum: General Discussion
Topic: Shifting Walls
Replies: 3
Views: 622

Shifting Walls

My new gaming group is going great and becoming large. We have up to 10 PC's which 5-6 show up on a regular basis (the rest stay at Morgansfort or look over the parties campsite). A dwarf player asked about the differences between shifting walls and secret doors. Wouldn't a secret door have a shifti...
by wynteriii
Sat Oct 12, 2013 12:45 am
Forum: General Discussion
Topic: System Conversion Help Sheet
Replies: 1
Views: 437

System Conversion Help Sheet

I'm curious if this could be created or has been. A help sheet to help guide a conversion of systems like OSRIC, Labyrinth, and the common like to Basic Fantasy. Has anyone made that or is willing to make one?
by wynteriii
Mon Sep 23, 2013 3:46 pm
Forum: General Discussion
Topic: Saving Throws
Replies: 3
Views: 760

Saving Throws

When I read a Dwarf gets a plus +2 vrs whatever, does that mean that when he roles add two or permantly add 2 to that saving throw number. Examples always help.