Search found 4 matches

by DamageCtrL
Sun Jan 08, 2012 11:52 pm
Forum: The Workshop
Topic: BF1 Morgansfort
Replies: 335
Views: 167466

Re: BF1 Morgansfort

Maybe a hidden series of caves along the cliff that runs east of the fort. Maybe along the southeast or northeast edge. I'm partial to keeping the fort a bastion of hope against the wilderness, much like B2. I would imagine the Baron would have rooted out any evil within the foundation. Another idea...
by DamageCtrL
Sun Jan 08, 2012 10:41 pm
Forum: The Workshop
Topic: BF1 Morgansfort
Replies: 335
Views: 167466

Re: BF1 Morgansfort

Thanks for the ideas and discussion points, guys. Very cool and imaginative. For my 2nd session, I'll decrease the number of monsters in each encounter. I'll provide a hint for initial encounters with traps and reduce trap damage. I'll suggest they consider the low survival odds if they lose a party...
by DamageCtrL
Thu Jan 05, 2012 1:47 am
Forum: The Workshop
Topic: BF1 Morgansfort
Replies: 335
Views: 167466

Re: BF1 Morgansfort

Sorry, if I was little unclear on how the deaths occurred. The first one happened as the full party began to enter Room 12 from the West. The Elven Fighter/M.U. fell into the pit and died. The other two decided to go back to Room 1 and explore towards the west. They entered Room 3 and the Stirges at...
by DamageCtrL
Tue Jan 03, 2012 2:19 am
Forum: The Workshop
Topic: BF1 Morgansfort
Replies: 335
Views: 167466

Re: BF1 Morgansfort

I ran my first Basic Fantasy dungeon crawl a couple of weeks ago. I used the Morgansfort campaign and started my adventurers at the Old Island Fortress. The players consisted of 3 guys whose experience in RPGs range from none to once over a decade ago. Their characters consisted of an Elven thief, D...