Search found 2863 matches

by Dimirag
Thu Oct 21, 2021 12:33 pm
Forum: The Workshop
Topic: Basic Fantasy Field Guide Volume 1
Replies: 888
Views: 319828

Re: Basic Fantasy Field Guide Volume 1

I didn't think spell interruption was a thing in BFRPG. Spells don't even have casting times. Maybe change to "Spellcasters who fail their save are unable to cast any spell for the remainder of the round."? If a spellcaster is attacked (even if not hit) or must make a saving throw (whethe...
by Dimirag
Sun Oct 17, 2021 2:45 pm
Forum: The Workshop
Topic: Basic Fantasy Field Guide Volume 1
Replies: 888
Views: 319828

Re: Basic Fantasy Field Guide Volume 1

More on Cadaver: "The conditions that create a Cadaver is unknown" Should it be "The conditions that create a Cadaver are unknown"? The Turn Undead power is a bit weird. I supposed it's used to hunt undead for sustenance. Maybe the idea was that it can use it to control them as e...
by Dimirag
Thu Oct 14, 2021 4:39 pm
Forum: General Discussion
Topic: Are there any supplements for expanded encounter reactions/situations?
Replies: 5
Views: 389

Re: Are there any supplements for expanded encounter reactions/situations?

None has been created to this day on this forum as far as I can remember but you can create a short and simple (or as long and complex as you like). Here's a quick one: 1. Guarding 2. Passing Thru 3. Resting 4. Searching 5. Escorting 6. Sleeping 7. Eating 8. Setting Camp 9. Fighting 10. Hunting 11. ...
by Dimirag
Thu Oct 07, 2021 3:58 pm
Forum: General Discussion
Topic: Leftover XP for new characters
Replies: 4
Views: 295

Re: Leftover XP for new characters

I also thought about 50% But what if they change classes so level 1,5 wizard becomes level 2 thief? So be it? Yes, the XP amount does not change, only the class selected. I would remove the 10% human bonus from the final value tho. My group also use the 50% rule (although for a different game), if ...
by Dimirag
Sat Oct 02, 2021 10:25 am
Forum: The Workshop
Topic: Hexcrafter: A Basic Fantasy Supplement
Replies: 9
Views: 965

Re: A new class

Common procedure is to replace the file with its release number up by one, for example: "Warlock-r3" would be replaced by "Warlock-r4" It seems the pdf file is lacking the corresponding fonts. Thanks for the corrections and suggestions,I didn't notice that there was already a sub...
by Dimirag
Fri Oct 01, 2021 6:48 pm
Forum: The Workshop
Topic: Hexcrafter: A Basic Fantasy Supplement
Replies: 9
Views: 965

Re: A new class

Welcome to the forum There is a Warlock subclass on the Showcase, so, change the filename. You might consider adding your own name or initials to it if nothing else. Helps to avoid confusion. Also, editing the thread name will help people to find your class on a search or by a cursory look. But just...
by Dimirag
Wed Sep 29, 2021 12:31 pm
Forum: General Discussion
Topic: A new adventure idea that I am working on...
Replies: 10
Views: 689

Re: A new adventure idea that I am working on...

I want the adventure to have a quite lighthearted feel to it, so I am going in the direction that I have come up with. In fact, the quests that I mentioned, I want to be more lighthearted as well. Change the kind of "jokes" the demon is doing, make the town either cartoonish*, or full of ...
by Dimirag
Tue Sep 28, 2021 1:02 pm
Forum: General Discussion
Topic: A new adventure idea that I am working on...
Replies: 10
Views: 689

Re: A new adventure idea that I am working on...

It could just be an unnamed evil entity that its either trap or on other plane, no further explanation, it affect the town with its powers from the distance. Players should be clearly warned that they must close the breach/recreate the seal, the entity can't be fight and must not be set free. (If th...
by Dimirag
Tue Sep 28, 2021 7:40 am
Forum: General Discussion
Topic: Happy Birthday to...
Replies: 325
Views: 118299

Re: Happy Birthday to...

Happy new level Solo!!
Hope you have a great day!