Search found 2275 matches

by Dimirag
Wed Jul 17, 2019 3:01 pm
Forum: General Discussion
Topic: Are critical hits too powerful?
Replies: 17
Views: 344

Re: Are critical hits too powerful?

Also,say I wanna sell some items I find to a merchant.What is the percentage that they buy for?Or this this just a homebrew thing where I can choose an amount myself? Selling things is mostly a case by case situation, with the cost based on if the item is rare, ancient, in good shape, etc. The purc...
by Dimirag
Wed Jul 17, 2019 2:44 pm
Forum: General Discussion
Topic: Rolls to think of things
Replies: 4
Views: 48

Re: Rolls to think of things

Physical abilities tend to have more rolls than mental or social ones, so, using them for rolls balance things in a certain level. For rolls I would use them only for complicated things, if the character due to his or her INT score (and maybe considering race, class, level, etc) should know somethin...
by Dimirag
Wed Jul 17, 2019 2:25 pm
Forum: General Discussion
Topic: Village/ Town Encounters
Replies: 4
Views: 70

Re: Village/ Town Encounters

I prefer to improvise them unless they are important characters form an important location.

If you want you can use online tables for random personalities, quirks, appearances, etc, so you can roll npc on the fly.
by Dimirag
Tue Jul 09, 2019 6:29 pm
Forum: General Discussion
Topic: Are critical hits too powerful?
Replies: 17
Views: 344

Re: Are critical hits too powerful?

Maybe this can help you: viewtopic.php?t=805
by Dimirag
Sun Jun 23, 2019 1:44 pm
Forum: General Discussion
Topic: What are you listening to/watching/reading?
Replies: 934
Views: 113959

Re: What are you listening to/watching/reading?

Watching some classic cartoons:
-The Tick
-Shazzan
-Dino boy and the lost valley
by Dimirag
Sun Jun 23, 2019 1:41 pm
Forum: General Discussion
Topic: Creating PbtA Bonds for BFRPG
Replies: 8
Views: 187

Re: Creating PbtA Bonds for BFRPG

I personally don't like to force those bonds, I let my players to form the bond they choose with the character they choose. It will make that some pc's have a common background while others will create it over the course of the game. If I would use bonds, I would "open" them, so players can in a way...
by Dimirag
Thu Jun 20, 2019 10:24 am
Forum: General Discussion
Topic: Skills?
Replies: 8
Views: 279

Re: Skills?

Multiclassing or letting a class learn abilities from other classes is a can of worms I prefer not to open. Now, said that. Learning the first level in a class, to me, takes a lot of time and some aptitude. I would make the character require at least 9 in dex, earn the place in the guild, do some jo...
by Dimirag
Tue Jun 11, 2019 9:47 am
Forum: Artwork
Topic: Ye Olde Illustrations
Replies: 33
Views: 865

Re: Ye Olde Illustrations

I go to:
Attachment
Add Files (select the file)
And use the "place inline" option if wanted the pic to be shown mid text or after a description.
by Dimirag
Sat Jun 01, 2019 3:22 pm
Forum: The Workshop
Topic: Character Sheet [4 Pages] (Yes. Another one of these...)
Replies: 15
Views: 514

Re: Character Sheet [4 Pages] (Yes. Another one of these...)

Hm... Are there any spells in the game which has a minimum and maximum range? None that I can remember, its just a matter of visual aesthetic and writing space. Here's another idea for the spell table: | Name | Level | #Prep | Effect/Notes | So you can put the duration, distance and some quick note...
by Dimirag
Sat Jun 01, 2019 12:09 pm
Forum: The Workshop
Topic: Character Sheet [4 Pages] (Yes. Another one of these...)
Replies: 15
Views: 514

Re: Character Sheet [4 Pages] (Yes. Another one of these...)

Magic-User/Cleric Spells Memorized by Level: Change "memorized" to "prepared"
The "Prep" boxes could be just one box with "#prep"
Short "Duration" to "Dur" so "range" has more space

I know I'm constantly butchering your work, I apologize for doing it.