Search found 2253 matches

by Dimirag
Sun Apr 21, 2019 8:28 pm
Forum: The Workshop
Topic: Character Classes Game Aid
Replies: 8
Views: 1919

Re: Character Classes Game Aid

To me its like letting the combatants know their opponent's AC, its not something I let them know...
Any 1st level character should run when encountering a vampire...
by Dimirag
Fri Apr 19, 2019 9:38 pm
Forum: General Discussion
Topic: Expanded class progression tables
Replies: 5
Views: 124

Re: Expanded class progression tables

You have this if wanted something with less pages.
by Dimirag
Fri Apr 19, 2019 9:37 pm
Forum: The Workshop
Topic: Character Classes Game Aid
Replies: 8
Views: 1919

Re: Character Classes Game Aid

I have never added the turning table as from my point of view that info is used by the GM and no t the player, he does not know his turning chances nor the specific HD value of his opponent. But, as I've seen is a common request, I've uploaded a new file with reworked tables plus the Cleric vs. Unde...
by Dimirag
Sun Apr 07, 2019 9:35 am
Forum: General Discussion
Topic: When a character dies
Replies: 22
Views: 1898

Re: When a character dies

As a house rule, I am thinking about implementing a rule in which those who are depleted of a HP can roll a Save vs. death but even if they survive they are mortally wounded and must roll 2 d20 to determine the hours that they can live before receiving some form of healing (i.e. 2 d20 rolls that eq...
by Dimirag
Tue Apr 02, 2019 8:12 pm
Forum: The Workshop
Topic: Races with Levels
Replies: 7
Views: 3037

Re: Races with Levels

Thanks, r4 uploaded with other minor fixes
by Dimirag
Fri Mar 29, 2019 6:26 pm
Forum: The Workshop
Topic: Necromancer Supplement
Replies: 39
Views: 15236

Re: Necromancer Supplement

On page 2 the "(s) – Spell Supplement" should be removed now that the formerly (s) marked spells are on this supplement
by Dimirag
Fri Mar 29, 2019 4:11 pm
Forum: The Workshop
Topic: Necromancer Supplement
Replies: 39
Views: 15236

Re: Quick Question on the Necromancer Class PDF

That supplement grew into the Libram Magica which contains lots of spells. As talked in this thread the spells got added into the r5 mentioned by Chii I suggest to check the corresponding post on any download as to make sure to have downloaded the latest release (Should this be merged with the necro...
by Dimirag
Fri Mar 29, 2019 11:12 am
Forum: General Discussion
Topic: Rear attacks and Facing?
Replies: 17
Views: 532

Re: Rear attacks and Facing?

With only a 90º facing change a round, a character walking through a twisty tunnel will often exit facing the wrong direction. It might be easier not to use facing at all, unless there is surprise involved. Surprise=no action for the surprised=rear attacks by non thieves. Unless its a combat situat...
by Dimirag
Wed Mar 27, 2019 9:17 pm
Forum: General Discussion
Topic: Tinkering with Saves
Replies: 2
Views: 97

Re: Tinkering with Saves

You can use the Ability Rolls Optional Rule (page 153) with mods based on race and class if you want to differentiate the different saves besides attribute modifiers.
by Dimirag
Sun Mar 24, 2019 2:49 pm
Forum: General Discussion
Topic: Rear attacks and Facing?
Replies: 17
Views: 532

Re: Rear attacks and Facing?

Any movement that is not a straight line involves some rotation except when moving backward in a fighting withdrawal (which halves your movement) If I would let a character to move with a "locked sight" like movement, then I would remove his movement by half In some situations it could work, but pro...