Search found 2217 matches

by chiisu81
Fri Sep 21, 2018 10:19 am
Forum: The Workshop
Topic: MapMatic +2
Replies: 127
Views: 18812

Re: MapMatic +2

Any (easy) way the rendered PNG can be at 200 DPI rather than 150? That seems to be the min that doesn't have any blur in LO at a full page.
by chiisu81
Fri Sep 21, 2018 10:16 am
Forum: General Discussion
Topic: Inspiring OSR Community Art
Replies: 1
Views: 12

Re: Inspiring OSR Community Art

This is the correct place since it's not him posting it, and it's always nice to see such artwork.

His drawings are great! But unless he posts here in Artwork and explicitly gives permission on this site, it can't/won't be used by us. That being said, it'd be great if he ever did...
by chiisu81
Fri Sep 21, 2018 9:24 am
Forum: Artwork
Topic: Jeff's dooodles
Replies: 31
Views: 427

Re: Jeff's dooodles

Added those 2 to FG3-r5.
by chiisu81
Fri Sep 21, 2018 9:23 am
Forum: The Workshop
Topic: Basic Fantasy Field Guide 3
Replies: 46
Views: 4691

Re: Basic Fantasy Field Guide 3

r5 uploaded to first post. Title page re-named to follow FG1&2 style, added art credit for Jeff Wrbelis, added his Great White Rex and Sabre Worm images along with placeholder entries.
by chiisu81
Thu Sep 20, 2018 9:12 am
Forum: General Discussion
Topic: Question about BFRPG wilderness maps
Replies: 5
Views: 80

Re: Question about BFRPG wilderness maps

I've done all mine by hand; for some reason I like doing so for wilderness maps.
by chiisu81
Thu Sep 20, 2018 9:11 am
Forum: Artwork
Topic: Jeff's dooodles
Replies: 31
Views: 427

Re: Jeff's dooodles

Those are great 8-) Sabre Worm may need to make its way to Field Guide 3...
by chiisu81
Thu Sep 20, 2018 9:07 am
Forum: The Workshop
Topic: AA2 Adventure Anthology 2
Replies: 295
Views: 38356

Re: AA2 Adventure Anthology 2

r24 copied to Projects folder.
by chiisu81
Wed Sep 19, 2018 8:32 am
Forum: The Workshop
Topic: AA2 Adventure Anthology 2
Replies: 295
Views: 38356

Re: AA2 Adventure Anthology 2

Mulling it over I'd rather leave it with the stairs, as that's what it is, rather than a long ramp. For map 4 I'll have to put in the large pit post-png. I presumably will have to do the same for the narrow passages for maps 1&4, unless I'm missing a way to do it in MM+2?
by chiisu81
Tue Sep 18, 2018 9:32 am
Forum: The Workshop
Topic: AA2 Adventure Anthology 2
Replies: 295
Views: 38356

Re: AA2 Adventure Anthology 2

There's a "ramp" symbol you could use for a slope. I found that, but the original indicates slight ramping covering 4 squares so that doesn't fit too well either. Adding the ramp symbol to all 4 squares sort of makes it look very steep. It may not be any "worse" than using stairs symbols; if y'all ...