Search found 5 matches
- Sat Jun 18, 2011 6:39 am
- Forum: General Discussion
- Topic: Fantasy Grounds 2 ruleset for BFRPG?
- Replies: 6
- Views: 7082
Re: Fantasy Grounds 2 ruleset for BFRPG?
I don't know about Fantasy Grounds, but I'm slowly building up a Maptool framework. It's almost entirely combat based, though, at the moment.
- Fri Jun 17, 2011 11:15 am
- Forum: General Discussion
- Topic: Fighter Bonuses
- Replies: 5
- Views: 6428
Re: Fighter Bonuses
Fighter House-Rules Every few levels, the fighter may choose one of the abilities listed below. The minimum level requirement is listed next to the name of the abilities. EXP requirements have been increased by about 10% for these abilities. Defensive Stance: 3 If the fighter chooses not to attack ...
- Fri Jun 17, 2011 10:31 am
- Forum: General Discussion
- Topic: Fighter Bonuses
- Replies: 5
- Views: 6428
Re: Fighter Bonuses
That sounds good. I don't think I could come up with enough abilities to form a tree system, but having a 'pool' of abilities that you pick one from every few levels sounds doable. I'll post the material I have here in a bit.
- Thu Jun 16, 2011 9:41 am
- Forum: General Discussion
- Topic: Fighter Bonuses
- Replies: 5
- Views: 6428
Re: Fighter Bonuses
Okies, I'll take a look at it.
EDIT: Ah, yes, I've seen that before. Although it has some nice things, it wasn't really what I was looking for. I'll throw together some rules and playtest them. If I get something useful back then I'll post them here.
EDIT: Ah, yes, I've seen that before. Although it has some nice things, it wasn't really what I was looking for. I'll throw together some rules and playtest them. If I get something useful back then I'll post them here.
- Wed Jun 15, 2011 11:41 am
- Forum: General Discussion
- Topic: Fighter Bonuses
- Replies: 5
- Views: 6428
Fighter Bonuses
Hey there, I'm new to these forums, but I have been using BF for a campaign and have come across something that really gets at me. The thing is, MUs and clerics have extra spells every level, which are wild and varied, thieves get bonuses to all their thief abilities and such, but fighters don't get...