Search found 8 matches

by Zargul
Wed May 04, 2011 3:52 pm
Forum: General Discussion
Topic: v3.0 suggestions
Replies: 61
Views: 44208

Re: v3.0 suggestions

High intelligence scores for magic users could be made more attractive by allowing the use of high level spells only to those who have high scores. For example: Maximum spell level that can be cast by a magic user is four plus his intelligence bonus. Thus only the most intelligent wizards can reach ...
by Zargul
Wed May 04, 2011 3:15 pm
Forum: The Workshop
Topic: Armor and Shields
Replies: 64
Views: 49632

Re: Armor and Shields

Good stuff! I like the different shields and the new armor adds nice flavor to the game. Field plate may be a good incentive for the players to collect some coin. Full plate is well balanced with the -1 penalty to attack rolls. Nice work! Personally I would not use the piecemail armor rules since th...
by Zargul
Wed May 04, 2011 5:49 am
Forum: The Workshop
Topic: Rangers and Paladins Supplement
Replies: 81
Views: 65128

Re: Rangers and Paladins Supplement

As far as the ranger is concerned, I think this supplement is great! I generally like the idea of non magic using fighter subclasses and your creation perfectly fits my personal taste. Regarding your paladin I would prefer if he moved in a similar direction. For example giving him the equivalent of ...
by Zargul
Wed May 04, 2011 4:54 am
Forum: The Workshop
Topic: Druids Supplement
Replies: 167
Views: 91391

Re: Druids Supplement

Great stuff! Probably the best description of druid class I have ever read! The new spells are balanced and suit the class well. I also appreciate that you neglected the nonsense that druids have to use wooden weapons. The best thing is the animal affinity table. With this idea you have managed bril...
by Zargul
Wed May 04, 2011 4:32 am
Forum: The Workshop
Topic: Basic Fantasy RPG Core Rules
Replies: 58
Views: 72072

Re: Basic Fantasy RPG Core Rules

It feels like you've taken the best of the old stuff and conjoined it with some of the modern sensible mechanics, while cutting out a lot of the clutter. Sure, Basic Fantasy is, well, "Basic," but that's why I think it's such a gem. The rules do what they need to do and then get the hell ...
by Zargul
Wed May 04, 2011 3:09 am
Forum: The Workshop
Topic: Combat Options Supplement
Replies: 135
Views: 99901

Re: Combat Options Supplement

There is no need for novel rules where ordinary ones will serve. I can perfectly agree to this! This is why I am not a supporter of multiple attacks or weapon specialty for fighters. I think the fighter would not need any special skills if his general AB's were a little better. I think the other cl...
by Zargul
Tue May 03, 2011 5:25 pm
Forum: The Workshop
Topic: Combat Options Supplement
Replies: 135
Views: 99901

Re: Combat Options Supplement

I find that supplement very interesting even though I am very careful to make any major changes to the already very good - almost perfect - core system. However, I do think that fighters - somehow - need a boost to balance the special abilities of the other classes. A cleric for example gets +8 AB w...
by Zargul
Tue May 03, 2011 4:37 pm
Forum: The Workshop
Topic: Basic Fantasy RPG Core Rules
Replies: 58
Views: 72072

Re: Basic Fantasy RPG Core Rules

Dear all, Thank you so much for your GREAT WORK ! ! ! I I tried OSRIC, LL and Dark Dungeons before and was already impressed by these works (especially by the latter), but Basic Fantasy is by far the finest piece of retro-rpg-art that I ever saw. I am really impressed by the clear and beautiful pres...