Search found 8 matches
- Wed May 04, 2011 3:52 pm
- Forum: General Discussion
- Topic: v3.0 suggestions
- Replies: 61
- Views: 44208
Re: v3.0 suggestions
High intelligence scores for magic users could be made more attractive by allowing the use of high level spells only to those who have high scores. For example: Maximum spell level that can be cast by a magic user is four plus his intelligence bonus. Thus only the most intelligent wizards can reach ...
- Wed May 04, 2011 3:15 pm
- Forum: The Workshop
- Topic: Armor and Shields
- Replies: 64
- Views: 49632
Re: Armor and Shields
Good stuff! I like the different shields and the new armor adds nice flavor to the game. Field plate may be a good incentive for the players to collect some coin. Full plate is well balanced with the -1 penalty to attack rolls. Nice work! Personally I would not use the piecemail armor rules since th...
- Wed May 04, 2011 5:49 am
- Forum: The Workshop
- Topic: Rangers and Paladins Supplement
- Replies: 81
- Views: 65128
Re: Rangers and Paladins Supplement
As far as the ranger is concerned, I think this supplement is great! I generally like the idea of non magic using fighter subclasses and your creation perfectly fits my personal taste. Regarding your paladin I would prefer if he moved in a similar direction. For example giving him the equivalent of ...
- Wed May 04, 2011 4:54 am
- Forum: The Workshop
- Topic: Druids Supplement
- Replies: 167
- Views: 91391
Re: Druids Supplement
Great stuff! Probably the best description of druid class I have ever read! The new spells are balanced and suit the class well. I also appreciate that you neglected the nonsense that druids have to use wooden weapons. The best thing is the animal affinity table. With this idea you have managed bril...
- Wed May 04, 2011 4:32 am
- Forum: The Workshop
- Topic: Basic Fantasy RPG Core Rules
- Replies: 58
- Views: 72072
Re: Basic Fantasy RPG Core Rules
It feels like you've taken the best of the old stuff and conjoined it with some of the modern sensible mechanics, while cutting out a lot of the clutter. Sure, Basic Fantasy is, well, "Basic," but that's why I think it's such a gem. The rules do what they need to do and then get the hell ...
- Wed May 04, 2011 3:09 am
- Forum: The Workshop
- Topic: Combat Options Supplement
- Replies: 135
- Views: 99901
Re: Combat Options Supplement
There is no need for novel rules where ordinary ones will serve. I can perfectly agree to this! This is why I am not a supporter of multiple attacks or weapon specialty for fighters. I think the fighter would not need any special skills if his general AB's were a little better. I think the other cl...
- Tue May 03, 2011 5:25 pm
- Forum: The Workshop
- Topic: Combat Options Supplement
- Replies: 135
- Views: 99901
Re: Combat Options Supplement
I find that supplement very interesting even though I am very careful to make any major changes to the already very good - almost perfect - core system. However, I do think that fighters - somehow - need a boost to balance the special abilities of the other classes. A cleric for example gets +8 AB w...
- Tue May 03, 2011 4:37 pm
- Forum: The Workshop
- Topic: Basic Fantasy RPG Core Rules
- Replies: 58
- Views: 72072
Re: Basic Fantasy RPG Core Rules
Dear all, Thank you so much for your GREAT WORK ! ! ! I I tried OSRIC, LL and Dark Dungeons before and was already impressed by these works (especially by the latter), but Basic Fantasy is by far the finest piece of retro-rpg-art that I ever saw. I am really impressed by the clear and beautiful pres...