Search found 3 matches

by woodspider
Sat Mar 05, 2011 3:27 pm
Forum: The Workshop
Topic: Backgrounds and Specialties Supplement
Replies: 23
Views: 14884

Re: Backgrounds and Specialties Supplement

Final comment here and it's about Thief Specialties. The Lightly Armored specialty seems a bit over-powered for a thief, since light armor is really the only option anyway. For my game, I would either drop the armor bonus to +1/+2/+3 or give the +2/+3/+4 bonus only if the thief is otherwise unarmore...
by woodspider
Sat Mar 05, 2011 3:21 pm
Forum: The Workshop
Topic: Backgrounds and Specialties Supplement
Replies: 23
Views: 14884

Re: Backgrounds and Specialties Supplement

House Rules: These are less balance and more personal preference. Even after altering the extra attack, the Weapon Master seems a little strong. So, instead of going with a total +2 to hit and damage, I'm using +1 to hit at "level" 1 and +2 to damage at "level" 3. With the extra attack change factor...
by woodspider
Sat Mar 05, 2011 3:15 pm
Forum: The Workshop
Topic: Backgrounds and Specialties Supplement
Replies: 23
Views: 14884

Re: Backgrounds and Specialties Supplement

First of all, I love this supplement. It gives depth to the characters without adding too many extra rules or complications. Terrific! I had a few comments... Fighter Specialties: The specialties that give an extra attack seem unbalanced. An extra attack is a huge thing in a game that doesn't grant ...