Search found 1158 matches

by Metroknight
Sun Oct 14, 2018 6:05 pm
Forum: General Discussion
Topic: Using grids for movement
Replies: 9
Views: 164

Re: Using grids for movement

Smaug in the Lord of the Ring series was in a dungeon. He turned the Dwarven underground city into his lair and all the halls and rooms abandoned is the dungeon.
by Metroknight
Tue Oct 09, 2018 9:41 am
Forum: General Discussion
Topic: How does the waterskin work?
Replies: 4
Views: 86

Re: How does the waterskin work?

When I run games, I treat wateskins as primitive canteens for that is what they are. They hold x amount of water, the carrier realizes the need to keep them fill when they have a chance, and if going into an unknown and potentially dangerous area, carry more than one.
by Metroknight
Sat Oct 06, 2018 9:55 am
Forum: General Discussion
Topic: Using grids for movement
Replies: 9
Views: 164

Re: Using grids for movement

I wish that there was some instruction like in the Core Rules. Hopefully, a new edition some day will add in some practical suggestions concerning grid play. If I remember a brief discussion on these forums, years ago, Chris mentioned that grid play was not really thought about when creating the sy...
by Metroknight
Fri Oct 05, 2018 11:43 pm
Forum: General Discussion
Topic: Using grids for movement
Replies: 9
Views: 164

Re: Using grids for movement

Mostly decide on your grid scale. Many old modules used 10 feet/yard per square, more modern ones use 5 feet/yard per square. This will give reference in distance that range from movement to range combat and anything else that uses distance calculations. Example: You map out a dungeon with a grid sc...
by Metroknight
Thu Sep 27, 2018 1:43 am
Forum: General Discussion
Topic: Morgansfort is a Meat Grinder, Good Introductory Modules?
Replies: 8
Views: 481

Re: Morgansfort is a Meat Grinder, Good Introductory Modules?

quozl wrote:
Wed Sep 26, 2018 9:14 pm
Do they ever run away?
My players do when they think about the encounter and it fits in the character's personality.
by Metroknight
Sat Sep 22, 2018 12:54 am
Forum: General Discussion
Topic: Space Force Science Fiction Role-Playing Game
Replies: 39
Views: 607

Re: And Now, For Something Completely Different...

If you want playtesters, I can drum up some on Roll20 (they will text based players) for some sessions.
by Metroknight
Thu Sep 13, 2018 11:50 am
Forum: General Discussion
Topic: Quick Initiative Question
Replies: 3
Views: 98

Re: Quick Initiative Question

That is partially correct. As I read it, Halflings get a racial bonus, high dex get a bonus, specific spells induce bonuses and many other situational modifiers but monsters do not get a bonus. In fact there is one sentence on page 44 that enforces this thought " This roll is adjusted by the charact...
by Metroknight
Wed Aug 29, 2018 12:44 pm
Forum: General Discussion
Topic: Rules Databases
Replies: 2
Views: 99

Re: Rules Databases

Someone did a SRD website for the system. I remember seeing talk about how they converted it to html (don't remember the details) but the web site is here: BFRPG SRD

Not sure if that helps you any.
by Metroknight
Thu Aug 23, 2018 11:52 am
Forum: General Discussion
Topic: Sinister Secret of Saltmarsh
Replies: 2
Views: 145

Re: Sinister Secret of Saltmarsh

It has been many, many years since I've ran it but what I can remember is: It will take about 4 to 6 hrs, more if the party goes combat heavy with miniatures. This was with 1e but BFRPG is easier and typically quicker for it's combat. You can convert the listed monsters or just pull the stats from t...