Search found 1390 matches

by Metroknight
Sun Mar 17, 2024 12:36 pm
Forum: General Discussion
Topic: Questions about rolling dice
Replies: 18
Views: 474

Re: Questions about rolling dice

Hmm that makes me wonder if a notoriety system could be handy, to figure out if an NPC has heard of your PC's Something simple would probably do the trick, roll 1d20 for players level or less to be known. I used a simple roll under mechanic rep check. 1d20 vs Level + Cha bonus + other bonuses such ...
by Metroknight
Wed Mar 13, 2024 12:45 pm
Forum: General Discussion
Topic: Questions about rolling dice
Replies: 18
Views: 474

Re: Questions about rolling dice

I make a reaction roll just to get the initial attitude the npc/monster has prior to the encounter with the PCs then it is affected by words and actions by the PCs.
by Metroknight
Mon Mar 11, 2024 1:01 pm
Forum: General Discussion
Topic: The Silver Standard
Replies: 13
Views: 457

Re: The Silver Standard

I left the prices alone in my games but just reduced the amount of gold found along with being very tight fisted with non-consumable magic items such as swords or armor. When my players found 100 silver pieces they thought they were rich as they normally only found copper and a few silver. They lear...
by Metroknight
Thu Feb 15, 2024 4:44 am
Forum: General Discussion
Topic: Interactions with objects
Replies: 5
Views: 269

Re: Interactions with objects

As others mentioned/covered drinking potions, I will mention somethings that happened in my games and how I ruled it. In one game I had a player spot (detect traps) a pit trap just before combat started. He wanted to know if it would take an action to get to the level on the wall and pull it which w...
by Metroknight
Wed Jan 17, 2024 6:39 pm
Forum: General Discussion
Topic: Combat questions, fallen monsters/diagonal combat
Replies: 10
Views: 1265

Re: Combat questions, fallen monsters/diagonal combat

In some old games I used fallen bodies as a movement adjustment such as cost additional 5 ft to move through the space. I treat various terrain the same way. Going through light brush cost an additional movement, maybe additional 1 or 2 ft. This usually just causes the character to move one hex / sq...
by Metroknight
Fri Jan 05, 2024 3:58 am
Forum: General Discussion
Topic: Basic Fantasy Campaign Setting idea
Replies: 14
Views: 2629

Re: Basic Fantasy Campaign Setting idea

I've been working on a similar setup in Roll20. I'm taking Morgansfort and placing all the various adventures for the AA series around the fort based on their location descriptions.
by Metroknight
Sun Dec 17, 2023 6:27 pm
Forum: General Discussion
Topic: Additional classes in print?
Replies: 4
Views: 9551

Re: Additional classes in print?

Many people take the odt files and make themselves their own compilation then print them out. I heard some tried out pod services to print out a book and others just print out on their home printers then hole punch and put them into a binder.
by Metroknight
Fri Dec 15, 2023 1:43 pm
Forum: General Discussion
Topic: Combo Elf Fighter/Magic User weapons?
Replies: 16
Views: 16363

Re: Combo Elf Fighter/Magic User weapons?

I have ruled before in my games that a buckler shield can be used while casting a spell as that type of shield is strapped on the arm and does not require the hand to be holding on it. I also have ruled "It depends on the spell description" when asked about using the normal listed shield w...
by Metroknight
Tue Nov 28, 2023 7:54 pm
Forum: General Discussion
Topic: Looking for Southern California Players
Replies: 4
Views: 3397

Re: Looking for Southern California Players

I lived down in Orange county for almost a year before I left the state over 20 yrs ago.
by Metroknight
Tue Nov 21, 2023 5:38 pm
Forum: General Discussion
Topic: Favourite one shot from the anthologies
Replies: 3
Views: 3215

Re: Favourite one shot from the anthologies

I've strung kidnapped, Ruins of Darkfir, and Bear Village together in a row but that was slightly more than a one shot. Kidnapped is one of my favourite ones to run. It forces the players to think about how to get out of a situation without their gear (I'm a meanie and had their gear stored elsewher...