Search found 1195 matches

by Metroknight
Wed Jul 17, 2019 1:06 am
Forum: General Discussion
Topic: Village/ Town Encounters
Replies: 4
Views: 72

Re: Village/ Town Encounters

Never worry about stating up NPCs, just improv it. Say the characters walk into the merchant's shop and you mention there are 3 people milling about while the merchant is behind the counter. Just give a quick description of the people and what they can be seen doing. If one of the character's decide...
by Metroknight
Wed Jul 17, 2019 12:50 am
Forum: General Discussion
Topic: Rolls to think of things
Replies: 4
Views: 49

Re: Rolls to think of things

Sure let the dice roll. Those are excellent reasons and there are plenty more but I would not just hand the player the full answer but instead feed them more clues and hints so that when they finally solve it, they will feel empowered and start applying how they figured things out in real life. Tell...
by Metroknight
Fri Jul 12, 2019 12:34 am
Forum: General Discussion
Topic: Are critical hits too powerful?
Replies: 18
Views: 364

Re: Are critical hits too powerful?

wolfstriked wrote:
Tue Jul 09, 2019 11:52 pm
And I was sold when I did not find one mention of my immersion nemesis the unarmed fighter.Monks or whatever u call them for me just does not blend.
While they are not in the core rule book, there is a supplement or two variants of your nemesis.
by Metroknight
Tue Jun 25, 2019 12:57 am
Forum: General Discussion
Topic: Creating PbtA Bonds for BFRPG
Replies: 8
Views: 197

Re: Creating PbtA Bonds for BFRPG

Just remember that what everyone says is just their opinions also. If you truly want bonds and such in your game, give it a try as it is your game.
by Metroknight
Mon Jun 24, 2019 11:09 am
Forum: General Discussion
Topic: Creating PbtA Bonds for BFRPG
Replies: 8
Views: 197

Re: Creating PbtA Bonds for BFRPG

In any long term games I run, I usually request (not require it) each player pick one of the other PCs and note how their character knows them and why they would trust them with their life in the session 0 which covers group expectations and group rules along with character generation. I found that ...
by Metroknight
Thu Jun 06, 2019 12:34 am
Forum: General Discussion
Topic: Discord
Replies: 2
Views: 168

Re: Discord

There are a few bfrpg games ran on Roll20 and some of them use discord for the audio.
by Metroknight
Sun May 19, 2019 9:38 pm
Forum: General Discussion
Topic: Western lands
Replies: 9
Views: 608

Re: Western lands

Mr Dark wrote:
Sun May 19, 2019 5:58 pm
Those are nice maps! Oh and since I didn't think a new thread was needed and it is slightly related; anyone know where I can find more info on the Dragonclaw barony?
This is still up so there is some info you can mine from: https://dragonclaw-barony.obsidianportal.com/
by Metroknight
Sun May 19, 2019 12:25 pm
Forum: General Discussion
Topic: Continual Light spell questions
Replies: 6
Views: 271

Re: Continual Light spell questions

Hi Dagger. My views on it is: 1: It is there for that duration and does not change unless the caster casts a darkness spell or some other type of spell that negates the light. This is due to it not being a concentration type of spell where the caster would have to focus on the effect to maintain it....
by Metroknight
Sun May 05, 2019 12:08 pm
Forum: General Discussion
Topic: Players
Replies: 10
Views: 593

Re: Players

True. As I'm spooling this game backup (it went into hiatus due to work demanding all my time), I'm hoping it moves back to it's daily posting speed. This an extremely rapid pace for a pbp game but it is the speed that my group of four players like.
by Metroknight
Sat May 04, 2019 11:07 pm
Forum: General Discussion
Topic: Players
Replies: 10
Views: 593

Re: Players

I use Roll20 for the sheets, maps (it is interactive), and dice but the RPing is done on discord. I do this because my community is Roll20 based and there is a rule that any game listed in that community must use some part of Roll20 (sheet, dice, or maps) at a minimum. Text games on Roll20 are growi...