Search found 15 matches

by RecklessRoleplayer
Sat Aug 15, 2020 6:50 pm
Forum: General Discussion
Topic: BFRPG users by State and Country
Replies: 466
Views: 162544

Re: BFRPG users by State and Country

Wellington, New Zealand
by RecklessRoleplayer
Thu Aug 13, 2020 1:34 pm
Forum: General Discussion
Topic: Can spellcasters cast while engaged in melee?
Replies: 6
Views: 1086

Re: Can spellcasters cast while engaged in melee?

I allow it, but if it's a ranged spell I use the same rules as regular missile fire(pg47), giving a -5 attack penalty. Other than that I don't mind since they run the risk of interruption, unless you use an initiative system that doesn't support it.
by RecklessRoleplayer
Mon Aug 10, 2020 2:13 pm
Forum: The Workshop
Topic: Read Magic and Item Identifying
Replies: 10
Views: 1724

Re: Read Magic and Item Identifying

I just mean using magic research and item creation rules and building on them for identifying, so it's all works similarly, no offense intended.

Yours has a more unique approach which which isn't bad, I think it's quite neat actually.
by RecklessRoleplayer
Mon Aug 10, 2020 4:49 am
Forum: The Workshop
Topic: Read Magic and Item Identifying
Replies: 10
Views: 1724

Re: Read Magic and Item Identifying

R3 - Removed inability to retry, but added a time penalty for the particular item feature. Reduced Detect Magic bonus to 10%, reduced bonus/level penalty to -10%. Looking over it again I decided identifying items shouldn't be harder than literally making magic items. A bit of an oversight. :oops: Re...
by RecklessRoleplayer
Sun Aug 09, 2020 10:06 pm
Forum: The Workshop
Topic: Read Magic and Item Identifying
Replies: 10
Views: 1724

Re: Read Magic and Item Identifying

Just gave the advanced version a look and it is brutal, definitely understand why you made your work as you did given that. In hindsight after designing my own version and sleeping on it I am liking AM more on rereading it, but I will keep making more edits to this version so my players and I have t...
by RecklessRoleplayer
Sun Aug 09, 2020 3:46 pm
Forum: The Workshop
Topic: Read Magic and Item Identifying
Replies: 10
Views: 1724

Re: Read Magic and Item Identifying

I do agree with that given I favor low magic settings by default, I just dislike my casters players not having a concrete way for them to try on their own before hitting the books(in game) or getting outside help, it's fine for early levels but later on it's just kinda embarrassing for the character...
by RecklessRoleplayer
Sun Aug 09, 2020 3:40 pm
Forum: The Workshop
Topic: Read Magic and Item Identifying
Replies: 10
Views: 1724

Re: Read Magic and Item Identifying

Posted R2 fixing table inaccuracies, changing some phrasing so it's clearer and removing mention of Magic-User in favor of caster, adding a simple "CASTER 1" in its description. Also a note not to use it with other optional identify spells
by RecklessRoleplayer
Sun Aug 09, 2020 2:42 pm
Forum: The Workshop
Topic: Read Magic and Item Identifying
Replies: 10
Views: 1724

Re: Read Magic and Item Identifying

Yeah I'm aware of Analyze Magic, I just wasn't a huge fan of it's design in terms of how vague it can be and the fact that is an entirely new spell, rather than reusing a spell that can easily serve multiple purposes and making it mesh with the rules for actually making items, so it makes some sense...
by RecklessRoleplayer
Sun Aug 09, 2020 1:56 pm
Forum: The Workshop
Topic: Read Magic and Item Identifying
Replies: 10
Views: 1724

Read Magic and Item Identifying

Hey guys, I only just today found out that the core rules of BFRPG doesn't include a default Identify spell, and fell down a rabbit hole of different methods people had, and was surprised I couldn't find one built upon the core Magic Research rules (maybe I missed one idk). So I messed around and ca...
by RecklessRoleplayer
Sun Aug 09, 2020 1:21 am
Forum: The Workshop
Topic: New class: Umbra Ward (Shadow Ranger)
Replies: 11
Views: 2153

Re: feedback on a new class

Hey Bill, welcome to the forums! I like this class as a concept but atm it has quite a few things I think should be looked into. First in foremost, what class does it attack as? My guess would be Fighter given the Saves you've attached but that's good to clarify. Secondly would be the EXP points to ...