Nice to see a fellow Okie here!
Search found 212 matches
- Wed Mar 27, 2024 4:39 am
- Forum: General Discussion
- Topic: BFRPG users by State and Country
- Replies: 650
- Views: 396209
Re: BFRPG users by State and Country
- Wed Jan 24, 2024 12:23 am
- Forum: The Workshop
- Topic: #Dungeon23 #CommunityEdition - Megathread
- Replies: 127
- Views: 32264
Re: #Dungeon23 #CommunityEdition - Megathread
Thanks so much for those eggs, cour! Such creativity!!
- Wed Jan 24, 2024 12:16 am
- Forum: The Workshop
- Topic: #Dungeon23 #CommunityEdition - Megathread
- Replies: 127
- Views: 32264
Re: #Dungeon23 #CommunityEdition - Megathread
. . . Under no circumstances should the eggs be good for the player characters! This guy gets it! I've revised the original entry for the Bunny, explaining what he'll do if other eggs are given back to him, and revising the candy coin bit to fit the situation. Thanks so much for fleshing out my ide...
- Wed Jan 17, 2024 7:49 am
- Forum: The Workshop
- Topic: #Dungeon23 #CommunityEdition - Megathread
- Replies: 127
- Views: 32264
Re: #Dungeon23 #CommunityEdition - Megathread
Are you kidding? 1.) Definitely not bugging me. 2.) More than happy to clarify when I (almost always) do not get the right idea across. It all just happened to fall when I wasn't on for a couple days in a row. All good.
- Wed Jan 17, 2024 12:54 am
- Forum: The Workshop
- Topic: #Dungeon23 #CommunityEdition - Megathread
- Replies: 127
- Views: 32264
Re: #Dungeon23 #CommunityEdition - Megathread
BTW, regarding Pops and Zavariax: I've added text establishing the fact that they know each other, and also explaining that Pops won't voluntarily mention his rival but he knows he's there. I still need an explanation about Pops' age category. I'm not sure MinkyBoodle is around here much, so I'm go...
- Wed Jan 17, 2024 12:46 am
- Forum: The Workshop
- Topic: #Dungeon23 #CommunityEdition - Level 8 (August)
- Replies: 94
- Views: 20269
Re: #Dungeon23 #CommunityEdition - Level 8 (August)
Minky, I'm confused about room 12. Pops is described as being "very old" but age category 5 puts him just past average; there are two age categories higher. Thanks for pointing it out. I've edited the post to better reflect my intent. Basically he thinks he's an old man so he's going to a...
- Sat Jan 13, 2024 12:18 am
- Forum: The Workshop
- Topic: #Dungeon23 #CommunityEdition - Megathread
- Replies: 127
- Views: 32264
Re: #Dungeon23 #CommunityEdition - Megathread
It's name could be Jim. But I'm betting there are much better ideas out there.coureur_d_bois wrote: ↑Fri Jan 12, 2024 12:39 am Well for starters I think it wouldn't be a bad idea to find a name for that dungeon.
- Fri Jan 05, 2024 12:02 am
- Forum: The Workshop
- Topic: #Dungeon23 #CommunityEdition - Megathread
- Replies: 127
- Views: 32264
Re: #Dungeon23 #CommunityEdition - Megathread
Geez. Wonder what the POD cost will be. Heck, like I wasn't going to pay for it anyway.Solomoriah wrote: ↑Thu Jan 04, 2024 11:48 pm Yeah, this is going to be massive. I mean, we can guess around 300 pages total.
- Thu Dec 21, 2023 12:24 am
- Forum: The Workshop
- Topic: #Dungeon23 #CommunityEdition - Level 12 (December)
- Replies: 138
- Views: 48407
Re: #Dungeon23 #CommunityEdition - Level 12 (December)
Random Encounter - 1d4 Bone Golems
Golem, Bone: AC 19 (m), HD 8*, #Atk 4 weapons, Dam 1d6 or by weapon (each), Mv 40' (10'), Sv F4, Ml 12, XP 945ea.
HP 46, 43, 38, 37
Each Bone Golem is armed with 2 short swords +1 (1d6+1 damage each), a mace +1 (1d8+1 damage), and a dagger +2 (1d4+2 damage).
Golem, Bone: AC 19 (m), HD 8*, #Atk 4 weapons, Dam 1d6 or by weapon (each), Mv 40' (10'), Sv F4, Ml 12, XP 945ea.
HP 46, 43, 38, 37
Each Bone Golem is armed with 2 short swords +1 (1d6+1 damage each), a mace +1 (1d8+1 damage), and a dagger +2 (1d4+2 damage).
- Sat Oct 28, 2023 11:30 pm
- Forum: The Workshop
- Topic: #Dungeon23 #CommunityEdition - Level 10 (October)
- Replies: 128
- Views: 21090
Re: #Dungeon23 #CommunityEdition - Level 10 (October)
Random Encounter - Sound Without a Source
Piercing screams that can be heard echoing through the corridors. If the party investigates they are unable to find any source of the screams. If the characters choose to ignore the sounds the screams can still be heard in the distance from time to time.
Piercing screams that can be heard echoing through the corridors. If the party investigates they are unable to find any source of the screams. If the characters choose to ignore the sounds the screams can still be heard in the distance from time to time.