Search found 26 matches
- Fri Mar 29, 2024 4:17 pm
- Forum: The Workshop
- Topic: [TSGS] The Simple Game System, 2nd Edition
- Replies: 25
- Views: 14722
Re: [TSGS] The Simple Game System, 2nd Edition
I came up with the following modifications for magic in order to make it compatible with 2nd edition. MAGIC SKILLS Nothing to change here, maybe add something about abilities like Clever or Wise? I don't know if it's necessary. CREATING SPELLS Subtract one point from every cost in the tables: now th...
- Fri Mar 29, 2024 1:57 am
- Forum: The Workshop
- Topic: [TSGS] The Simple Game System, 2nd Edition
- Replies: 25
- Views: 14722
Re: [TSGS] The Simple Game System, 2nd Edition
Is the first edition still around? Maybe some tweaking could be possible comparing it with the new one.
- Thu Mar 28, 2024 11:34 am
- Forum: The Workshop
- Topic: [TSGS] The Simple Game System, 2nd Edition
- Replies: 25
- Views: 14722
Re: [TSGS] The Simple Game System, 2nd Edition
Question about magic and spells: Casting a spell requires a skill roll either versus a static difficulty of 4, or a skill contest against the targets to avoid the spell. Is the skill roll influenced by some ability like Clever or Wise? If not, it would be very hard for someone to cast even the most ...
- Wed Mar 27, 2024 5:29 am
- Forum: Iron Falcon
- Topic: Ref Screen typo
- Replies: 4
- Views: 2997
Re: Ref Screen typo
I was going to post the same thing but then I found this.
Just a reminder.
Just a reminder.
- Mon Mar 18, 2024 4:06 pm
- Forum: The Workshop
- Topic: Basic Fantasy RPG Core Rules 4th Edition
- Replies: 1588
- Views: 95881
Re: Basic Fantasy RPG Core Rules 4th Edition
Hello, On page 57 the Clerics vs. Undead Table says Wights are 4 HD monsters but on page 58, left column, we can read If this is a success, 2d6 are rolled; assuming the 2d6 roll is a 7, this would Turn both zombies and leave a remainder of 3 hit dice of effect. Wights are, in fact, 3 hit die monster...
- Tue Jan 09, 2024 3:23 am
- Forum: The Workshop
- Topic: BFRPG Standard Character Sheet
- Replies: 22
- Views: 15764
Re: BFRPG Standard Character Sheet
Hello,
I updated my italian translation changing "Portata" to "Gittata" (italian for "Range").
The latter is more commonly used than the former when talking about distance and throwing stuff and is not as ambiguous.
Alfredo
I updated my italian translation changing "Portata" to "Gittata" (italian for "Range").
The latter is more commonly used than the former when talking about distance and throwing stuff and is not as ambiguous.
Alfredo
- Sun Jul 26, 2020 3:15 pm
- Forum: General Discussion
- Topic: Potion of Delusion
- Replies: 2
- Views: 1847
Re: Potion of Delusion
Ok, way more interesting now!
Thanks.
Thanks.
- Sun Jul 26, 2020 2:56 pm
- Forum: General Discussion
- Topic: Potion of Delusion
- Replies: 2
- Views: 1847
Potion of Delusion
Core Rules, page 136. The last sentence in the description of the Potion of Delusion is: "When imbibed, the drinker will briefly believe he has received the benefits of the "other" potion, but the illusion will be swiftly exposed..." Is there an actual illusion or is it just flav...
- Fri Feb 15, 2019 5:54 am
- Forum: General Discussion
- Topic: What are you listening to/watching/reading?
- Replies: 1118
- Views: 656946
- Fri Feb 15, 2019 4:04 am
- Forum: The Workshop
- Topic: [TSGS] The Simple Game System, 2nd Edition
- Replies: 25
- Views: 14722
Re: [TSGS] The Simple Game System, 2nd Edition
This looks great! - In Character Generation: "For each ability, the equivalent disability is listed in parentheses beside it.", but there are no actual parentheses. - I think it should be better explained how skills influence rolls with bonuses/penalties: a "normal" one gives one...