Search found 26 matches

by AlfTheRed
Fri Mar 29, 2024 4:17 pm
Forum: The Workshop
Topic: [TSGS] The Simple Game System, 2nd Edition
Replies: 25
Views: 14452

Re: [TSGS] The Simple Game System, 2nd Edition

I came up with the following modifications for magic in order to make it compatible with 2nd edition. MAGIC SKILLS Nothing to change here, maybe add something about abilities like Clever or Wise? I don't know if it's necessary. CREATING SPELLS Subtract one point from every cost in the tables: now th...
by AlfTheRed
Fri Mar 29, 2024 1:57 am
Forum: The Workshop
Topic: [TSGS] The Simple Game System, 2nd Edition
Replies: 25
Views: 14452

Re: [TSGS] The Simple Game System, 2nd Edition

Is the first edition still around? Maybe some tweaking could be possible comparing it with the new one.
by AlfTheRed
Thu Mar 28, 2024 11:34 am
Forum: The Workshop
Topic: [TSGS] The Simple Game System, 2nd Edition
Replies: 25
Views: 14452

Re: [TSGS] The Simple Game System, 2nd Edition

Question about magic and spells: Casting a spell requires a skill roll either versus a static difficulty of 4, or a skill contest against the targets to avoid the spell. Is the skill roll influenced by some ability like Clever or Wise? If not, it would be very hard for someone to cast even the most ...
by AlfTheRed
Wed Mar 27, 2024 5:29 am
Forum: Iron Falcon
Topic: Ref Screen typo
Replies: 4
Views: 2779

Re: Ref Screen typo

I was going to post the same thing but then I found this.
Just a reminder.
by AlfTheRed
Mon Mar 18, 2024 4:06 pm
Forum: The Workshop
Topic: Basic Fantasy RPG Core Rules 4th Edition
Replies: 1588
Views: 93387

Re: Basic Fantasy RPG Core Rules 4th Edition

Hello, On page 57 the Clerics vs. Undead Table says Wights are 4 HD monsters but on page 58, left column, we can read If this is a success, 2d6 are rolled; assuming the 2d6 roll is a 7, this would Turn both zombies and leave a remainder of 3 hit dice of effect. Wights are, in fact, 3 hit die monster...
by AlfTheRed
Tue Jan 09, 2024 3:23 am
Forum: The Workshop
Topic: BFRPG Standard Character Sheet
Replies: 22
Views: 15665

Re: BFRPG Standard Character Sheet

Hello,
I updated my italian translation changing "Portata" to "Gittata" (italian for "Range").
The latter is more commonly used than the former when talking about distance and throwing stuff and is not as ambiguous.

Alfredo
by AlfTheRed
Sun Jul 26, 2020 3:15 pm
Forum: General Discussion
Topic: Potion of Delusion
Replies: 2
Views: 1839

Re: Potion of Delusion

Ok, way more interesting now! :lol:
Thanks.
by AlfTheRed
Sun Jul 26, 2020 2:56 pm
Forum: General Discussion
Topic: Potion of Delusion
Replies: 2
Views: 1839

Potion of Delusion

Core Rules, page 136. The last sentence in the description of the Potion of Delusion is: "When imbibed, the drinker will briefly believe he has received the benefits of the "other" potion, but the illusion will be swiftly exposed..." Is there an actual illusion or is it just flav...
by AlfTheRed
Fri Feb 15, 2019 5:54 am
Forum: General Discussion
Topic: What are you listening to/watching/reading?
Replies: 1118
Views: 649891

Re: What are you listening to/watching/reading?

It's time to let the world know: Nanowar of Steel - Ironmonger

Italian Glory! Nanowar of Steel!
by AlfTheRed
Fri Feb 15, 2019 4:04 am
Forum: The Workshop
Topic: [TSGS] The Simple Game System, 2nd Edition
Replies: 25
Views: 14452

Re: [TSGS] The Simple Game System, 2nd Edition

This looks great! - In Character Generation: "For each ability, the equivalent disability is listed in parentheses beside it.", but there are no actual parentheses. - I think it should be better explained how skills influence rolls with bonuses/penalties: a "normal" one gives one...