Search found 9 matches
- Mon Feb 11, 2019 11:17 pm
- Forum: General Discussion
- Topic: Question about turns.
- Replies: 6
- Views: 4469
Re: Question about turns.
Most PCs don't have timepieces on them. Rather than keeping strict track of every moment, I just make a mental note of any action that takes a turn as being 10 minutes; also, every argument about where to go, or any other time-wasting activity the players think up, is at least another turn. When th...
- Mon Jan 28, 2019 10:26 pm
- Forum: General Discussion
- Topic: Question about turns.
- Replies: 6
- Views: 4469
Re: Question about turns.
Yeah. I interpret turn as an abstract measurement of time equal to roughly 10 minutes, that also saves us from typing out X*10 minutes every time. I usually don't worry about things down to the minute. Player A says they want to search one wall, Player B wants to search a different wall, then they ...
- Sun Jan 27, 2019 10:34 pm
- Forum: General Discussion
- Topic: Question about turns.
- Replies: 6
- Views: 4469
Re: Question about turns.
The way I have handled it is if player A begins his search, it takes him 10 minutes to finish. If player B starts his search 3 minutes later, it takes him 10 minutes to search which forces player A to do something else for 3 minutes of game time. Basically Player A:1 2 3 4 5 6 7 8 9 10 Player B:- -...
- Sun Jan 27, 2019 1:15 am
- Forum: General Discussion
- Topic: Question about turns.
- Replies: 6
- Views: 4469
Question about turns.
So, i was playing a game last night and something quite obvious, but that i actually never thought about came up. When dealing with player turns inside a dungeon during exploration, how do you handle the actual time compared to their actions? The book says that each player turn takes 10 minutes. But...
- Sun Dec 30, 2018 10:37 am
- Forum: General Discussion
- Topic: Regarding Monster Abilities and Attacks.
- Replies: 5
- Views: 3768
Re: Regarding Monster Abilities and Attacks.
Thanks for the clarification. Indeed that harpy seems kinda OP for a group of 1st level characters, but then again, that's the reason we like retro-clones i guess. Simple rules, deadly combat.
The special ability thing makes sense for me now. Much appreciated.
The special ability thing makes sense for me now. Much appreciated.
- Sun Dec 30, 2018 10:35 am
- Forum: General Discussion
- Topic: Solitaire BFRPG
- Replies: 8
- Views: 8295
Re: Solitaire BFRPG
Thanks for the replies guys, much appreciated.
- Sat Dec 29, 2018 7:40 pm
- Forum: General Discussion
- Topic: Regarding Monster Abilities and Attacks.
- Replies: 5
- Views: 3768
Regarding Monster Abilities and Attacks.
Hello. While reading through the monster rules i've noticed some monsters have special abilities indicated in their attack routine as "+special". I'm not sure how that works. Considering the monster uses it full attack routines during their rounds, do their "special abilities" al...
- Sat Dec 29, 2018 7:34 pm
- Forum: General Discussion
- Topic: Solitaire BFRPG
- Replies: 8
- Views: 8295
Re: Solitaire BFRPG
Thanks for the reply!
- Tue Dec 18, 2018 5:55 pm
- Forum: General Discussion
- Topic: Solitaire BFRPG
- Replies: 8
- Views: 8295
Solitaire BFRPG
Ok, i know this has been probably asked a thousand times here but this will be question number thousand and one. Are there any modules/adventures/one-shots i can play solitaire? I'm not looking for anything intricate, or even a story at all. Just want some old-school monster bashing dungeon delve. M...