Search found 9 matches

by PureSparta
Mon Feb 11, 2019 11:17 pm
Forum: General Discussion
Topic: Question about turns.
Replies: 6
Views: 4469

Re: Question about turns.

Most PCs don't have timepieces on them. Rather than keeping strict track of every moment, I just make a mental note of any action that takes a turn as being 10 minutes; also, every argument about where to go, or any other time-wasting activity the players think up, is at least another turn. When th...
by PureSparta
Mon Jan 28, 2019 10:26 pm
Forum: General Discussion
Topic: Question about turns.
Replies: 6
Views: 4469

Re: Question about turns.

Yeah. I interpret turn as an abstract measurement of time equal to roughly 10 minutes, that also saves us from typing out X*10 minutes every time. I usually don't worry about things down to the minute. Player A says they want to search one wall, Player B wants to search a different wall, then they ...
by PureSparta
Sun Jan 27, 2019 10:34 pm
Forum: General Discussion
Topic: Question about turns.
Replies: 6
Views: 4469

Re: Question about turns.

The way I have handled it is if player A begins his search, it takes him 10 minutes to finish. If player B starts his search 3 minutes later, it takes him 10 minutes to search which forces player A to do something else for 3 minutes of game time. Basically Player A:1 2 3 4 5 6 7 8 9 10 Player B:- -...
by PureSparta
Sun Jan 27, 2019 1:15 am
Forum: General Discussion
Topic: Question about turns.
Replies: 6
Views: 4469

Question about turns.

So, i was playing a game last night and something quite obvious, but that i actually never thought about came up. When dealing with player turns inside a dungeon during exploration, how do you handle the actual time compared to their actions? The book says that each player turn takes 10 minutes. But...
by PureSparta
Sun Dec 30, 2018 10:37 am
Forum: General Discussion
Topic: Regarding Monster Abilities and Attacks.
Replies: 5
Views: 3768

Re: Regarding Monster Abilities and Attacks.

Thanks for the clarification. Indeed that harpy seems kinda OP for a group of 1st level characters, but then again, that's the reason we like retro-clones i guess. Simple rules, deadly combat.

The special ability thing makes sense for me now. Much appreciated.
by PureSparta
Sun Dec 30, 2018 10:35 am
Forum: General Discussion
Topic: Solitaire BFRPG
Replies: 8
Views: 8295

Re: Solitaire BFRPG

Thanks for the replies guys, much appreciated.
by PureSparta
Sat Dec 29, 2018 7:40 pm
Forum: General Discussion
Topic: Regarding Monster Abilities and Attacks.
Replies: 5
Views: 3768

Regarding Monster Abilities and Attacks.

Hello. While reading through the monster rules i've noticed some monsters have special abilities indicated in their attack routine as "+special". I'm not sure how that works. Considering the monster uses it full attack routines during their rounds, do their "special abilities" al...
by PureSparta
Sat Dec 29, 2018 7:34 pm
Forum: General Discussion
Topic: Solitaire BFRPG
Replies: 8
Views: 8295

Re: Solitaire BFRPG

Thanks for the reply!
by PureSparta
Tue Dec 18, 2018 5:55 pm
Forum: General Discussion
Topic: Solitaire BFRPG
Replies: 8
Views: 8295

Solitaire BFRPG

Ok, i know this has been probably asked a thousand times here but this will be question number thousand and one. Are there any modules/adventures/one-shots i can play solitaire? I'm not looking for anything intricate, or even a story at all. Just want some old-school monster bashing dungeon delve. M...